Here is a relatively simple, straight forward fix to competitive ranked warring's biggest problem - costs.
The longer a competitive ranked war lasts - the more unlikely it is to generate any profit for the losing side and in many cases even the winning side. This comes from an obvious design limitation, aligned with the current meta of fixing wars and letting them time out for maximum financial gain. The capped possible max payouts mean any real wars are largely avoided and shunned by the majority of competitive players in favor of fast, efficient and predictable profits. Ched has said multiple times he is okay with this, it is his game, his rules.
Whilst I can only speak from a Diamond bracket fighting perspective, I would imagine lower warring brackets experience the same financial constraints or even worse, due to the scaling of payout differences. I also do not know if the amount of termed/rigged wars is as abundant in the lower divisions, especially given how few caches get distributed in those.
Now onto my point. We do not want to simply add more caches as payouts in long wars as that woun't fix the issue and it would also have a significant impact on cache prices. I propose a different route.
- Firstly lower the required amount of points to win at Diamond - getting to 18k or more points can take days and with the current system the reward does not reflect the effort to get there at all. Many factions do race to 10k for example instead. Whilst lowering it that much may be a little too much , a half way point can be had at 12-14k, seems much more reasonable.
- Secondly - have an automatic system trigger for a financial bonus upon reaching a preset overall war points treshold - based on the required points to win, for example at diamond and how current matchups are - something like 60k-70k points combined indicates both sides invested a considereble amount of energy competing to trigger the financial bonus
- The bonus itself can be sent at the end of the war as a 24hr bank check (like lotto win), along with the cache payouts and the recipients will be the faction leaders themselves. This is to avoid any potential banking issues, misuse etc. The main reason for this bonus is to cover the significant expenses of a long war, that caches simply do not - and this can be based on existing war results, direct consulting with big faction leaders, A.I. based estimations that have mercs, revive, needle, SED, cans, meds, delays factored in to provide the best possible result.
- The bonus will only by awarded when several specific criteria are met that can be quickly analysed by AI and those can include combinations of things such as : both factions overall activity levels, push spikes (mass attacks on each other in short time frames), needles used, energy used, revives received, external and internal hosps, mail received, meds used, retaliations, assists, overall score from each side, war time duration and many other indicators that will reflect the war is indeed genuine and not a rigged termed one to simply profit.
I believe something like this can be implemented using a mix of A.I. and predefined automation in a way to make gaming it for profit that much harder, but more importantly - it absolutely WILL encourage factions to go all out in wars without having to worry they will bankrupt themselves if they lose. Now of course, I am not proposing a money printer here at all, what I am proposing is a way to help factions cover more of their expenses in a truly competitive war, where caches are insufficient. If this proves like something that can be gamed, the criteria can be refined or money bonus lowered to discourage rigging.