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Stricky: forum

Stricky [2010002] Level 48 Shiny Horde Avian Team SHAT Sentry Crow

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Xanax?!? · · 17 likes

The poster child for “no forums for greenleafs”

I'm back baby · · 36 likes


After a grueling 13 weeks I have finally graduated from MCRD Paris Island. I have earned the title marine and I'm back on here 10 minutes afterwards. So that's it. Feels good to be back

Farewell for now · · 35 likes


Tomorrow I start my first day of marine corps bootcamp. I'll be without any contact for 13 weeks. So for all that actually know me; farewell. And good luck other players

Bring back dogs in the form of dog shows · · 11 likes

While I wasn't around for the fallout of removing dog fights, it isn't hard to find threads discussing bringing back dogs (dongs) across the forums. The loveable companions Torn citizens fostered over the years were near and dear to their heart, even if their heart was set on getting them killed. So instead of training them to be lean, mean, fighting machines akin to pokemon. let's instead pamper our pooches, parading them around for a stadium of pompous, entitled, rich folk! The premise is simple, have dogs, raise them, train them (for tricks not fighting) groom them, watch them shit for 30 minutes in the freezing cold, and bring them in front of the masses for judgement!

 

How do we get our dongs? 

 

there are a couple avenues for providing dogs to torn citizens.

 

First we could introduce a stray system, where by expending energy in an area like the city map or the dump, you have the chance of finding various breeds of dog to bring home. These dogs would be lower quality mixed breeds, or mutts entirely. Allowing new players and broke gambling addicts alike the chance to have a dog. 

 

Another option is adding a new person/building in which to buy a dog. This could come in the form of animal shelters; which would provide slightly better dogs than searching for strays, but ensure they are clean and healthy.

 

An NPC dog breeder character or building, that provides average dogs for a decent price. The store itself could provide basic dogs, with higher quality dogs on rotation; similarly to how the mission store provides high quality items occasionally.

 

Finally we would of course have citizen breeders. Unlike with pandas, getting dogs to fire off a red rocket isn't too difficult, if not kind of gross to watch. 

 

What do we need for a dog?

 

If we bring back dogs, we will also need the means to care for them. Some items include:

 

A cage/doghouse: lowest degree of comfortability for our companions. There could also be different degrees of shelter. For example, a basic dog cage stuck outside would be livable for a dog, but not conducive to its happiness or health. Could come with negative effects while raising them

 

 

Dog bed: which would allow our pooches to live inside with us like civilized creatures. Again, various degrees of comfort with better or worse beds. The current property the player lives in could also be used to bolster breeding chances or prevent illnesses.

 

Dog food/treats: This system could work similarly to the old system of feeding your dog. Better food, better nourishment, happier dog.

 

dog toys: different toys that the player must expend energy to use. boosts a dogs (stat) when played with, and provides training for shows. 

 

Maintaining the health of your dog

 

As with real life pooches, ours would need to be brushed, cleaned, and well maintained for peak performance. 

 

Illness should 100% be included in the care of your dog. Diseases could run as shallow as lowering your dogs happiness (more on this later) when they're sick, all the way up to eventually killing them if they're neglected long enough. 

 

Dog medicine or specific medicines could be implemented/used for different illnesses, with the wrong medication harming the dog. 

 

With the care and maintenance relatively out of the way, let's move to the next section, WHAT DO WE DO WITH THEM?

 

 

The way I figure, there could be two uses for dogs:

 

Attacking in fights:

 

I don't know the attacking system intricately enough, so I encourage y'all to come up with creative ways to implement this. Off the top of my head, a dog could act like another form of attack, similar to kicks, temps, etc. Your dog could do a base amount of damage based on his stats, or provide a debuff during the fight. Think police dog chewing your arm off while you try and shoot. 

 

Performing at dog shows/competitions:

 

Dog shows could be held similarly to the racing format. Two forms of dog show come to mind; owners could take part in competitions with their pets, showing off their athletic skills or entering dog shows, highlighting the care and pedigree of our pooches. 

 

Dog competitions would run events like frisbee catches, obstacle courses, or fun games like tug of war, with the winner decided by stats and the care level or happiness of the dog. Different stats (more on this later) could provide different bonuses in various dog competition fields, I.e. strength would make them better at tug of war, agility for endurance courses, etc. 

 

 

Wait, dog stats?

 

Yes, dog stats. Each dog could have its own set of stats randomly generated based on pedigree and breed. I envision a simpler system (I'm a simple man) wherein better care, quality food/care items, and various forms of play increase a dogs stats. Though these stats could be limited based on breed

 

Health: similarly to the player health, your dog could have health. If he's neglected it drops, if he's used in fight, he could take damage. Even up to the point of death. This would introduce risk in utilizing your dog for fighting, as well as having unhealthy dogs in competitions.

 

Happiness: this is the easy one. Care for your dog, make him happy. The happier he is, the better he performs at shows, the more his stats increase with play, you get the jist. Happiness could decay with neglect and during play, similar to the gym system for players. Illness would decrease their happiness by a set amount (similar to the property upkeep feature). Various houses and shelters for the dog could increase their base happiness as well. 

 

I've thought about allowing us to drug our dogs for more performance, but that seems a bit excessive. We don't need any pitbulls on xanax and cocaine running around. 

 

 

Strength: This stat would increase the dogs ability to play with certain toys, and would scale with breed. This stat would also effect their ability to perform at dog competitions and shows. If dogs are used in fights, this stat could also increase their base damage, or provide different levels of debuff based on breed and strength.

 

Intelligence: This stat would primarily target dogs performing at dog shows. Higher intelligence means a more obedient pup, giving better results when showing off for the judges. It could also scale some with certain competition events.

 

speed (I'm fast as fuck boi): like strength, speed would primarily effect dog competitions: obstacle courses, frisbee tosses, etc. all rely on a dogs speed. 

 

 

Wait, where's the profit???

 

In order to maintain some balance and profitability, dog shows/competitions would be entered in a pot style system, kind of like poker. There would be different events or tournaments which require various buy in amounts. The pot would be distributed to the winner, 2nd and 3rd place in tournament format (Or however Ched wants the winnings split.)

 

For example: you have a greyhound and take him to the competition center to run in a race. 7 other people also enter the race at a million dollar buy in. The pot is increased to 8 million. You win! walking home with a cool 5 mil for your efforts. 

 

 

Is that all?

 

For now, yes. I'd love to hear your comments and concerns about bringing back dogs in this format. I think it would be a fun way to add a little depth to the game, without making huge waves amongst the recent changes to travel and whatnot. 

 

 

 

 

 

 

Buff Fists and Kicks for End-Game Viability · · 5 likes

you wanna bring your feet to a RPG fight? 

Recent archived posts

A small suggestion for some of us ·

Asked and answered dozens of times. Flying is supposed to be boring. That’s the point. Casino while flying is terrible for multiple reasons. 

OMAHA HOLD EM · · 1 like

Check out this thread that systoned made. Thread. They got fed up with frenzy’s insane ramblings and actually ran the hands though a calculator to compare to real poker. Very interesting read

'ACTUALLY' Having the ABILITY to Hide-Out Abroad ·

Brody I tried saying it ain’t worth arguing, and you kept goin lol

Add notes to private vault deposits/withdrawls ·

I think it'd be nice to have optional personal notes attached to PI vault withdrawals and deposits. Those of us who share a vault with a spouse could leave notes as to where the money came from or went. Traders could use it to keep track of profits and losses. There's probably a few other things I can't think of as well. Just a small QoL improvement.

Card Counting? ·

I I knew I’d be rich haha

Card Counting? ·

There's definitely some pattern to torn poker, but trying to count cards here is a losing battle.

We need more tools to block unwanted people · · 2 likes

It has to be under specific circumstances. The forums are considered a public space. if that person is engaging in genuine discussion or debate the on the forum's topic, it's fine. If they're singling you out and creating drama unrelated to the forum or post, it can be considered harrassment

BB/$$? ·

I prefer BB for easy math. I prefer cash when I calculate my bet. Just depends on the situation/stakes

'ACTUALLY' Having the ABILITY to Hide-Out Abroad ·

It’s literally hiding out, the only difference in his suggestion is the hiding out being controlled manually instead of automatically. 

Flight time reduction merit tree ·

Bump

Bring back dogs in the form of dog shows ·

Bump

City / Raffle House · · 1 like

Bump cause I like it, though some restrictions need to be in place, otherwise the auction house will be abandoned for personal raffles 

'ACTUALLY' Having the ABILITY to Hide-Out Abroad · · 1 like

I’d disagree that it’s different but it’s not worth arguing. Either way OP’s suggestion doesn’t hold water. the ability to not be hit whenever you want (assuming there’s no restriction) is super OP and can be abused easily. If there are restrictions (like OP said losing your job, leaving your faction, etc.) there’d be no point in doing that when you can hideout overseas, keeping a city job and (depending on your faction) staying in your faction. It’s just a superfluous way of not being hit while still playing torn. 

'ACTUALLY' Having the ABILITY to Hide-Out Abroad · · 1 like

It already exists. Fly overseas and go inactive. Eventually you’ll be marked “hiding out” and you can’t be hit

Buff Fists and Kicks for End-Game Viability · · 5 likes

you wanna bring your feet to a RPG fight? 

What am I doing wrong? Weeks of no items daily... · · 1 like

It’s completely RNG. I had a bunch of junk and nothin for months. Then I got an Egyptian amulet

Auto kick people sitting out · · 2 likes

The point of sitting out is taking a leak, getting a drink, etc. It’d be far more annoying to get booted from a table, mugged, and have your seat taken, just because you had to take a leak

Allow Directors to view and edit company management while hospitalized ·

If you’re in the hospital in real life, can you go into work? 

Face lift ·

I wish I could be compensated for the time wasted reading this

Game Improvements. ·

You can top up chips by leaving and sitting back in at the table. There’s just the off chance someone takes your seat. I wouldn’t mind a top up button though. 

idk what PLO is tbh 

 

one thing I think would be nice is adding the ability to run it out. If there’s only two people still in the hand, they could agree to run it out for the last cards. It would help kill some of the variance