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Ranked War Matching and Ranks

Started by TestPedroDev [3613560] Admin on in General Discussion.

2,257 replies · 14.7k views · thread synced · View on torn.com

Posts archived: 2,258 / 2,258 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

sandyloam [2370395]

If he wins gold wars more than he loses em, he should be in platinum instead of slaughtering retirees.

 

'Be glad' no I'm not glad all I get are roflstomps on the new system cause it won't let people go to their natural rank. It ain't stopped terming yet so criticising it is fair.

 

Then again giving it some time is, also fair. But in no way is the new system working

bitters [2600630]

Just looking at your last few wars they all seem on paper to look fairly even matchups, you just termed them all. I dont see how that is the system not working? Its also been stated more than once that the changes are not designed to stop terming, they are designed to provide more even matchups... which in turn dont allow one side to dictate the terms due to their overwhelming comparative strength. But if you dont want to play the game in the first place how is any system going to force you to do so?

JL0ve [3680590]

We have about a 25 person faction, we happily sat in Plat for most of 2026 with 1 player over 1bn and were able to compete effectively. In fact from a win/loss perspective we’re at about a 55% win rate in plat across the old and new matching system, whereas much higher in lower ranks.


We never got stomped for zero caches on any of our losses.

D3vl [710249]

Tired of all you whiny weak minded fools.

 

Pedro, just remove the cache rewards and make a monthly payout based on their Rank placement combined with their win/loss ratio. The better ratio and higher up on the ladder they are the better payout.

 

This should remove allot of the crying about "it is to expensive to war". Who the hell made rules so that you should be payed to war? You war because you want to win, you want to punish someone. Fucking barbie generation is what you retards are.

sandyloam [2370395]

Part of why they released it in august was so that it wont be too disruptive due to elims and halloweek breaks letting them fix it before the warring season starts again. Its been like 3 regular weeks since the changes really happened since elims changes war schedules.

 

Since the change we termed 2 wins and termed 2 losses to test where it caps us, the wins didnt take us any further in rank and the losses dropped us by 3 ranks, the 2 real wars in that range we won though ,and that also only progressed our rank by 1 in the war where we had deranked intentionally before.

 

Last weeks matchup is another example, its even on paper, but...we stomped them without breaking a sweat ? its one of the downsides of taking stats into account at all, the matchups we are getting right now are retirees or much worse than us, and it was rather very demotivating to win gold 3 wars and still be in gold, and that even after stomping a faction in 8 hours to still be in the same bracket as them, in Gold 1, just to match a platinum 0 faction, albeit we should still win that one.

 

Quite simply, reducing our ability to progress in ranks means we stopped valuing wins as much, since it wouldnt change anything, making us more likely to term, and since the opponents we got were similar in stats but had much less in terms of gear, activity and such we were still easily able to get very one sided terms.

 

for example, both these termed losses had caches or money transferred to us for taking the loss, one of them had us taking twice the pay per hit as them for taking the loss. While in none of the wins did we have to give any money for getting the win, and i believe in one case we got paid for participation score.

 

Its not so much that we are terming, its that the faction we are matching are accepting bad terms because quite frankly they know we can beat them, unlike previously where it felt like we would have settled in plat 1-2 and have had to struggle to mantain that rank against much harder opponents.

GH0STY [1933277]

Try reading. I addressed the user experience with an invisible rank progression system. 

 

You can have your opinions on whether we deserve plat or not, regardless the UX is still we are G3, and the only info we get on ranked progression is whether or not we ranked up as a result of a war ending.

 

I also addressed that the matchmaking has been a large success before your reply.

 

You seem to have a bone to pick with people you assume are cache farms but if you could read in a text based game you’d quickly realize we aren’t one.

Kamikaze-Tool [2035028] Committee Committee

So I've been harassing the devs about this for a while now.  But I want to bring my thoughts here.  Because I think a lot of the friction players are feeling could be mitigated, but we don't currently have the visual/api information.  

 

What the problem is

 

At present the Diamond ranking that we can see is a bit wonky.  It is organized with all of the D3 factions on top and so on down the line.  This is a change from how it used to be displayed.  However, factions still move in the old way.  Arcadia is currently matched against Monarch Chrysalis, when we win (they said they weren't up for a real fight this week because they were in a post elim hangover) we will jump from 34th to just ahead of Chrysalis in 19th place.  I have observed this from many factions and submitted a bug report because this didn't seem in keeping with Pedro's ranking/matchmaking model.

 

Below diamond everyone simply gets mashed into one big pile at each division.  If you are P3 or G2 or whatever there seems to be no rhyme or reason as to how your faction is displayed there.  I had a look at the api data thanks to Omapnx and couldn't come up with anything.  

 

What we need

 

The solution is to have the RW HoF display us in order according to our funny stats*performance metric.  I am not saying show us that value (although that would be sweet).  I am saying that if we could see where we were placed according to that matchmaking metric it would improve our understanding of why things were happening.  Also, we keep hearing people talk about not moving up after all these wins or moving down after all these losses.  If you could see your relative positional ranking move based on wins/losses people would understand what was going on and we might see a whole lot less wailing and gnashing of teeth.  

 

Factions shouldn't be moving divisions all the time like they were previously. A division is likely to be sticky and take a lot of time to move out of (unless you are on the edge).  But our ranking within divisions should be changing quite regularly.  

Zalgiris [244194]

While it would be fun to see where we stand in rankings, aren't factions more incentivized to try harder now because they never know when they may drop? Which is part of what devs wanted, I guess?  Getting to see when your next loss will drop you from Diamond will just help to rig more wars

sandyloam [2370395]

most of the complaints are about the upper cap, which feels like it acts in mysterious ways. People arent terming losses to rig something, theyre terming losses because theyre in a rank they dont expect to win at but the devs wont drop them.

sandyloam [2370395]

took your advise, real warred our next opponents, which the system with its inability to take activity into account believes are a fair opponent for us. (not mentioning we real warred our last opponents as well)

 

 

They surrendered in 7 minutes. Well 4 minutes, 3 minutes for us to realize they are asking for terms. The system will, probably like always keep us in gold 1 because of our stats, maybe gold 2 since we got some friends over while theyre inactive see if that helps, but in no way does it feel like the gold 1/2 matchups we get are in any sense fair to our opponents or exciting to us.

 

Its going to take me more fking time sort out returns for the loans we got ffs, if this system is working then im wu of han or smn. Either make it take activity (via outcomes) into much greater account or revert to the old system till you fix this one.

Beerstein [1322136]

Was looking forward to seeing this war. Shame to see you went with the latter. Enjoy the "free loss" definitely earned it.

 

Bobtep23 [2516052]

Well it wasn't my call (I have only been here 90ish days) however I would have done the same.  We are getting paid to take the loss and now since the system doesn't penalize you for winning or losing cause it literally doesn't matter we just keep the same rank might as well get paid for way less effort.  With that being said next week I will be joining D3vl in IB and see how their wars look to me instead.

 

Perhaps I'll like the matchups there much better since they have literally never lost a RW.

Pinguux [2331130]

"With that being said next week I will be joining D3vl in IB and see how their wars look to me instead."

 

 

I'm gonna enjoy watching this 👀🍿 

Lady_White [2676391]

02:46:04 - 26/09/26 Fallen Angels Syndicate ranked up from Platinum II to Platinum III and received 11,004 bonus respect, 8x Armor Cache, 2x Medium Arms Cache, 1x Small Arms Cache 

Proof you can rank up, after one win in the new system.

 

Possibility that we'll rank down automatically when we lose TuvCai for next enlistment, but we didn't rank up when we got him so I don't think it'll happen.

Bobtep23 [2516052]

I was sad you guys didn't enlist this week.  You should be getting while the getting is good lol.  You've had a free pass for a couple months now.

Bobtep23 [2516052]

I'm still trying to figure out why the devs are ruining Ranked Warring and ignoring territories which pump in an astronomical 7.2 billion dollars a day into the system or 2.628 TRILLION dollars into the system a year and yet how many territory wars - I'm talking REAL territory wars have happened in the last year?  I'm sure someone probably knows.  I not computer savvy enough to know but quit screwing up ranked warring which isn't ranked at all as factions of huge disparity share the same rank with no logic and old timers rake in an believable amount of money from work they did years ago but for some reason now get rewarded endlessly with zero effort

 

MAKE TERRITORY WARS GREAT AGAIN or simply get rid of them.