Announcement here from Chedders.
I plan to make the following changes to relics...
- A relic's effect lasts until the creature from which it was obtained is summoned again, after which the relic withers away.
- When a relic loses its effects, it transforms into a withered variant that serves as a permanent collectible.
I am still interested in releasing new relics each year. With relics being restricted to a single person at a time and only lasting a year, that does mean we can get quite wacky in the future — which will be fun.
Good change I would say. Looter gets the effects for a year (if M'aol is summoned again next year) and then it becomes a collectible, and the effect "transfers" to the next person who loots the item next year.
This probably provides an incentive still for people to go for the summioning. The only question is, at what cost to the person who does so. We will know in 2026 if someone else would be going for 9,999 treats, after Heasley summons M'aol next year.
And opening the doors for more of these relics sounds interesting to see what the possibilities are.
Plus, MORE LOOT IN GENERAL!
Feedback indicates players wanted more loot, more evenly spread among the attackers. So next year, it's likely we'll try to provide up to 900 additional pieces of lesser-valued loot, after the system has been fully tested, of course.
tl;dr
- group attacking limit increased from 125 -> 250
- Queue system will be implemented for future, in addition to above.
- Test Pinata NPC to be created for beta-testing. Ched will need >1000 testers
- Attack log loading issue fix is in progress
- M'aol loot volume to be increased from next year onwards
- Relic loot will remain in effect till next summoning.
- More relic loot might be coming.
Mentions: Halloweek '24 assessment