I started to do Cracking because why not and.. it's not going well so far: 42 (64%) attempts were successful. 22 (33%) failed and 2 (3%) crit. failed (both fails were at cracking the password after guessing it completly)
So what am i doing currently: I am using a chrome addon for potential passwords so i don't have brute force every single letter and i crack it as soon as i have all letters guessed or brute forced, that's it.
I feel like i am doing something wrong or missing something because.. the two fails just pushed me back to Level 1 with 0% experience. It feels weird to spend ~400 Nerve and end up on Level 1 with 0% Experience again... i must be doing something wrong. Am i supposed to check stuff befor i try to crack or... am i not supposed to actually crack after completing the passwords till i have enough experience?
your crime stats aren't appropiate for a 30 days account
?
What stats would be appropriate for a 30 day old account?
EDIT// Did... you just send me $1 with "if someone takes the time to give you advice. Listen to it. Noob" as message? I mean... i am asking why my stats are not appropriate to understand what i did wrong so far. I understand that you've said "Do easier crimes" but i already put every single nerve i had so far 24/7 into easier crimes. I feel like i wasted not a single nerve and always spend all of them when i was awake. Not sure what i should have done differently till now?!
Anyone else noticed loading times getting worse and worse?
I can straight up not really participant in wars, because medding out and attacking takes like 30s each time. And it only keeps getting worse and worse. Doesn't matter if i am at home or in the office and if i am on my laptop, pc or smartphone. So i figured that it's not a networking issue on my end. I am not using any expensions anymore, because they just made the loading times worse. The overall time it takes to load the pages also vary heavily from 1-2 seconds to 30 seconds. This is just not acceptable.
I am quite frankly no longer willed to pay for premium, when i can not fully enjoy the experience...
//EDIT it started getting worse a long time ago but now it reached a point where it's to much to enjoy anything in the game
Short question; If i have a script that allows to setup fast travel so it automatically clicks the country, selects the flight type and starts flying, as soon as a manually loaded the page, would that be allowed?
If i understand the rules, than i am just using the data from the page and i am not loading scapping a page that the use hasn't been loading manually.... soo.. i feel like that it would be safe to do, but i wanted to ask just to be sure.
Anyone else noticed loading times getting worse and worse?
I can straight up not really participant in wars, because medding out and attacking takes like 30s each time. And it only keeps getting worse and worse. Doesn't matter if i am at home or in the office and if i am on my laptop, pc or smartphone. So i figured that it's not a networking issue on my end. I am not using any expensions anymore, because they just made the loading times worse. The overall time it takes to load the pages also vary heavily from 1-2 seconds to 30 seconds. This is just not acceptable.
I am quite frankly no longer willed to pay for premium, when i can not fully enjoy the experience...
//EDIT it started getting worse a long time ago but now it reached a point where it's to much to enjoy anything in the game
Maybe "faster reload" can give you a % chance to instantly reload within the same turn or smth like that? ^^ I do get his ideas.
Also.. they got a small portion of their crimes matching up... if you alignt them correctly.. now view the 3 month range and notice that it doesn't match at all anymore.
I think that the ideas are great BUT... and here is the huge BUT.. it will most likely only profit players who already have a decent amount of money and will most likely have a huge impact on the overall market and make it harder for new players to generate a decent income.
There are also already player provided services (e.g. mercinaries, bounty services, etc.)
Some things would also be very hard to implement without them being heavily unbalanced and broken. Custom drugs sounds like fun but you basically lose the experience on what you can or can not hit in a war if they can do crazy drugs with crazy bonuses etc. Same with the custom weapons, other players probably become way to unpredictable, there already is a certain amount of uncertainty but it will be completly unpredictable with custom weapons and custom drugs.
Mh, ok. Feels like its a unecessary restriction because both scripts reduce a "two clicks" action down to one click. Technically clicking on the travel agency link, is an action but not on the same page so... rules are rules, i guess.
I did not plan giving a option to fly from any location. The script would still require you to go to the travel agency page manually. I would be automated on there tho. So it technically is a one request made by the user (loading the page), and one by the script by clicking the "fly" button for me.
If pressing the "fly" button is not allowed, it should be allowed to do the configuration of the planned flight by script tho, right? Like choosing the country and the flight class? The user would still have to manually press fly.
So does the instant "market item buy"-feature on TornTools and many other addons/tools. It removes the conrifmation and presses the "Buy" button for me, technically....
Short question; If i have a script that allows to setup fast travel so it automatically clicks the country, selects the flight type and starts flying, as soon as a manually loaded the page, would that be allowed?
If i understand the rules, than i am just using the data from the page and i am not loading scapping a page that the use hasn't been loading manually.... soo.. i feel like that it would be safe to do, but i wanted to ask just to be sure.
They see the counter when i get out, it requires them two clicks to attack me and they can "preclick" the attack-button... and on the other hand.. i can't preclick anything.. HAVE to reload the page manually because otherwise it takes to long, click "Travel Agency", have to wait again and click 3 times to travel... if there is a war and 5 people are watching me... one of them will get a fast load time and will most certainly attack me before the travel page has even loaded for me.
Getting a random several second load time when trying to travel after med'ing out is not a "risk", it's a flaw and it especially sucks for people who are not even close to any servers.
But ok sure... let's say it's totally fair and as intended... what would be the ways to mitigate or deal with something which i have absolutely no control over?
Hey there, i think that there should be a few seconds of invulerability after getting out of hosp or after med'ing out. I usually get hit before the travel-page has even been loaded yet.
Sometimes it takes 1-2 seconds for the page to load. Yes, it doesn't sound like a lot but if there is a whole faction looking at you, it is a lot. I tried everything to make it load faster... disabled all user scripts, closed everything else, even wrote a chrome addone which blocks everything but the necessary request for the page itself and no other requests (e.g. chat).
We do have the period when landing, so why don't we just add the period to every scenario which makes us vulnerable? Ot at least allow us to setup travel when we are in the hosp... ^^"
Ahh thanks you.. not a client but a warpper is good enough to build on top of it. Copying all the different selections would have been horrible and boring, lol.
Get ongoing/latest war from /faction/?selections=rankedwars
Use the start date to query /faction/?selections=attacks&from={startTimestamp}&to={endTimestamp}
from and to fitlers by timestamp_ended in this case. So add a few seconds to it.
If there are 100 attacks, i get the latest attacked sorted by timestamp_ended and use it as new from-query value
After fetching all attacks i simply check the ranked_war-flag and boom, you got ALL the attacks for the ranked war.
I would also include atacks with the chain-flag tho.. sometimes outside hits have to be made and that should be included imo
Side-Note: The bonuses are also included so you can do a very detailed overview of the war. If someone got a chain bonus the modifiers.chain_bonus is the bonus gained... e.g. 10, 25, etc. and can also be 1.10 in case of regular % bonus on "regular" chain hits.
I started writting the client for the v1 and v2 API, but i am also lazy... and i am like 99% sure that somebody already wrote a Client which handles the Requestlimit etc... does anyone know a open-source client which i could use and contribute?