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Winged_Cougar [1993598] Level 100 WarBirds Bird Kingfisher

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Go To Sleep; Energy Regen · · 200 likes

Preface:
I've been thinking about this for a long time, but I knew it wouldn't really be fair to older players. I say this mainly because they would've never had access to this feature years ago, and this includes no provision to credit them energy they otherwise lost while sleeping.

I wake up at night(and I have since I started, pretty much, almost every night) to train and take Xanax. I know I'm not unique in this, but I also know there are tons of players who simply don't do it. I do it because at my age in RL, I pretty much get up once a night to go to the bathroom anyway, and while I know that's TMI for almost all of you, I only mention it because I'd probably do it anyway most nights, regardless of whether this was implemented or not. I still think it's a good idea, and I'd probably use it once in a while.

All that said, I think I just found a way to make this suggestion balanced for all players, old and new alike(part 3 below).

Core Suggestion:
1) Once a day, use it or lose it, allow players to "put their character to sleep", for 8 hours.
2) This would allow natural Energy regeneration to continue up to 160/240(non-donator/donator)*.
3) This action would be mutually exclusive with just about everything else in Torn City; similar to the way one cannot race and fly at the same time.

Optional #4) Allow players to cancel the effect, but so that it is lost for the day once started and subsequently cancelled. This makes it something you've got to plan around if you want to use it. If you accidentally start it after having forgotten to take care of some specific business you need to attend to, it can potentially "ruin your night".

Optional #5) "Sleeping" players would get a "public" icon that tells everyone else that's what they're doing. This would help to balance the overall Energy gain. It would likely be a disadvantage to have others know that you plan to be inactive for 8 hours. Buy-muggers, opponents in war, etc. - Credit to HandsomePants

Optional #6) Similarly to #4, defeating a player under the duration of this effect would interrupt it until it reset. Seems to be a reasonable addition, because it's otherwise possible to almost entirely prevent a player from using Energy simply by keeping them in the hospital anyway. There's really no reason this effect should allow a player under such assault to effectively 'bypass' their attackers. The original idea for this was that anyone attacking the player would automatically interrupt the effect, even if they lose, but that seems a bit "over powered" in my opinion, since even a 2 week old player could interrupt a level 100 if that was how it worked. - Credit to taktikz

*This numeric limit is intended to prevent people from exploiting this to gain energy far over cap by "putting their character to sleep" with already full energy.

Exclusivity:
The third part would just help to balance it against possible exploits. You would be unable to trade, fly, race, open city link, item market, casino, visit shops, use items, do crimes, train, attack, sit on walls, etc. About the only thing you could still do normally would be to communicate via chat or mail with other players, view donator.php, etc. It would be functionally very similar to being in Federal Prison(I think).

Other players:
All character interactions initiated and concluded exclusively by other players would still occur normally. If you had things for sale in your bazaar/item market/points market prior to "going to sleep", you could still be buy-mugged. You could still be hospitalized as usual for war. Other players could still send you items or cash.

Core Motivation:
The main motivation to do this(at least as I see it), would be to give players who play more casually a route to improve their overall "power level" in relation to those of us who play in a truly competitive fashion. I think it's good for the game altogether if more casual players join in, and keep playing longer. I see 5 hour max energy regen as a major road block to casual players.

An alternate use case for some players would be to use it while at work in RL, for those players who can't, or don't, access Torn at work.

Final Thoughts:
This suggestion would allow those of us who are more dedicated to the game to take a slightly longer break than usual occasionally, to sleep, without wasting that one resource(energy) that is most precious to us. To make no bullshit about it, I will use this feature occasionally if it is implemented, although I will not use it most nights.

Added the following based on responses:

[I understand the sentiment that it seems wrong to reward inactivity.] Consider the following users though:

Casual: Includes players who do a dozen or more things in-game that either limit Energy use, or gym gains. This measly 60-90 Energy is huge for them personally, but compare these players to competitive players, and 60-90 Energy won't allow them to "catch up" to competitive players. Some of them *are* getting up in the middle of the night to train, but simply aren't able to login during work or school.

Competitive: This isn't "extra" Energy. It isn't even a reward. It's just a chance to have a normal night's sleep occasionally during peacetime.

Established: This is the player category this suggestion benefits the most, and it isn't me(but I'm getting there). Players who do play competitively, but simply aren't bothered enough by the idea of throwing away 90 energy per day by getting a good night's sleep every night.

Considering it's current form, it's not even a guaranteed thing, as it is easily interrupted by being hospitalized, so you'd have to avoid having enough enemies to be actively trying to interrupt your training regimen.


If you like this suggestion, remember to leave a comment with your thoughts. This will help drive exposure, so more people can consider it.

NEW PLAYER: Tips and Answers · · 494 likes

Always remember, Torn is a *Marathon*, not a Sprint. You're either in this for the long term, or you're not in it at all.


This was originally intended as a list of tips and answers to questions I had as a new player which were not readily apparent, or did not appear in any of the guides I read. This list has grown quite long, and many of these points are in other guides. In any case, if they're here, it's because I felt like they fit well.

For the TL;DR version, read only the items in bold/bold.

Community:


1) Don't dwell on a mugger. If there's anything guaranteed in Torn City it's that you will be mugged, or hospitalized, or bountied, by a random stranger, eventually. Duke's missions are designed to sow discord into the City, and he's known to put hits out on people at random even when they don't owe him anything. If you get attacked by a random player, it's probably because Duke gave them an evil mission to do something specific to you, like hit you with a brick, for example. This is no longer true, as Duke's missions only target inactive players when they mention players by name, but the advice stands. Trying to self-destruct against someone else is probably more likely to be ruinous to you than it is to them.
2) Don't talk in Global Chat unless you're looking to get mugged or bountied. You might as well go into the chat settings(the gear in the bottom-right corner) and turn off Global Chat, permanently, or at least until you're ~level 100. No offense to those who hang out in Global Chat intended; you know what I'm talking about. Already got bountied? See this post on mitigating the effects of bounties, by Lvcy. She also elaborates on Global Chat. Be forewarned, it is a long read. The corollary to this is that complaining in Global Chat is a good way to get at least 10 "free" bounties if you're trying to trade from the hospital.
3) Don't advertise anything expensive(like Cesium) for sale in Trade Chat as a new player. Its a sure way to get mugged. Other players don't care that you *might not* have any cash. To them, it's just worth a try. Much better to find a reputable trader with a highly rated thread in the forums Trading Post section, and discreetly sell it to them. (Note that when I first wrote this, I was not a trader, rather I was selling stuff often to traders; I've since transitioned into more of a trader role myself, buying instead. This is not a shameless plug for my own trading business.)
4) If you have the ability to draw or do graphic design, you can sell that in Torn City. Players will pay you millions of dollars to design banners and signatures for them. You can also sell comics for points.
5) Don't Just join any faction as soon as you get a chance. If they're at war, it will cause you to be a good target for everyone they're at war with. If you're weak, and/or broke, being hospitalized often can make getting started very difficult. Maybe wait until you're ~level 15, so you can start travelling to avoid hospitalizations during your day. With Chaining 2.0, there's no longer any point to delaying getting into a faction. The only real consideration here is: Is the faction a good fit for you, for the long term? This is because of faction loyalty merits, which take (I think) 1000 days total to earn. It's a long time to be in one faction, so it's best to find one you like and/or fit well.  Activity is more important than stats or money; if you're going to be hitting Torn for more than 15 minutes over three sessions per day, you're an active player, and will usually qualify for an exception to join a stronger faction(think respect levels in the millions).  Good factions generally return strong profits to their members based on ranked wars and Organized Crime, so if your faction is using you as a slave/profit center, there are almost always better options available.
6) If you find yourself sitting around "playing" Torn with nothing else to do, join Torn IRC channels #luckylotto, #party, #purge, #noob_kingdom, and #duckpond. These channels host free lotteries, which can be a huge help to a new player. These channels still have free lotteries, but all of them have moved to Discord. You'll have to ask around to get invitations to the various Discord channels. Torn IRC no longer exists.  But there are some new Discord servers that do Giveaways.  Ask around, and search the forums.
7) Remember to have fun! If you're not enjoying this as a game, you're not really helping anyone. Grinding anything in a game is basically work, and too much work will burn you out(and there is a fair amount of grinding in Torn). You're not worth anything to anyone in this game as an ally if you can't be consistently active. Find some people you enjoy playing with, or recruit some friends and *create* people you enjoy playing with! Recruitment has additional bonuses beyond getting more in-game friends(which is far more valuable than the recruitment rewards, really).
8) Note that you are a member of a "protected" class of players when you are under 14 days old. This protection prevents anyone outside that age from attacking you *unless* you're in a faction(where your faction entering into any sort of conflict can allow any member of the opposing force(s) to attack you despite your newbie status).
9) Be respectful of players who are much older than you. Be mindful that: a) Torn has gotten far easier in many way as it has continued to develop. b) Xanax was a luxury item in the early days of Torn that only the richest players could afford. c) Getting into a faction with high Hermetic Drug Addiction Reduction and/or Steadfast + Gym Gains was much harder/rarer. d) Getting a faction started is tough, as weaker factions are *constantly* used as filler for other's wars(filler is no longer strictly necessary in Chaining 2.0). Newer players, are, in almost every case, standing on the shoulders of their hard work and/or research into game mechanics.
10) If you've ever felt like you're missing some of the flavor of Torn, it might be because you are. Turn on profile and bazaar signatures like so: Click the "Gear" icon at top right. Go to [Profile Signature], and check box that says, " Show other people's profile and bazaar signatures", click Change details. I turned this on once, and forgot about it. Thanks to bkoz [1842699].
11) Trust no one. There is a meta-game in Torn, which involves lies, and lots of them. One part of this is in-game scammers. Note that the rules of Torn do not explicitly prohibit in-game scams, relating to one player character stealing valuables from your player character. Staff will do little to nothing for you as concerns goods or money stolen in this way. The second part of this is a meta-game not endorsed or condoned by staff, which involves potential scammers with what may be multiple accounts, engaging in activities that could be seen by game staff and or real life authorities as against the rules and/or the law. Like a boxer, protect yourself at all times.

Trading/Money:


1) When mugged, you automatically gain mug-protection for the amount you had on-hand at the moment you were mugged, regardless of how much you lost to the mugger. Full protection for 2 hours, decreasing linearly to $0 over the next 10 hours, becoming no protection after 12 hours. If you would lose more than the cost of a Can, you can pay someone one Can to mug you and return the money. You should only do this with someone you trust completely. As of November 2019, mug protection ends the moment you manipulate the protected cash, greatly reducing the exploitable value of mug protection. Mug protection only applies to the lowest amount you have had on hand following your last mug.
2) When you start travelling, running flowers, plushies, drugs, or whatever else, either get a bazaar as soon as you can, or find a reliable trader to sell to in bulk.
3) Never leave your bazaar open with high dollar items in it if you're just sitting around. Either close it, hospitalize yourself, or travel to protect yourself from buy-muggers.
4) Early on, keep from having too much cash on hand by buying medical items, xanax, and eDVDs. Favor buying Xanax and eDVDs. You'll use the eDVDs when you start happy jumping(see this guide; steps 2-8), you should be using Xanax regularly, and you'll use the medical items eventually. Better yet, find a trader who doesn't mind paying you in eDVDs and/or Xanax when you trade them flowers/plushies.
5) A good alternative to mug-protection is the ability to self-hospitalize(You can still trade while in the hospital). The two most popular ways to do this are 1) using an incompatible Blood-Bag(you'll have to complete Intravenous Therapy education first), and 2) Asking a friend to place a bounty on you, and then calling attention to your own bounty in Trade chat(this one requires nothing other than a friend who doesn't mind placing a bounty on you).
6) Also, use the Bookie to store spare cash for up to several days most of the time, or several weeks occasionally. No casino tokens needed, no fees associated(unless you lose track and let the bet go through, in which case you stand a pretty good chance of winning more money anyway). Credit to Vladar for this suggestion. I've been doing it for a while now. Not sure why I hadn't put it in here yet. The bookie is deprecated for cash storage, all bets will ride. See this guide for alternative cash storage options.
7) Although battle stats are critically important in this game, making money is second in line, because training gets very expensive in the late game. Always be looking to slowly but surely increase your networth. This should allow you to gradually afford better and better training as you Age.
8) Always buy 100 items a day from Bob's or Big Al's. Good things to buy include Beer, Plushies, and Bricks from Bits and Bob's, or Pepper Spray from Big Al's, and those are listed in order from most to least valuable. (Probably best not to sell your Beer though, as you should really be drinking ~24 beers every day to boost your crime experience gains, at least until you can afford to start slamming Cans daily.) You can actually buy 100 every 12 hours, apparently. Now, because of this asshat, you really can only buy 100 items per day, and it resets at midnight every day instead. Feel free to thank him with some bounties.
9) If you're thinking about investing in the bank, read up on how banking interest and merits work.


Training/Drug Use:

1) Use *all* of your energy at the gym after you reach level 15. Exceptions include chaining for your faction, trying for easy merits, and missions, in that order.
2) As you can afford it, take at least one Xanax per day, and train it at the gym. It's highly unlikely to reach education kick with only one Xanax per day, but watch your addiction icon. When you have reached level 15, you can safely increase this to 3 Xanax per day, because you can Rehab.
3) Rehab early and often. I always rehab as soon as my addiction level reaches -4%. (The little grey or reddish brain status icon.) Overdosing on Xanax at or beyond -4% addiction can result in an education course kick, which is bad. As an additional reason to rehab early and often, having a high addiction level will cause your work effectiveness to decrease, which could cause your Director to fire you. Having too much addiction level can also result in being unable to train at the gym if you are not under the effects of a drug. Credit to UNCCH.
4) Refill empty Happy after an overdose at Rehab. Another good reason to get to level 15 as soon as possible. Fly to Switzerland the first chance you get after you overdose. Bring minimum ~$350,000(one unit of rehab is $250k) to also buy flowers or plushies while you're there, and you can actually turn a small profit on the trip, at least until your rehab bills get a bit higher.
5) Get 10/10 Education merits before any others. You won't need them after you finish all education courses, but by then** you should have enough $$$ to reset your merits anyway. This decreases your education time by a large amount, and gets you all those sweet bonuses that much faster. **Theoretical minimum of ~628 days, with all possible reductions known to this author.
6) Assuming you are not able to actually donate(real life can be pretty mean sometimes): Buying a Donator Pack once a month for ~25 mil is the single best way to spend your in-game cash as concerns gaining additional energy. If you manage to use all your energy every 31 days, including two points energy refills from the 50 points, it's ~$3230 per unit energy, which is hands down better than Xanax at ~$860k(~$3440 per unit energy), even ignoring negative aspects of Xanax. The future accuracy of this statement is of course subject to changing item values, but after you include the negative aspects of Xanax(battle stat reduction, overdose, and rehab costs), DPs should continue to be a better deal even as prices for DPs rise past ~30mil, assuming the price of Xanax stays at ~860k.
6b) If you are able to donate real $$, subscribing is far better than buying Donator Packs, unless of course, you happen to be a whale, in which case you can subscribe *and* buy Donator Packs, but if you're doing that, you probably don't need to be reading this, because in Torn City, cash is king, and you can just buy what ever you need. For the rest of us, subscribing instead of buying Donator Packs with real money grants an additional subscriber reward every month.
7) I recommend joining the Army immediately
upon starting out in Torn. This thread seems to be accurate in stating joining the Army for the exclusive purpose of training defense is not ideal. However, choosing from the three starter jobs you can join at 0 working stats, Army is best. Upon reaching level 3, it is a good idea to begin searching for player-owned employment, but until you have an actual job lined up, stay in the Army and advance as far as possible. Do not use a single job point except for upgrading rank, and use all your remaining job points at once to train Defense prior to leaving, or Strength if Defense is not available. Reference this thread regarding city-career fast tracking.
8)  You may run into folks who insist that you should "whore" one stat or another(favoring one stat above all others). The combat stats formula requires you to have 14x the stat(Def/Dex) of your attacker's(Str/Spd) in order to guarantee or nearly guarantee 0 damage or 0 hits. As an example, consider that although whoring Defense up to 50 billion could allow you to take zero damage from all players with about 3.5 billion or less Strength, a balanced player with 12.5 billion in each stat instead of 50 billion in one stat is still going to utterly crush you.  There are increased gains to be had by whoring a stat, but the overall advantage from doing so is relatively low.

 

Travel Running(level 15+):


1) Unless you plan on getting up in the middle of your night to buy and fly a return leg: Never travel before you go to bed. It's likely you'll get mugged while you're there, *and* you'll wake up hospitalized, because someone will have tracked you down in the night just to get a hit in for a war, and they can make a few bucks while they're there buying stuff as a bonus. This has a negative impact on your capital from getting mugged, your travelling profits, and your training. Just stay at home when you go to sleep. You can med out of the hospital, train, and then fly immediately.
2) When you travel run and you're still training, make sure your round trip travel time is *less than* 5 hours. You can still make a decent profit on all locations which fit into this category. When you stack Xanax in preparation for [following Hank's Training Guide for Druggies, defunct] a Happy Jump, you can extend this round trip travel time limit out to your remaining drug cooldown(6-8 hours) after each dosage. This is a perfect opportunity to make a few of those longer trips you normally shouldn't waste energy on.
3) Rent a Private Island with an airstrip. This is by far the cheapest way to obtain access to a private airstrip. Usually, the cheapest way to do this is to "cohabitate" with another player, and split the rental cost with them. This brings UK, Switzerland, and Argentina down under a 5 hour round trip, adds 10 items to your travel capacity, and grants free fares everywhere. It also gets you a higher max happy for training purposes.
4) Use Swatsicle's #runners IRC channel to find the best deals on flower/plushie running at any given moment. The command !bb 5:00 will return the most time/profit efficient deal for travel time under 5 hours round trip. There are still tools around that do this, but I'm not currently using any, ask around, or search the forums.
5) Buy a stock-ticker
(20 Points) and a laptop(~1mil). It can be an invaluable tool for securing funds while in flight if you have anything for sale, be it in bazaar or imarket. You can buy stock in flight, and you can list stock for sale in flight, but you can only cash out sold stock when you're free in Torn City(although the cashier's checks will automatically clear the bank and go into your wallet after 24 hours). *Never* invest in TCSE stock. The system doesn't buy it, and neither do most players since there's no benefit to owning it, so it can border on impossible to sell. Take a look at my suggestion to improve the stock market(or at least make TCSE a meaningful stock).
6) When you start travel running, familiarize yourself with alternatives to buy while abroad. Many players will buy souvenirs from you, and while they may not bring as much profit as flowers or plushies, they're still better to buy than leaving a country empty handed. Also watch for Flash Grenades, Smoke Grenades, and Tear Gas. All three of those items are decent long term investments, as their pricing(especially Smoke Bombs) goes up during competitions like the dog tag competition, where defending yourself while offline is a top priority. It may take a while to realize the gains, but saving them to sell during such a competition, in your bazaar, while you're still flying constantly: it's a good move.


Miscellaneous:


1) Selling losses is *not* a sustainable career path, because it cheats you out of Energy for training. While you *can* gain more in the short term by selling losses to afford happy jumps more often, it keeps you at a lower gym level longer, which affects your long term gains, and ultimately hurts you. But hey, if you like getting beat up, do what you want.
2) Always keep ~10-20 Morphine, Small First Aid Kit, First Aid Kit, and at least 1 Opium in your inventory. Restock when any of the first three falls below ~5 each. Later, you can replace Morphine, with the much cheaper Blood Bags after you complete Intravenous Therapy. Never get stuck in the hospital if you don't want to be there. Later on, I plan to add ~3 Neumune Tablets to my stock of these items.
3) If you have a question about it; there's probably a guide for it. Search Google for, "Torn City [topic] Guide", where [topic] is something like Gym, Casino, Crime, Travel, Weapon, Armor, etc. The forums are almost as good as the Torn City Wiki for looking this stuff up, but Google indexes both of them. There are also third party sites with some excellent(if a bit outdated) guides on them(Looking at you Torn To Shreds). Always pay attention to the time/date stamp on what you're reading, as it may have changed in the live game.
4) Be extremely careful if you see any mention of a Torn Application on a third party site; it is likely the creators of any such app are simply trying to steal your login credentials. There are only two legitimate Torn applications as of this posting, and This is wrong, I was ignorant and uninformed. Only one Torn App is officially sanctioned(City Watch). The Android CityWatch App, DocTorn, Torn Tools, and Torn Stats are very good alternatives developed by third party developers(although at least one of them is the pet project of a staff member if I'm not mistaken). While this does *not* mean any of them are inherently malicious(in fact all four currently appear to be safe, by all accounts), they carry an inherent risk, in that the developers could decide to do something nefarious without warning, and Chedburn+Staff could not necessarily stop them without disabling accounts and/or API keys, at least temporarily. Android City Watch uses your login credentials, as of last I checked, and the other three use only your API key, which can be changed/revoked at will in your account preferences. Torn Stats requires a login, but it correctly advises you to come up with a different password than what you use for Torn for security. There is an official Torn application on the Google Play store now. There are still some third party browser extensions, but all of them use the API.
5) A Private Island is considered by many players to be the only property worth using, especially for new players. This very thread has received a comment that it's better to simply rent a mid-range Private Island than it is to attempt to buy other properties between the Shack and the Private Island. It's a point I would not dispute.

If you have anything to add that a new player should know, which either isn't in any of the various guides, or isn't fully explained in the guide it's mentioned in, please feel free to put it here. I'll try to keep the original post up to date as people add things.



"There are two rules for success. 1) Never reveal everything you know." - Roger H. Lincoln

Get Started in Torn City Strong · · 492 likes

Foreword: This is not the only way to get started in Torn City. There are plenty of other ways. This is one way to do it. This method allows you to excel in Battle Stats, while still ultimately building Networth. Focusing on your Battle Stats allows you to join a stronger Faction sooner, which will get you better Faction perks sooner, making you that much stronger than you would otherwise be for each day spent playing. The point isn't to become stronger than older players. The point is to be stronger than everyone who joined on the same day you did, without spending RL cash, or No-Lifeing the game to get there. This guide is basically a reiteration of the method that I used to start Torn city, written almost entirely from memory(with me filling in the rest with math from the wiki and spreadsheets I've created on my own), but it is not my own invention. I am very much a product of the existing Torn community at the time I started playing, and this guide is, at it's core, the product of others' hard work(Hank, et. al.). My goal here is to preserve this method for future generations of Torn players without infringing on Hank's right to have done what he did with his own guide, by shamelessly attempting to repost it. But, since I can no longer refer people to Hank's guide, I'm rewriting a new one from scratch as well as I can.

Color guide: CRITICAL // Warning // Important // Core Info // Benign Notes

Please read the entire guide before you begin. Doing otherwise can end up wasting resources due to the timing involved.

 

There are two major barriers to performing what is known variously as "Happy Jumping" or "Premium Training".

 

One is Donator Status.  The other is cash to acquire some items.

 

The only "freemium" method to obtain both is to sell losses until you can afford the materials to complete STACKING and JUMPING(about $19 million), plus one Donator Pack from the Item Market or Bazaars(~23 million).  Total cost is about $42 million.  Usually, you can expect to sell losses between $200k-$300k.  Sometimes you'll find players paying more, and you'll also most likely find some players who will refuse to pay you after you've lost fights to them.

 

Selling losses is generally ill-advised, but for the purpose of this guide only, if you're unable to spend any real cash on Torn, it's the best way to do this guide.  It is not the best way to get money in Torn, and should never be used if you're not following this guide.

 

Subscribe if you can:
If you can afford $4.84 monthly to subscribe, do it from day one. Buying Donator Packs in-game is the cheapest way to gain more Energy(critical for gym gains), but having that all taken care of in the first place frees up your in-game cash for other things, and makes everything else that much easier. https://www.torn.com/donator.php As an added bonus, you can potentially get books as a monthly subscriber reward.

The only way remaining for a new player to do this solo, is to buy two Donator Packs with real money from https://www.torn.com/donator.php. Only one Donator Pack($5 USD) sold to another player should suffice to get you started, beware of buy-muggers and trade-muggers(people who mug you directly after buying something from you). Syrup of Ipecac is cheap, and should be used before trading for anything over about 15 mil. You'll want to use the second Donator Pack yourself for the Donator Status extra energy.

If you're not a new player, the good news is that you can shift gears and begin this guide today without any negative impact. Torn is a Marathon, not a Sprint. Starting today is better than restarting today(though the developers have provided a method for you to restart your account from 0-day, should you wish to do so; I will not be providing instructions to that effect).

PREPARATION AND ITEMS:
Prior to the moment you begin "stacking* Xanax below, you want to keep spending all your E in the gym.  Generally speaking, you'll want to train in whatever stat your current gym has the best * rating in, but during this guide, you want to try to keep your stats roughly equal.

Required supplies: (>3 day 2700 Happy Castle Rental), ~100 boxes of tissue(purchase from Bits and Bobs), 3 Xanax, 5 Erotic DVDs, 1 Ecstasy, 25 points, ~$2,000 cash, and 20 new player refills New player refills no longer exist.(Approximate total cost is $19,000,000).
Note 1) Since Battle Stats are a core focus of this guide, this is the first major step toward that goal. This training method is known variously as Premium Training, or a Happy Jump. This is not the last time you will do this.
Note 2) If you're new, find this guide valuable, reply to this thread, like the thread, rent a Castle, and send me that log, I will send you some money to cover a few days of your Castle rent.

After you get your new place rented, move in, and have all of the items above, go ahead and use Box of Tissue until your happiness stops increasing or you run out of tissues.

STACKING (takes 18-32 hours)
1) Ensure your Booster Cooldown(orange beer bottle icon) is less than 18 hours(you want it to be zero before you begin the Happy Jump; all this is still just preparation).
2) With your Energy at max, take a Xanax(400 Energy)(from this point until your training, do not use Energy for anything(No praying, no dump searching, no selling losses, no missions, etc).
3) Let your Drug Cooldown run out, and then take another Xanax(650 Energy).
4) Repeat #3(900 Energy). Some guides will recommend stacking four Xanax from 0 E instead of three Xanax from 150 E. Both are valid methods. Each drug you take carries with it an inherent risk of overdose, and a Xanax OD will zero your E and Happy, rendering your happy jump null and void. It's up to you to decide if the extra 100 E is worth the risk.  Stacking 3 Xanax in a row and getting lucky with your cooldown all three times means you'd be ready to jump after 18 hours.  Stacking 4 Xanax in a row and getting unlucky with your cooldown all four times means you'd be ready to jump after 32 hours.  Average time for 3 Xanax would end up being 21 hours, average for 4 Xanax would be 28 hours(7 hour cooldown is average).

 

JUMPING (should take you no more than a few minutes; you have a 15 minute deadline under ideal circumstances)
5) Ensure your Drug Cooldown and Booster Cooldown are both at 0.
6) Ensure the minutes on the Torn Clock are just after the :15 minute mark(:00, :15, :30, :45). Happiness resets at these times. You want to start just after the reset, to give yourself as much time as possible.
7) Use 5 Erotic DVDs, followed immediately by 1 Ecstasy.
8) Train all your Energy at the gym.
9) Use a points refill, and train all that too.

The goal here is to keep your stats roughly balanced with each other for a time. This keeps you at your most effective for battle for the next step. You should have little trouble taking out targets with anything less than about 7,000 total battle stats.

POWER-LEVELING!
LEAVE your targets on the street. This allows you to attack them again in 20-30 minutes.
With ~7k Battle Stats, it should be a simple matter for you to find your own power-leveling targets. With Donator Status, you also have access to advanced player search. Buy a Macana from the item market, as it is the cheapest, most effective weapon you can obtain at this point. Here's a public list someone else made with more potential leveling targets. Make sure to check activity before assuming these are "safe" targets.
Here's one way to find other potential targets worthy of further consideration:
Using Advanced Search(binoculars; top right), look for targets from Level 20 to 30, Aged 4600 to 11000 days, with 0 to 200 offences, who are Offline. Feel free to release the stops from there to widen or change your result pool.
Basically, what you're looking for is a higher level combined with a very low User Activity score. This will indicate a relatively weak target.
Further considerations: Low total Awards(indicates low activity), High Total Attacks won/lost/stalemated, high Hunting skill, lots of travel to China, UAE, or South Africa(all represent Energy wasted or not spent training), low networth, low or no Xanax taken, low or no Donator days, low or no LSD taken, low or no Ecstasy taken, low or no refills used. Taken all together, these indicators can give you a rough indicator of your target's relative strength.
Be sure to buy some Pepper Spray from Big Al's Gun Shop to give yourself an extra edge against these targets. These purchases share the same 100 item limit as other NPC stores.

After reaching level 15:

Use Yet Another Torn Application to find flowers and plushies in stock overseas.
1)
Fly.
2) Buy Plushies or Flowers. Try to find work in a Flower Shop.
3) Sell them to other players.
3a) Repeat steps 1-3.
4) Obtain a Large Suitcase.
4a) Rent a Private Island, or find cheap co-habitation in one.
5) Repeat steps 1-3.
6) Buy a Bazaar.
8) Buy a Laptop.
9) Buy a Stock Ticker.
10) Repeat steps 1-3.
11) Find and join the best faction you can(more total respect is better). Preferably, one that grants + travel items and/or + gym gains.
12) Use this profit to buy more EDVDs, Xanax, Ecstasy, etc, and continue training hard. Be sure to satisfy your faction's minimum requirements at all times, so you can keep those awesome perks. Be sure to make some friends in the process.

Use your Bazaar to sell your plushies and flowers while you fly. Use your Laptop and Stock Ticker to stash profits in the Stock Market(remember to buy low) while you're in the air, so people can't mug you as soon as you land. Sell the Stocks either immediately while you're still in flight(kind of risky), or wait for it to increase a bit(potentially more risky). Remember to save a reserve of cash so you'll have cash to buy when you arrive at your overseas destinations. Stock sales award cash via a cashier's check, which you can only withdraw from the bank when you're Okay in Torn City. This is no longer recommended. It's no longer possible to buy or sell stocks while flying, and selling stocks doesn't send you a cashier's check anyway. The best way to sell your plushies/flowers using this method is to find a reputable buyer in the Trading Post forum and sell your stuff to them. This is the best way to keep yourself safe from muggers. You *can* still use a Bazaar to sell your stuff, but doing so includes the inherent risk of being buy mugged.
Another alternative is to get with a faction with members who are willing to trade in sets for you. Trading sets in for points is almost always a profitable action, and factions are the only way to trade points without using the Points Market. Still, selling points on the market after your trade-in still carries the inherent risk of being buy mugged.

Storing your spare cash in stocks is still a great idea. There are lots of profitable stocks available at different price points.  LSC and THS are two great beginner stocks to buy.  Use the proceeds to afford more Happy Jumps, or reinvest with the primary goal of eventually maxing out your Torn City Bank and buying your first SYM block(I always sell my Drug Packs, but if you like gambling, you can open them instead, and just sell most of your Vicodin).

Eventually, and it won't take long, you'll reach a point where you are financially self-sufficient. Aim to use the EDVD + ecstasy training method until ~180,000 total in each stat. Whenever you aren't able to Happy Jump, use as much natural Energy in the gym as you are able.

Reference my New Player Tips and Answers Guide for more great advice for new players.

If you ever want advice, or have questions about anything in Torn, you're more than welcome to look me up in-game. If, as a result of this paragraph, I get too many people contacting me, I may simply ignore your request, but unless and until that happens, I am more than willing to take the time to explain something to you, or refer you to a guide for it if one exists. Remember: Never ask to ask a question! If you contact me, just ask your question. If you ask to ask me a question, I'll probably either ignore you, or give you a snarky response/ask you a silly question right back.

If you found this guide helpful, please reply to it to share it with others by keeping it at or near the top of the thread list.

Winged_Cougar

$850,000,000 Torn Medical Reviving Competition · · 21 likes

Torn Medical Reviving Competition

There are a total of 850 million in prizes; 800 million in cash, and 2 Donator Packs.

==EDIT 9/6/2017==
Winners:
TaylaE388
PocketHealer283
Chestonia262
John_Talon185
Cattoo172
Additionally, I awarded the Honorable Mention prizes to TaylaE and BravoKilo.

TaylaE has shown a great deal of initiative to step up and take on responsibility within the faction, above and beyond her already outstanding contribution as a reviver.
BravoKilo was recognized as instrumental to a successful war effort by one of our contract revive clients during our competition window. He coordinated revives that allowed them to finish critical chains to win their war which would have not otherwise been possible. This coordination represents a primary performance metric for a good reviver, as without good coordination, revives can be as dangerous as they are helpful.
==END EDIT==

Competition Terms:
1) Any players wishing to participate must be *in* Torn Medical *before* Saturday, August 19th, at 00:01 TCT. Entrants arriving after the deadline will be immediately disqualified. This means your application must be *accepted* by that time.
2) Official Competition start time will be Sunday, August 20th at 00:01 TCT
3) Official Competition stop time will be Sunday, September 3rd, at 00:01 TCT.
4) 1st, 2nd, etc, will be determined by who has the most revives upon official competition stop time.
5) Entrants will be accepted into the faction starting today, and participation slots in the faction will be provided on a first come-first served basis. We welcome all comers.

Prizes will be awarded as follows:
1st Place: $350,000,000
2nd Place: $250,000,000
3rd Place: $100,000,000
4th Place: $50,000,000
5th Place: $50,000,000
Honorable Mentions: There are a total of two Donator Packs available as additional prizes for anyone who stands out in the competition. They will be awarded to individuals displaying good teamwork, good sportsmanship, or other strong character traits during and related to the competition. If no one is deemed worthy of winning the Donator Packs, they will default to 1st and 2nd place as additional prizes.

Xanax Taken during the competition will serve as a tie breaker if a tie at any point arises.

Torn Medical currently has the following faction upgrades:
80 member cap(we have enough spare respect to upgrade to 100 members if we get enough participants).
Reviving 6: 45 E revive cost
Travel Capacity: +8
Hospital Time 13: Reduces all hospital time by 13%
Side Effects 2: Reduces negative drug side effects by 6%
Overdosing 1: Reduces chance of overdose by 3%

Competitors are welcome and encouraged to make whatever they can from their individual clients during the competition window, but remember that your revives will be in greater demand if they're free! :D[image: media.giphy.com]

Adult Novelty Theorycrafting · · 27 likes

Here's what I think I know so far. This is coming from 60 days experience, starting with a 10* Adult Novelty shop, having it drop several stars, doing a fair bit of testing of certain elements of the company, getting more education courses done, and eventually taking it back to 10*. I had about 5 Business courses done when I took over, and now I'm at 10. I have not had any stock benefit blocks yet.

Note that unless stated otherwise, all mentions of employee effectiveness assume employees have 0 drug addiction, and minimum daily activity(never offline over 24 hours).

1) Work Stats count up to twice the minimum requirement to further improve employee effectiveness(hereafter EE), but Work Stats over the minimum only count for half as much. As an example, a Sales Assistant reaches 5 EE at 4000 END and 2000 MAN, but 5 EE can also be reached by an employee having 8000 END and only 1500 MAN, or 3000 END and 4000 MAN. In every case, peak EE is reached at 200%150%(?) of both pertinent Work Stats for any given position.
2) Employee Positions at an Adult Novelty shop reach optimal configuration at 1 Store Manager, 4 Sexperts, and 5 Sales Assistants.
3) Stock will sell out extremely fast at peak company effectiveness. The best way to deal with this is to tweak your pricing so that you never sell more than half of your inventory for any given day. This allows you to keep a minimum stock level to satisfy customers every day. Selling more than half of your inventory on any given day will essentially cause you to be short on the following day. Here's average daily sale amounts at my most profitable, and you'll note, this totals less than 50,000 items:
16364Condoms Sold
10677Lubricant Sold
6996Magazine Sold
2088Handcuffs Sold
2225Whip Sold
1257Blow Up Sold
2640Kama Sold
2954
Vibrator Sold
4) Pricing significantly below retail price does not significantly increase sales any more than pricing marginally below retail price. I tested this with Vibrators, because they are one of the highest profit and highest margin items. Setting the price of Vibrators lower and lower over the course of several days increased sales only marginally in total(successive price drops had little to no discernible effect on sales). Increasing prices back to $1 below RRP brought them back to a nominal sales rate on the first day(a small difference anyway).
5) Education courses that appear to be most effective are the two that increase functional sale price without affecting sales(Pricing Strategy[10%] and Product Management[5%]). To calculate new effective RRP after courses are complete, simply multiply the base RRP by 1 + the modifier. In example, if you have both courses done, your modifer is 0.15, so you multiply the RRP of a Whip($25) by 1.15, and see the effective RRP of Whips with both courses done is $28.75, meaning you will have to continually tweak your pricing on whips between $28 and $29 over the course of several days in order to maintain steady sales.
6) Advertising significantly above daily revenue does not appear to significantly increase sales. Granted, this is in a fully established company, which was already 804 days old at the time of my arrival as Director. I had advertising as high as $3,000,000 daily in an attempt to preserve 10*, and then later to regain it, with a marginal improvement in sales during that time.
7) Hiring and Retaining good employees seems to be the most consistent challenge in running a successful Adult Novelty shop. This is probably true for all companies. Inactive or drug addicted employees can quickly drop EE, which can significantly impact revenue.
8) Company Experience is a hidden company statistic which restricts your growth with a new company. Even with everything else in place to have very high profits, company experience will prevent you from obtaining stars quickly. A certain amount is earned every day, and sticks permanently with the company. Only when the minimum threshold is reached can the company progress to each successive star. I haven't the foggiest idea when these thresholds are reached for an Adult Novelty shop, but I would be remiss not to mention this statistic.
9) Director Activity is a critical component of company success as well as employee activity. On one side, you've got to be able to order stock a minimum of once every 24 hours, with the longest possible time between orders being approximately 47 hours and a few minutes. This would only be possible if you happened to order stock just after company new day one day, and just before company new day the next. On the other side, you've got to execute at least one train every day, so far as I know.
10) Company New Day occurs every day at 18:00 Torn City Time. Your company's configuration really doesn't matter at any other time of day, so you've got 24 hours between these events with which to train employees, hire and fire, order stock, tweak pricing, and change advertising.
11) Training Employees can allow a Director to groom employees from one job to the next. After you have an employee who is working well in one job(i.e. Sales Assistant), you can begin to groom them for another position(i.e. Sexpert) by changing their position prior to training them, and then changing their position back prior to the next Company New Day. This allows a company director to give specific work stats to employees who would not otherwise gain that stat.
12) Daily Trains can be "saved" up, just in case one of your employees leaves suddenly just before Company New Day. The only problem is that if you do happen to be offline for more than ~47 hours between every other Company New Day, you could completely miss a training cycle. I would recommend keeping no more than 10 trains in "reserve" if you were going to do this at all. It does allow you an opportunity to train the next best candidate for the missing position, if you must hire a brand new player in an emergency. Having an employee as a Sales Assistant with low or no work stats is better than having no employee in that position.

Although a well-equipped Director will have a significant tool set with which to boost their company's revenue, the ability to find and keep qualified employees will always be one of the challenges. Everything else can eventually be worked out with trial and error. This guide gives you most of what you need to know.

Remember to post a reply with your comments if this helps you out, to share it with more people.

Happy Directing!

Recent archived posts

What's the downside of selling losses? ·

It's not as big of a deal as it used to be.

Battlestats are not nearly as valuable as they were years ago, for several reasons.

And until you've got so much Torn cashflow that you no longer need to pay for Donator Packs with real money, you'll always need more cash.

But, travelling to buy things overseas is still fairly profitable(focus on the items that can be traded in for points at the Museum, mostly flowers and plushies), and costs you even less energy than selling losses does.

So my general advice is to only sell as many losses as you absolutely must.

Later on, you can sell revives or war hits instead, and earn far more anyway.

Small changes - Massive outcome ·

Well, I'm not sure what else the patch notes would be referencing when they mention Dog Tags, but draw your own conclusions I guess.  I assumed it was still in development.

Also, as an anti-inflationary measure, anything is better than nothing.  If Dirty Bombs are the only other method for players to remove respect, then it remains a valuable tool for that reason alone.

And you're probably ignoring the respect not earned in your calculation.  Every attack in a raid doesn't just destroy respect from the target, it also doesn't earn 10+ respect as any regular war hit would.  So maybe double your numbers.  I don't know.  The only time my faction has raided is to destroy an idle faction in hopes of mugging the value from it's owner.

But don't get me wrong.  I'm not trying to defend raiding necessarily.  Just pointing out that this suggestion won't be implemented as such simply because a mechanic like raiding must exist, absent any other accessible route than Dirty Bombs.

D3vl is a bag of hot air.

Small changes - Massive outcome · · 1 like

Honestly the whole, "my dad can beat up your dad" mentality of faction conflict in Torn was already worn-out by the time I made it into highschool, and faction raiding and bringing in allies for warring, generally speaking, are both simply an extension of that brain-dead thought process.

The only meaningful PvP in Torn right now is Elimination and Dog Tags, *primarily* because these things exist as their own factionless events.

The only other meaningful PvP we've even seen in the last several years was the fighting over the island when territories were released.

 

None of which has anything to do with Raiding.

So I rather doubt removing Raiding will change anything in that regard.  If Dirty Bombs weren't already severely supply-limited, I'm sure it would increase their use.

Aside from that, Raiding is a valuable anti-inflationary tool for the game itself to slow down faction respect progression, so removing it without adding some other respect sink to the game is unlikely at best.

I fucked up and had a thought..... ·

LF Defense Only Target ·

Base battle stat is 10 anyway, not 0.  I'm not aware of a method to permanently reduce battle stats below 10 at this stage of the game, though that used to be possible for some battle stats.

Why was torn created? ·

Is it RMT if I send you my feet pics in exchange for Donator Packs?

How many Donator Packs is one feet pics worth?

The Morga6 Scam · · 4 likes

At absolute maximum, selling losses to a friend, maybe, you could expect to get a Xanax for two attacks, maybe, and then only if you agreed to sell several hundred losses in bulk, I suspect.

But not 1 or 2 Xanax per attack.

I can't imagine any scenario where someone would ever offer that, but if it ever did happen, it definitely would not be someone who has bought losses before for 200k each, and not to a mere acquaintance.

The suggestion is absurd.  Which means either you misunderstood something, or you're lying about it.

The Morga6 Scam · · 2 likes

I'd refuse to believe someone would go on the forums and report their own multi for scamming them, but I've seen people do way dumber shit in this game than that.

Karma points · · 1 like

There's a few shit heads who base their whole personality around their Karma in Torn.

There's also an upvote threshhold on Suggestions beyond which the devs have pledged to consider ideas(and these thread upvotes correlate to Karma).

Aside from that, and the few other things already mentioned above, Karma is completely meaningless.

The flat math also doesn't add up.  1 upvote/1 downvote doesn't always equal 1 Karma gained/lost, ostensibly because of past "abuses" of the Karma system, so depending on how you look at that, listed Karma on a player's profile isn't a true reflection.  Someone did a full on evaluation of this difference a while back, after the forums API released.  I think the long and short of it is that bursts of activity don't matter as much as sustained long-term activity.

1 day player ·

You can go to the link provided, or you can hope that someone rewrites the guide for you here(unlikely).

Either way, you're going to have to read.

Elimination is a JOKE this year - the promised new rewards don't exist ·

Jokes on you, I haven't paid Torn a dime in years. 

At what point did you feel like you finally made it in Torn? · · 3 likes

When I realized I could stop paying a monthly subscription and still have Donator status, three Xanax a day, an Energy and Nerve Refill everyday, and still have positive cashflow.

How to. Do 99k happy jump? ·

Poison Mistletoe is also an option.

Steal half of someone's happy while they're already at 99k. Use one Ecstasy.

Done.

All of these are expensive options.  Usually if you're in line to steal half of someone's happiness with Poison Mistletoe, it's because you paid them to be in line.

NEW PLAYER: Tips and Answers ·

Bump

4 years of Torn! [DIVIDENDS TO THE MAKS] ·

I like free stuff. 

{CLOSED} {grave} ·

I like free stuff.

Torn is dead, and you are all to blame. · · 2 likes

Didn't you quit, like... 6 months ago?

What time is it!? Torn City Time; GMT; UTC; Zulu ·

Added a line item for addiction decay.

Lame ass quitting thread · · 3 likes

Good riddance.

Get Started in Torn City Strong ·

Bump