I will give 500k to the first person that answers this riddle correctly. Don't try and google it, you won't find it. I created the riddle.
Undecided, pulled in many directions. I have loyalties to many and favors are being called in. To help one and ignore the other betrays the one ignored- yet I cannot help them all. I am (blank).
Fill in the blank.
Please make sure you share...comment and if you like this riddle/contest...well...you know what to do.
I would like to see factions have the ability restrict perks of the faction like Travel items as a means to allow new comers to the faction to earn that right through chaining or donations before they simply get the perks.
Also as a means to punish members from being inactive in chains and donations in their faction but amazingly are still able to find time to fly and use the perks...if we could take that away until they earn it back through participation we would not have kick or recruit so often
If they licked you and kept your money, report the faction leaders- this has happened to many I know and Torn Moderators "had a talk" and money was returned every time.
Yes, I get what he was saying (and respect it as well as your contribution as well- thanks for that...you both have great points) but the fact remains that the 10 travel perk should be a privilege and not a right...We can control the armory and the perks are gained by the faction earning respect....if everyone is not contributing to that, what should everyone equally get the perks?
Surely some participation should be required by management?
By allowing us to allow or deny access to travel items based on contributions and participation of members, and in regards travel items only it would make each member participate or contribute their fair share. They make millions off travel perks...It should require something.
If management abuses it, the member can leave. It has to be a two way street...many times factions give far more in perks and access that they get from their members.
It will not change anything if added...it would be a faction by faction management decision of when to implement the management of it.
The object is not to be spiteful..as stated, for new members, withholding that perk until they earn it makes sense to me. A few chains or donating to support a few chains before they get the perk,
For existing members that always seem to use armory stuff or always seem to be online to fly every day or very often but "just cannot seem to find the time to chain" every now and then, taking away that perk also makes sense.
You want the perk...participate some...factions are not a boys and girls club...they are designed to chain, to earn respect, so you can grow.
Seems to me the only ones that would be opposed to this are the ones that simply want to use the faction and not contribute to it...
I love how people get bent over "reading shit posts"...as if someone has a gun to their head making them do so. That is what the THUMBS down button is for....or simply...don't....read.
I would like to see factions have the ability restrict perks of the faction like Travel items as a means to allow new comers to the faction to earn that right through chaining or donations before they simply get the perks.
Also as a means to punish members from being inactive in chains and donations in their faction but amazingly are still able to find time to fly and use the perks...if we could take that away until they earn it back through participation we would not have kick or recruit so often