so theres this thing, i just finished an edu course that increases the effectiveness of my medical items but it still shows the normal timings of the items, i request for a visual change that if you have a specific education course that increases or decreases quantity of an effect, it would show the change on the item
this could also be done for item effectiveness boosts by companies and faction perks not nessesarily education only for example: edvds give 2500 happiness each use but in a 10* AN it gives 5000 so instead of saying: Effect: Increases happiness by 2,500 and booster cooldown by 6 hours it would say: Effect: Increases happiness by 5,000 and booster cooldown by 6 hours just for people in 10* ANs, similarly for people who do education courses and have faction perks
i dont think this explanation is very understandable but its still a little tweak i personally would like
i had a question in mind; if low stat players are able to sell losses for 300-500k per attack, is it possible to call upon the same players to chain in a faction for the same price?
my point is; mercenary work shouldn't be restricted to high stat players, it could be handed to lower ones too granted despite doing it for lesser money, so they'd only be accounting for hits, plus getting attacking merits at the same time without damaging their growth as much as losses do
this price can be further decreased (obviously after consulting the seller) if the faction provides the supplies needed for the chain, i.e. xanax, points, FHCs, cans etc. if they can't afford it
raag is a great guy, i've used his services three times in total untill now, both to hire an employee and find jobs, and in all three cases he delievered greatly, honestly he is a miracle worker, would most definately reccomend using his services
this would mess with almost the whole economy of torn having everything get more expensive, the last thing we want is to give new players an even harder time
to have job perks that give energy in-between the values that run off the tongue easily, have a look at farms and pubs, 7 and 3 energy, 70-30 energy per day
its just well organised that way and does not feel out of place since its a multiple of 5
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you can get it anytime during your gameplay, for some it take years others weeks, people try sending money to npcs but it dosent really work, as I recall
looking to buy a high popularity 10* logistics in the next 20 days, preferably 25mil+ net profit per day (after paying advertisement, stock and employees) hmu with offers
we already have a half-decent team, only need like one or two 55nnb+ people to get a high rate of successful PHs, if i were to pay 20-30mil per PH it adds up to 60mil per 900 arson CE collectively on a team of 8, thats 67k per arson which adds upto 6k per nerve-ish so i'd assume spending 30-50mil each on 60nnbs would be well worth getting collective CE i'd assume
is it possible to hire people with high nnb to do OCs with you? either i'd go to a diffrent faction or they'd come to mine? and what would the price supposedly be? 20mil per successful PH?
hey! so i was trying to get another one of my friends to play and they forgot to use the referral code they are shifaaa, i was told to post a request here, so if its possible, could she be added?