Patch list
A list of all updates released between the dates of 08/09/2026 and 15/09/2026.
- Added 15 new item models including Assault Helmet, Tutu, Sun Hat, Paper Crowns, and Tube Dress
- Added 60-second newsletter cooldown in Elimination to avoid multiple newsletters being sent at the same time
- Added system to clear any overstock (caused by players selling items) from shops abroad daily at midnight
- Changed facts bubble while traveling to be slightly transparent instead of opaque as per their intended designs
- Fixed the top of the City Hall tooltip on the city map appearing hidden underneath the top tabs 🐞
- Fixed non-interactable response type selector on Scamming incorrectly showing pointer cursor upon hover
- Fixed allowing factions to change case within their existing names without throwing an 'already in use' error 🐞
- Fixed Chain Recent Attacks display issue for rows of users without an honor bar equipped when zoomed in 🐞
- Fixed inability to 'Drink another' of your own items from the faction armory when stock is empty 🐞
- Fixed scenarios failing to appear at top of the page upon spawning due to unstable websocket connections 🐞
- Fixed scene transition flickering on OCs 2.0 by adding double-buffered player for preloading next scene
- Fixed inability to click the Payout button on OCs 2.0 in mobile view while zoomed out 🐞
- Fixed issue with Rage-like effects where the log incorrectly showed the same body part for all additional hits
- Fixed all Elimination team headers to show Captains and Vice-Captains with correct pronouns
- Fixed unoptimized TV static effect in Shoplifting banners while cameras are disabled by offloading to GPU
- [INTERNAL] Optimized attacking by updating attack log queries and storing armor hitboxes in memory
- [INTERNAL] Optimized sending team newsletters in Elimination by batching and chunking logic
- [INTERNAL] Optimized recent attacks and revenge lists in Elimination by adding caching and updating indexes
- [INTERNAL] Optimized API user search by improving pagination logic
- [INTERNAL] Improved logging of delayed flight service for analytical purposes
- [API] Added last minute attack summary to 'torn' -> 'elimination' in API v2
- [API] Added missing 'description' field to Swagger schema in 'user' -> 'trades' in API v2 🐞
- [API] Added missing vice captains information to 'torn' -> 'elimination' in API v2
- [API] Fixed eliminated teams being unaccessible in 'torn' -> 'eliminationteam' in API v2 🐞
- [API] Fixed leaked HTML in elimination mass messages in both API v1 & v2 🐞
Developer focus
The workforce's current project focuses, usually updated on a fortnightly basis.
Aerb: Organized Crimes 2.0 / Item models
Alexander: Bugs and issues / Legacy improvements
Alexey: Wiki updates and management
Artem: Bugs and issues
Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Newspaper
Catherine: PR reviews / Elimination / Bugs and issues
Chris: Development platform updates / Elimination performance / Chat 3.1
Constantin: Elimination / UI components
David: Payments 2.0
Eugene: Equipment models for Crimes 2.0
Evgheni: Chat 3.1
Iryna: Crimes 2.0 icons / Elimination
Jane: Crimes 2.0 / Traveling 2.0
Jatin: Admin panel
Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Elimination / Organized Crimes 2.0
Josh: Database optimisation / Performance monitoring / Group attack queuing / Elimination performance
Matthijs: Onboarding
Mauro: Traveling 2.0 / API v2
Mike: Observability / Synthetic load testing
Mykyta: Quality assurance / Bugs and issues
Nadiia: Crimes 2.0 / Elimination
Oksana: Profile badges / Elimination badges / Bugs and issues
Olena: Profile badges / Dog tag badges / Elimination
Pavlo: Crimes 2.0 / Attacking
Pete: Ranked War / Admin panel / Anti-multi / George
Prathmesh: Payments 2.0 / Organized Crimes 2.0 / Organized Crimes analytics
Roman: Ranked War / Bugs and issues
Sam: Proofreading
Sean: Analytics and infrastructure
SerhiiD: Inventory rearchitecture / Security fixes / API v2 support
SerhiiMa: Inventory architecture / Shared platform / Elimination / Bugs and issues
SerhiiMo: Quality assurance / Bugs and issues / Annual Leave
SerhiiT: Faction logs / Ranked War / Bugs and issues
Vadim: Mailbox 2.0 / Torn App
Violeta: Elimination / Inventory rearchitecture
Vivek: Admin panel / Bugs and issues
Vova: Quality assurance
Wouter: Crimes 2.0 / Developer onboarding
YevhenI: Crimes 2.0
YevhenZ: Mailbox 2.0 / Shared components / HUD Tutorial
Julie: Staff management / Admin panel
ChrisW: Torn economy / Analytics
Kevin: Marketing & PR / New player signups
Janine: Social media
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
Mentions: [API] HTML leaking into user/messages subject for Elims newsletters · [API] Once eliminated, v2/torn/{id}/eliminationteam becomes unavailable · City Hall name cropped out of map · Faction name change issue · OC payout issue on mobile · OpenAPI Schema: 'description' missing for /user/{tradeId}/trade · Scope use result not showing · Using consumables from faction to own inventory · Visual Bug