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Legaci [2100546] Level 100 Chain Reaction CR Digital Maestro

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Closed · · 56 likes

No longer used



Stock suggestions · · 202 likes

1.) Allow us to invest a cash sum.
Currently we can only invest as a share sum, but if we got more cash in hand than we need and we need to make multiple purchases, this can be a tire as we then need to work out how many shares we need in order to invest. (Early morning maths suck)

2.) Portfolio page
The old system gave us the portfolio page and we were truly spoilt by it, now we have to make multiple clicks in order to see what stocks we have and so forth, so this would make trading so much better.

3.) The option to have graphs automatically expanded upon load of the stock market.
The current graphs on the unexpanded parts, are difficult to see as i expect they are just mainly cosmetic. I would like to see them all at the same time at ease. rather than having to click each stock multiple times.

4.) Graph zooming


If anyone has anything to add please comment.

Faction daily missions! · · 202 likes

So, daily missions for faction members to partake in together and to work as a team to complete....

I literally just had this fly into my mind so kinda got pen on paper here!

Now, we all know faction are getting boring same old fighting, same old meaning! but what if missions were bought in, would create a new activity to work on together!

Now, i dont want to hear... "We got the upgrades tree, they kinda like missions" or "we got OC's"... NO! just NOOOO!!!!! this is different....

Missions, as an example....

- Faction members mug a total of $400m from enemy factions!
- Complete a 500 chain!
- Hospitalize 50 people in 10 minutes!


The possibilities are endless and would require team work to complete!

Each success full mission would grant a small amount of player credits to those involved and or respect for the faction!

However the main end point to this suggestion is activity growth and another respect gain option for those smaller factions..


Requested an update https://www.torn.com/forums.php#/p=threads&f=19&t=16250657&b=0&a=0&start=0&to=21949928

[SITE] Stock Stats + History · · 154 likes

[image: stocks.legacitools.com]CLOSED





ACCESS

1 access pass = $50,000,000 (Individual access)
Faction access pass = $1,500,000,000
(Whole faction access)


DESCRIPTION


Over the past year i have been collecting stock data, i built a site which gives tools and statistics needed for success in torns stock market.




LINKS


SITE
https://stocks.legacitools.com

DISCORD

https://discord.gg/XF29kME



Also note that an API to the site is also in progress.


Both site's are 100% mobile friendly



Discord server


Discord server will have dump notifiactions attached!






FAQ

Does it tell me when to buy and sell?
No it doesnt tell you when to buy or when to sell, but it gives you evidence to help make those choices.

Is the cost a subscription or a one time payment?
The price you pay is a one time payment for access to the sites and discord.

Is there an API that notifies you the instant stocks are dumped? or is it delayed?
The notifications are still delayed, as anything instant would make the site illegal for use, but you are notified from the website, device and discord of any dumps.

How can i buy access to stocks site?
You send me 50m and then i will add your ID to the access list which will enable you to log in to the websites and verify your ID on the discord server.



[image: cdn.discordapp.com]

Below is our prediction of when TCP will dump shares, and above is when it actually dumped shares.
7 Hours off which is very close.
[image: cdn.discordapp.com]

I provide, dump history, forecast history, dump predictions and much much more!

MAIN DASHBOARD

[image: cdn.discordapp.com]

PORTFOLIO

[image: cdn.discordapp.com]


DUMP EXPECTATIONS

[image: cdn.discordapp.com]

[image: cdn.discordapp.com]

BLOCK PRICES

[image: cdn.discordapp.com]

People who purchase will also have access to the BETA 2.0 site, this has mobile and desktop notification

Mobile notifications (This doesn not work for IOS platforms)

[image: cdn.discordapp.com]

Desktop notifications
[image: cdn.discordapp.com]

All payments made will be refundable for a few days after the purchase is made, if you are not satisfied!


People who have bought access: removed for privacy



edit
To explain some of the usage

I want to explain this stock thing to people.
[image: cdn.discordapp.com]

This is BAG statatistics current price is $228.243
Using the long term statistics we can look at what investment type you could be making for example a long term investment or a short term investment...
All time average on BAG is $435.153 Which to me is a good long term investment... approx $200 lever
50 days average on BAG is $250.714 Which is an okay short term investment... perhaps. $22 lever





Highest Stat Red Weapons Thread · · 22 likes

[image: i.imgur.com][image: i.imgur.com]

My bad boy pull 5244 score.

Recent archived posts

Unofficial V2 API Playground · · 2 likes

Requests & responses
  - Pagination controls (Prev/Next) for endpoints with _metadata links, restricted to same-origin URLs
  - Torn error banner (Torn returns HTTP 200 with {"error":...} bodies) 
  - Inline epoc -> UTC annotations in the JSON viewer
  - Find-in-response search with match highlighting + count
  - "Key used" chip on each response (label + masked last-4)

 

 Caching
  - Warning when you switch keys within 60s of a request (Torn edge-caches by URL), with one-click timestamp bypass

  History & saved
  - Recent list shows Err N (red) for Torn errors instead of a misleading 200
  - Clicking a Recent entry restores the endpoint, params, and key used (key label shown, params in tooltip)
  - Saved requests: bookmark a named endpoint + params + key; Saved sidebar section; click to restore; hover-delete

 

 Validation & limits
  - Pre-send param validation (required fields, min/max), inline errors + disabled Send
  - Rate meter: rolling X/100 /min (Torn's per-key limit), warns near the cap

 

 Branding & meta
  - App versioning (footer)

Ranked War Matching and Ranks ·

New Warring Mechanics · · 17 likes

TL;DR: Introduce a swinging "Tug-of-War" bar shared between factions. Sustained activity pushes the bar into the enemy's territory. Dominating the bar grants Score Multipliers, forcing turtles to fight back or lose the war rapidly.

 

The War Front 

We propose a dynamic, zero-sum momentum bar called the War Front. It functions like a Tug-of-War.

  • The Swing: If Faction A has 75% momentum, Faction B naturally has 25%. 
  • The Decay: The bar is elastic. If both factions stop hitting (inactivity), the bar slowly drifts back to 50/50 (Neutral). This forces sustained aggression to maintain bonuses.

 

How it works

 

Pushing the Line

The bar starts at 50/50. Every offensive action (hit, mug, hosp) pushes the bar toward the enemy side. 

  • If you are out-hitting the enemy, you push the line. 
  • If the enemy turtles (zero hits), you can push the line to 100% domination very quickly.

 

Domination Zones (The Reward)

The goal is to push the bar past specific thresholds to unlock Score Multipliers. This accelerates the war, preventing stalemates.

  • Neutral Zone (40% - 60%) 
    • Bonus: None (Standard warfare).
  •  Pressure Zone (60% - 80%) 
    • Bonus: 1.2x War Score.
    • Effect: The active faction starts earning points slightly faster. The enemy must come out and fight to push the bar back to neutral to stop the bleeding.
  • Domination Zone (80%+) 
    • Bonus: 1.5x (or 2.0x) War Score.
    • Effect: If a faction is being completely overrun or is refusing to fight (turtling), the active faction earns massive points. This allows the active team to hit the target score rapidly and end the war.

 

Strategic Implications: Does this kill Turtling?

No, but it evolves it from a "stalling" tactic to a "Rope-a-Dope" strategy.

Turtling remains a valid playstyle, but it now functions as a Resource Drain

 

  1. The Trap: A faction can intentionally turtle to let the enemy burn energy and cooldowns pushing the bar to 80%.
  2. The Counter: Once the enemy is exhausted, the turtling faction comes out with full energy. Because the bar is zero-sum, their fresh hits will swing the momentum back rapidly.
  3. The Risk: You can no longer drag the war out just to reach minimum participation. If you turtle too long, the enemy activates the score multiplier and ends the war rapidly and potentially before you have secured enough hits to qualify for the rewards.

 

Why this creates better wars

  • Kills Passive Play: You cannot sit on a lead. If you stop hitting, the enemy pushes the bar to 80% and starts earning double points, overtaking your lead quickly.
  • Mercy Rule: If a match is clearly lopsided, the dominant team reaches the score limit much faster, saving both factions from a 48-hour beatdown that should have ended in 12 hours.
  • Comeback Mechanics: It gives active teams a way to claw back a score deficit by out-working the enemy.

Ranked War Matching and Ranks · · 9 likes

Here is a suggestion i had a few months ago, which was based on your tug of war statement. I discussed this with a fair few people. This has had some more thought into how it works rather than the numbers, IE the rewards, etc.

 

The "War Front" Mechanic

 

TL;DR: Introduce a swinging "Tug-of-War" bar shared between factions. Sustained activity pushes the bar into the enemy's territory. Dominating the bar grants Score Multipliers, forcing turtles to fight back or lose the war rapidly.

 

The War Front 

We propose a dynamic, zero-sum momentum bar called the War Front. It functions like a Tug-of-War.

  • The Swing: If Faction A has 75% momentum, Faction B naturally has 25%. 
  • The Decay: The bar is elastic. If both factions stop hitting (inactivity), the bar slowly drifts back to 50/50 (Neutral). This forces sustained aggression to maintain bonuses.

 

How it works

 

Pushing the Line

The bar starts at 50/50. Every offensive action (hit, mug, hosp) pushes the bar toward the enemy side. 

  • If you are out-hitting the enemy, you push the line. 
  • If the enemy turtles (zero hits), you can push the line to 100% domination very quickly.

 

Domination Zones (The Reward)

The goal is to push the bar past specific thresholds to unlock Score Multipliers. This accelerates the war, preventing stalemates.

  • Neutral Zone (40% - 60%) 
    • Bonus: None (Standard warfare).
  •  Pressure Zone (60% - 80%) 
    • Bonus: 1.2x War Score. *
    • Effect:*The active faction starts earning points slightly faster. The enemy must come out and fight to push the bar back to neutral to stop the bleeding.
  • Domination Zone (80%+) 
    • Bonus: 1.5x (or 2.0x) War Score.
    • Effect: If a faction is being completely overrun or is refusing to fight (turtling), the active faction earns massive points. This allows the active team to hit the target score rapidly and end the war.

 

Strategic Implications: Does this kill Turtling?

No, but it evolves it from a "stalling" tactic to a "Rope-a-Dope" strategy.

Turtling remains a valid playstyle, but it now functions as a Resource Drain

 

  1. The Trap: A faction can intentionally turtle to let the enemy burn energy and cooldowns pushing the bar to 80%.
  2. The Counter: Once the enemy is exhausted, the turtling faction comes out with full energy. Because the bar is zero-sum, their fresh hits will swing the momentum back rapidly.
  3. The Risk: You can no longer drag the war out just to reach minimum participation. If you turtle too long, the enemy activates the score multiplier and ends the war rapidly and potentially before you have secured enough hits to qualify for the rewards.

 

Why this creates better wars

  • Kills Passive Play: You cannot sit on a lead. If you stop hitting, the enemy pushes the bar to 80% and starts earning double points, overtaking your lead quickly.
  • Mercy Rule: If a match is clearly lopsided, the dominant team reaches the score limit much faster, saving both factions from a 48-hour beatdown that should have ended in 12 hours.
  • Comeback Mechanics: It gives active teams a way to claw back a score deficit by out-working the enemy.

Unofficial V2 API Playground ·

@staff Can this be moved to api development?

TornTools · · 1 like

I don't want to pester DKK if not needed, anyone else having issues where TT disables itself?

HOF is so wrong. · · 12 likes



Seems that on the monthly positions on HOF, its vastly incorrect. Bust is insinuating that i was ranked in the 2ks and for travel time in the top 12k this could not be any further from the truth :D

These are just to positions and there are more where they are just wrong entirely. That being said, the weekly and daily positions do seem to be showing the correct versions.

Wasting my Gold Egg ·

You should get ta rehab bruh.

Family RP leads to a Cheater Banned and more suspected! ·

Is MMCP back at it again

eggs · · 3 likes

Oh no.. My Egg income.

Unofficial V2 API Playground · · 1 like

Well you have it now. :D

 

Swagger is pretty terrible honestly.

Unofficial V2 API Playground · · 1 like

[Added] Date & Time Pickers to `timestamp`, `to` and `from` parameter fields.

Unofficial V2 API Playground ·

 

I don't understand, you can put your trade id in here?

Unofficial V2 API Playground · · 19 likes

https://api-playground.cr-central.com/


I have a hard time using Swagger it's not very intuitive. I've built and simplified the playground so it's easier to use, and also easier to generate queries that you desire, and it's available to all.

It still uses the swagger openapi.json schema, and when Torn updates that the changes are reflected in the playground. Also please note that this site saves no data, and your api key is not saved nor is it used for anything else except using the playground.

 

This was built mostly for my own use, however it serves no harm in keeping it open to public.

 

This site is only for V2 of the api, and if you're looking for V1 use tornplayground



If you have any issues using this please let me know.

 

 

 

Changes;

  • [Added] Date & Time Pickers to `timestamp`, `to` and `from` parameter fields.

Losses @250k [CLOSED] ·

Bump

Losses @250k [CLOSED] ·

bump

Losses @250k [CLOSED] ·

bump

Losses @250k [CLOSED] ·

bump

Losses @250k [CLOSED] ·

Bumpity bump bump

Losses @250k [CLOSED] ·

Bump