But I've been thinking about this suggestion for a while.
Would like to hear feedbacks and thoughts about this suggestion, especially for balancing.
Summary
Add new merit upgrades to increase max Energy bar.
With 10 Energy per upgrade level, up to 100 additional Energy at level 10.
So at maxed 10/10 upgrades, with Donator status on, max Energy bar will be 250.
Balancing: maybe reduce to 5 Energy per upgrade level.
So with 5 energy per upgrade level, up to 50 additional Energy at level 10.
So at maxed 10/10 upgrades, with Donator status on, max Energy bar will be 200.
Why do we need it?
1) To increase Energy full bar regen period because the current 5 hours is too short.
2) To minimize Energy wasted when being offline for more than 5 hours (especially during overnight period).
3) To upgrade current Energy bar limit, to be inline with Nerve bar upgrade by Crimes 2.0.
4) To increase attack hits count for full Energy bar from 6 to 10 (or 8 for balancing) .
5) To make Energy stacking easier and less awkward, where most people stack up to 900 Energy.
Comparisons: current use cases
1) With Donator status on, 150 Energy full bar regen period = 150 / 5 * 10 minutes = 300 minutes = 5 hours.
2) 5 hours is too short for overnight offline period for most people.
For examples, with offline period of:
6 hours: 1 hour worth of 30 Energy regen wasted.
7 hours: 2 hours worth of 60 Energy regen wasted.
8 hours: 3 hours worth of 90 Energy regen wasted, which is more than half bar!
3) Compared to Nerve Bar, we already have merit upgrades to increase max Nerve for ages.
With Crimes 2.0, faction perks and company perks, max nerve bar has significantly increased.
For example: 90 Natural Nerve + 5 (from Nerve merit) + 40 (from faction Criminality maxed Nerve) + 15 (from Pub company 10* perk) = 150 max nerve.
For 150 max nerve, full bar regen period = 150 * 5 / 60 = 12.5 hours.
That is 2.5 times more than full regen period for Energy!
Quite long period for most people so that no nerves are wasted during long offline period.
Even with only Nerve merits upgrade and faction perks, for low Natural Nerve like 55 + 5 + 40 = 100 max nerve will take 8.33 hours.
Which is still much longer than only 5 hours.
4) 150 Energy = only 6 attack hits. Plus refill, becomes 12.
We are used to the strange numbers but they certainly can be improved!
5) When stacking Energy, 150 + 750 (from 3 Xanax) = 900 Energy.
So close to 1000 but not quite. If another Xanax is taken, 150 Energy is wasted.
Comparisons: new use cases
1) With Donator status on, 250 Energy full bar regen period = 250 / 5 * 10 minutes = 500 minutes = 8.33 hours.
Balancing: 200 Energy full bar regen period = 200 / 5 * 10 minutes = 400 minutes = 6.66 hours.
2) 8.33 hours is quite long period for most people, especially for overnight offline period.
Can significantly reduce natural Energy regen from being wasted.
Balancing: 6.66 hours is still long enough and better than only 5 hours.
3) With the new merits, the 250 (or 200) Energy full bar regen period will be inline with Nerve Bar.
And it is time to upgrade Energy bar since it has been the same for ages.
4) 250 Energy = 10 attack hits. Plus refill, becomes 20.
Perfect even numbers for chaining and warring.
Balancing: 200 Energy = 8 attack hits. Plus refill, becomes 16. Still a good improvement.
5) When stacking Energy, 250 + 3 Xanax (750) = 1000 Energy!
Perfectly at max Energy after 3 Xanax. No need to take 4th Xanax and no Energy is wasted.
Balancing: 200 + 3 Xanax (750) = 950 Energy. Almost maxed but not quite but still a good improvement.
6) At 250 Energy, the 25 points for refill will be even more worth it.
This will also be inline with Nerve refill, which with Crimes 2.0, the same points can refill 100+ nerve.
Balancing: For either 200 or 250 Energy, increase points required for refill to 50 points (2 points per level).
Balancing
1) The effect from the Energy Bar merit upgrades will be active only when Donator status is on.
If Donator status is off, max Energy bar will be 100, even with maxed 10/10 Energy Bar merit upgrades.
Indirectly, this can be a good reason to always have Donator status on.
And perhaps open the possibilities for other new merits that will only be available when Donator status is on.
2) The regen rate for Energy will remain the same: 5 Energy every 10 minutes.
So that at 250 Energy, full bar regen period = 8.33 hours.
3) If 10 Energy per merit point is too high, then perhaps 5 Energy per merit point can be considered.
However, if only 5 Energy, max Energy will be 200 at 10/10 merits, so full regen period = 6.66 hours only.
Kinda defeat the original main purpose to increase the full regen period to over 8 hours and minimize Energy wasted.
And 200 Energy = 8 hits, so close to 10 but not quite. With refill it's 16, so might as well make it 20.
For Energy stacking, after 3 Xanax = 950 Energy, so awkwardly close to 1000 Energy.
4) Maybe increase the points required to refill Energy with maxed upgrades from 25 to 50?
And for every 2 level upgrades, perhaps can increase the points required by 5.
Edit 1: improve content display and added comparisons between the current use case and new use cases in table format.
Edit 2: Added notes on balancing in Summary and New use cases sections.
Mentions: New merit upgrades: Energy Bar