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Patch list #449 : Elimination fixes & optimizations, 15 new item models

Started by Chedburn [1] Admin on in Announcements.

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Chedburn [1] Admin Developer

Patch list

 

A list of all updates released between the dates of 08/09/2026 and 15/09/2026.

 

- Added 15 new item models including Assault Helmet, Tutu, Sun Hat, Paper Crowns, and Tube Dress

- Added 60-second newsletter cooldown in Elimination to avoid multiple newsletters being sent at the same time

- Added system to clear any overstock (caused by players selling items) from shops abroad daily at midnight

- Changed facts bubble while traveling to be slightly transparent instead of opaque as per their intended designs

- Fixed the top of the City Hall tooltip on the city map appearing hidden underneath the top tabs 🐞

- Fixed non-interactable response type selector on Scamming incorrectly showing pointer cursor upon hover 

- Fixed allowing factions to change case within their existing names without throwing an 'already in use' error 🐞

- Fixed Chain Recent Attacks display issue for rows of users without an honor bar equipped when zoomed in 🐞

- Fixed inability to 'Drink another' of your own items from the faction armory when stock is empty 🐞

- Fixed scenarios failing to appear at top of the page upon spawning due to unstable websocket connections 🐞

- Fixed scene transition flickering on OCs 2.0 by adding double-buffered player for preloading next scene

- Fixed inability to click the Payout button on OCs 2.0 in mobile view while zoomed out 🐞

- Fixed issue with Rage-like effects where the log incorrectly showed the same body part for all additional hits

- Fixed all Elimination team headers to show Captains and Vice-Captains with correct pronouns

- Fixed unoptimized TV static effect in Shoplifting banners while cameras are disabled by offloading to GPU

 

- [INTERNAL] Optimized attacking by updating attack log queries and storing armor hitboxes in memory

- [INTERNAL] Optimized sending team newsletters in Elimination by batching and chunking logic

- [INTERNAL] Optimized recent attacks and revenge lists in Elimination by adding caching and updating indexes

- [INTERNAL] Optimized API user search by improving pagination logic

- [INTERNAL] Improved logging of delayed flight service for analytical purposes

 

- [API] Added last minute attack summary to 'torn' -> 'elimination' in API v2

- [API] Added missing 'description' field to Swagger schema in 'user' -> 'trades' in API v2 🐞

- [API] Added missing vice captains information to 'torn' -> 'elimination' in API v2

- [API] Fixed eliminated teams being unaccessible in 'torn' -> 'eliminationteam' in API v2 🐞

- [API] Fixed leaked HTML in elimination mass messages in both API v1 & v2 🐞



Developer focus

 

The workforce's current project focuses, usually updated on a fortnightly basis.

 

Aerb: Organized Crimes 2.0 / Item models

Alexander: Bugs and issues / Legacy improvements

Alexey: Wiki updates and management

Artem: Bugs and issues

Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Newspaper

Catherine: PR reviews / Elimination / Bugs and issues

Chris: Development platform updates / Elimination performance / Chat 3.1

Constantin: Elimination / UI components

David: Payments 2.0

Eugene: Equipment models for Crimes 2.0

Evgheni: Chat 3.1

Iryna: Crimes 2.0 icons / Elimination

Jane: Crimes 2.0 / Traveling 2.0 

Jatin: Admin panel

Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Elimination / Organized Crimes 2.0

Josh: Database optimisation / Performance monitoring / Group attack queuing / Elimination performance

Matthijs: Onboarding

Mauro: Traveling 2.0 / API v2

Mike: Observability / Synthetic load testing

Mykyta: Quality assurance / Bugs and issues

Nadiia: Crimes 2.0 / Elimination

Oksana: Profile badges / Elimination badges / Bugs and issues

Olena: Profile badges / Dog tag badges / Elimination

Pavlo: Crimes 2.0 / Attacking

Pete: Ranked War / Admin panel / Anti-multi / George

Prathmesh: Payments 2.0 / Organized Crimes 2.0 / Organized Crimes analytics

Roman: Ranked War / Bugs and issues

Sam: Proofreading

Sean: Analytics and infrastructure

SerhiiD: Inventory rearchitecture / Security fixes / API v2 support

SerhiiMa: Inventory architecture / Shared platform / Elimination / Bugs and issues

SerhiiMo: Quality assurance / Bugs and issues / Annual Leave

SerhiiT: Faction logs / Ranked War / Bugs and issues

Vadim: Mailbox 2.0 / Torn App

Violeta: Elimination / Inventory rearchitecture

Vivek: Admin panel / Bugs and issues

Vova: Quality assurance

Wouter: Crimes 2.0 / Developer onboarding

YevhenI: Crimes 2.0

YevhenZ: Mailbox 2.0 / Shared components / HUD Tutorial

Julie: Staff management / Admin panel

ChrisW: Torn economy / Analytics

Kevin: Marketing & PR / New player signups

Janine: Social media

 

This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.

Mentions: [API] HTML leaking into user/messages subject for Elims newsletters · [API] Once eliminated, v2/torn/{id}/eliminationteam becomes unavailable · City Hall name cropped out of map · Faction name change issue · OC payout issue on mobile · OpenAPI Schema: 'description' missing for /user/{tradeId}/trade · Scope use result not showing · Using consumables from faction to own inventory · Visual Bug