Great start, very happy to see this, the increase in green looks encouraging.
One of the issues I still seem to have with the whole ranked war setup, and reason why people end up terming: honest and good ranked wars are just too expensive.
In between needles, mercs, revives, xanax, a proper all out slugfest is a net negative for both teams.
In that sense, I'd like to see some changes, and in my opinion, these could be quite far reaching:
- Reduce energy needed for attacking opponents & own faction by 10 or 15 energy during the war --> more attacks, while also being net doable with limited energy to "self merc"
- Reduce energy needed for reviving your own faction by 10 or 15 during the war and always allow revives to full life when coming from your faction mates, supplement this with a new revive setting: faction members only
That still leaves costs of temps, xanax for the war, but should hopefully reduce the costs of actually slugging it out.
I truly believe people want to slug it out during these faction wars, but if every "even" matched war ends up in a net negative for members / leadership, it'll stay with terming by default.
Happy to consider other ideas as well for ranked wars.