This is meant as a general guideline for crime progression but if you find that you really hate a particular crime you can skip it but the overall grind might be less efficient out of order. Pink is extra information, Green is highly recommended, Yellow is optional.
Factions will typically provides free beer items here make sure to use these if you have free booster time available as getting all crimes to 100 will take a long time and extra nerve will really help to build up your crime experience early. More expensive alcohols are available but are not cost effective at early stages in your account.
Additionally you can refill your nerve with points but this is significantly more expensive costing 30 points per refill. I would only consider refilling if you have at least a 40 nerve bar or have lots of expendable cash.
Building crime experience will also help you to move up the organised crime ladder, which after the organised crimes 2.0 update actually pay out reasonable amounts early and late game. So you can expect to make enough money to cover your weekly xanax costs at levels 5 and above.
New players should start doing graffiti (guide) crimes. Graffiti has a uniquely high success rate for accounts with low overall crime experience so getting started with graffiti is a great way to build initial crime experience with very few failures.
Once graffiti is at about 20 skill, it is time to prepare for card skimming (guide). the aim is to unlock gas station skimmers (25 skill). Skimming is a set and forget crime and will be running in the background while you focus on all other crimes.
Out of the four options available, the subway station has the best mix of lifetime and collection rate, try to collect after about 2 days.
Once you have gas station skimmers unlocked and running just check back every 50-75ish days to claim and reset your skimmers. These skimmers can last considerably longer than 50 days, but I find this to be a safe point to reset the skimmers while still getting excellent crime experience per nerve invested.
Continue training graffiti, and skimming until you reach 35 natural nerve bar. Then it's time for the first real nerve builder; disposal (guide) due to the daily limit of the disposal crime it gets better crime experience than most other crimes. This makes it one of the best crimes for building up your nerve bar long term and you might want to consider doing disposals even after finishing 100 skill. While training disposal you can refer to this handy chart to get optimal success rates.
You should consider starting the cracking educations at this point so they are done when you eventually begin cracking.
CMT 1520 unlocks the cracking crime, this is essential.
CMT 2570 unlocks 25% heat reduction, This is required to unlock the overclocking educations.
CMT 2128 unlocks 30% overclocking, not essential but will slightly improve your cracking experience.
CMT 2129 unlocks 50% overclocking, same as 30% overclocking.
You will find while doing disposal that due to the daily limit there will be times where you have available nerve but nowhere to spend it. At this point you will get to make a choice about which crimes to spend it on. I would recommend either bootlegging (guide) or continuing with graffiti depending on personal preference. Both are good low investment crimes to spend spare nerve on while waiting for new disposal targets and resetting gas station skimmers. However other crimes are available to try if you despise both bootlegging and graffiti.
After achieving 100 skill in disposal we will swap it out with cracking (guide). Cracking is the second crime with a daily limit. Similar to disposal it also gets higher crime experience per nerve than regular crimes. Disposal and cracking together make the backbone of your crime experience to help propel you into OC2.0 and build some quick crime experience.
Bonus website to help optimise rigs.
Once cracking and disposal are at 100 skill you will have enough crime experience to do any crime you feel like and your options open up. There are 2 main paths worth considering from this point onwards.
- Continuing with gas station card skimming while getting the remaining crimes to 100 skill to pick up more merits.
- Continuing with card skimming, Disposal and Cracking for optimal crime experience.
The remaining crimes are recommended in order of nerve investment to reach 100 skill: hustling (guide) > Search for cash (guide) > Pickpocketing (guide) > Shoplifting (guide) > Burglary (guide) > Arson (guide) > Scamming (guide) > Forgery (guide)
Feel free to drop a message if you have any questions :D
Mentions: [Crimes 2.0] Arson: An In-Depth Guide · [Crimes 2.0] Bootlegging: An in-depth guide · [Crimes 2.0] Burglary: An In-Depth Guide · [Crimes 2.0] Card Skimming: An In-Depth Guide · [Crimes 2.0] Cracking: An In-Depth Guide · [Crimes 2.0] Disposal: An In-Depth Guide · [Crimes 2.0] Forgery: An In-Depth Guide · [Crimes 2.0] Graffiti: An In-Depth Guide · [Crimes 2.0] Hustling: An In-Depth Guide · [Crimes 2.0] Pickpocketing: An In-Depth Guide · [Crimes 2.0] Scamming: An In-Depth Guide · [Crimes 2.0] Search For Cash: An In-Depth Guide · [Crimes 2.0] Shoplifting: An In-Depth Guide