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M3G47HR0N [343124] Level 100 Natural Selection NS Member

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Losses 250k each [OFF] · · 42 likes

Buying losses: 250k each

Rules / notes:
1) Minimum level 10.
2) Use fists only. So I know it's for losses / runaways.
3) No need to DM / mail me in advance. I will pay as soon as I see the events.

New thread.

Losses 250k | Runaways 500k each [CLOSED] · · 41 likes

NO LONGER BUYING LOSSES/RUNAWAYS FOR NOW.

Losses 250k each [OFF] · · 26 likes

Buying losses: 250k each

Rules / notes:
1) Minimum level 10.
2) Use fists only. So I know it's for losses.
3) No need to DM / mail me in advance. I will pay as soon as I see the events.

My previous thread.


UPDATE: NO LONGER BUYING LOSSES!

All done. Thank you! :)

New merit upgrades: Energy Bar · · 65 likes

Sorry if something similar has already been suggested before.
But I've been thinking about this suggestion for a while.
Would like to hear feedbacks and thoughts about this suggestion, especially for balancing.

Summary

Add new merit upgrades to increase max Energy bar.
With 10 Energy per upgrade level, up to 100 additional Energy at level 10.
So at maxed 10/10 upgrades, with Donator status on, max Energy bar will be 250.

Balancing: maybe reduce to 5 Energy per upgrade level.
So with 5 energy per upgrade level, up to 50 additional Energy at level 10.
So at maxed 10/10 upgrades, with Donator status on, max Energy bar will be 200.

Why do we need it?

1) To increase Energy full bar regen period because the current 5 hours is too short.

2) To minimize Energy wasted when being offline for more than 5 hours (especially during overnight period).

3) To upgrade current Energy bar limit, to be inline with Nerve bar upgrade by Crimes 2.0.

4) To increase attack hits count for full Energy bar from 6 to 10 (or 8 for balancing) .

5) To make Energy stacking easier and less awkward, where most people stack up to 900 Energy.

Comparisons: current use cases

1) With Donator status on, 150 Energy full bar regen period = 150 / 5 * 10 minutes = 300 minutes = 5 hours.

2) 5 hours is too short for overnight offline period for most people.
For examples, with offline period of:

6 hours: 1 hour worth of 30 Energy regen wasted.
7 hours: 2 hours worth of 60 Energy regen wasted.
8 hours: 3 hours worth of 90 Energy regen wasted, which is more than half bar!

3) Compared to Nerve Bar, we already have merit upgrades to increase max Nerve for ages.
With Crimes 2.0, faction perks and company perks, max nerve bar has significantly increased.

For example: 90 Natural Nerve + 5 (from Nerve merit) + 40 (from faction Criminality maxed Nerve) + 15 (from Pub company 10* perk) = 150 max nerve.
For 150 max nerve, full bar regen period = 150 * 5 / 60 = 12.5 hours.
That is 2.5 times more than full regen period for Energy!
Quite long period for most people so that no nerves are wasted during long offline period.

Even with only Nerve merits upgrade and faction perks, for low Natural Nerve like 55 + 5 + 40 = 100 max nerve will take 8.33 hours.
Which is still much longer than only 5 hours.

4) 150 Energy = only 6 attack hits. Plus refill, becomes 12.
We are used to the strange numbers but they certainly can be improved!

5) When stacking Energy, 150 + 750 (from 3 Xanax) = 900 Energy.
So close to 1000 but not quite. If another Xanax is taken, 150 Energy is wasted.

Comparisons: new use cases

1) With Donator status on, 250 Energy full bar regen period = 250 / 5 * 10 minutes = 500 minutes = 8.33 hours.
Balancing: 200 Energy full bar regen period = 200 / 5 * 10 minutes = 400 minutes = 6.66 hours.

2) 8.33 hours is quite long period for most people, especially for overnight offline period.
Can significantly reduce natural Energy regen from being wasted.
Balancing: 6.66 hours is still long enough and better than only 5 hours.

3) With the new merits, the 250 (or 200) Energy full bar regen period will be inline with Nerve Bar.
And it is time to upgrade Energy bar since it has been the same for ages.

4) 250 Energy = 10 attack hits. Plus refill, becomes 20.
Perfect even numbers for chaining and warring.
Balancing: 200 Energy = 8 attack hits. Plus refill, becomes 16. Still a good improvement.

5) When stacking Energy, 250 + 3 Xanax (750) = 1000 Energy!
Perfectly at max Energy after 3 Xanax. No need to take 4th Xanax and no Energy is wasted.
Balancing: 200 + 3 Xanax (750) = 950 Energy. Almost maxed but not quite but still a good improvement.

6) At 250 Energy, the 25 points for refill will be even more worth it.
This will also be inline with Nerve refill, which with Crimes 2.0, the same points can refill 100+ nerve.
Balancing: For either 200 or 250 Energy, increase points required for refill to 50 points (2 points per level).

Balancing

1) The effect from the Energy Bar merit upgrades will be active only when Donator status is on.
If Donator status is off, max Energy bar will be 100, even with maxed 10/10 Energy Bar merit upgrades.
Indirectly, this can be a good reason to always have Donator status on.
And perhaps open the possibilities for other new merits that will only be available when Donator status is on.

2) The regen rate for Energy will remain the same: 5 Energy every 10 minutes.
So that at 250 Energy, full bar regen period = 8.33 hours.

3) If 10 Energy per merit point is too high, then perhaps 5 Energy per merit point can be considered.
However, if only 5 Energy, max Energy will be 200 at 10/10 merits, so full regen period = 6.66 hours only.
Kinda defeat the original main purpose to increase the full regen period to over 8 hours and minimize Energy wasted.
And 200 Energy = 8 hits, so close to 10 but not quite. With refill it's 16, so might as well make it 20.
For Energy stacking, after 3 Xanax = 950 Energy, so awkwardly close to 1000 Energy.

4) Maybe increase the points required to refill Energy with maxed upgrades from 25 to 50?
And for every 2 level upgrades, perhaps can increase the points required by 5.

Edit 1: improve content display and added comparisons between the current use case and new use cases in table format.
Edit 2: Added notes on balancing in Summary and New use cases sections.

10* Logistics - Pay up to 2.5mil! [FULL] · · 4 likes

10* Logistics Management company looking for employees!

Pay up to 2.5mil, based on your stats.

50k+ any stat = 500k
75k+ any stat = 750k
100k+ any stat = 1mil
150k+ any stat = 1.5mil
200k+ any stat = 2.5mil

Just apply here! Thank you. :)

Currently FULL!


Recent archived posts

I accidentally trashed my melee weapon with RW bonus · · 2 likes

Exactly. Even with the prompt, dumb mistakes like mine are bound to happen now and then.
So maybe they should not have have Trash option and can only be "trashed" by exchanging them as bunker bucks.

I accidentally trashed my melee weapon with RW bonus ·

Yeah it really was a dumb mistake on my part.

And I just tried my luck searching the dumps 13 times until out of E, no luck finding it yet. disappointed

I accidentally trashed my melee weapon with RW bonus ·

Thank you and noted on this. I'm really hoping it can be recovered.

I accidentally trashed my melee weapon with RW bonus ·

This morning, I mistakenly trashed my yellow Scimitar with 27% Weaken bonus. cry

I was rushing to complete a mission before work using my phone, wanted to equip it but I accidentally trashed it instead... cry

 

 

It was really a dumb mistake to confirm the prompt and I should've been more careful.

So yeah, I'm requesting for the Scimitar to be recovered, if possible. Please! disappointed

JLT SPRING 2026 [CONCLUDED] · · 1 like

Sign me up please. Thanks!

ReTorn - the most epic Torn extension · · 1 like

Confirming that it seems fixed now. Thanks!

ReTorn - the most epic Torn extension · · 1 like

Informing about a bug while using this extension (tested on Chrome).

 

On Missions page, it's not possible decline any mission.

Because the buttons all disappear after clicking "Decline Contract" button.

No prompt message with "Yes" and "No" buttons are displayed.

 

At first I thought it was a recent bug from TORN itself, or maybe April Fool.

But nope, the buttons are working fine once this extension is disabled.

 

Hopefully this can be fixed soon. Thank you!

Age: 6969 Days · · 1 like

Well, after I quit for many years, I came back again to rebuild my noob character from scratch.

Almost quit again after a few years but I persisted, then TORN stuff became routine.

And RL has changed significantly over the years. So yeah, been quite a long while. 😅

 

Age: 6969 Days · · 1 like

Thank you! 😊

Yeah, only old accounts can reach this, for now. 

Finaly won the lottery (Giveaway in thread) ·

Grats! You're lucky. :)

I still haven't won the weekly lottery after all these years. >.

Age: 6969 Days · · 27 likes

I rarely post in forums but for this interesting number milestone for my character account, I think it's nice (😉) to take a moment and celebrate it as it only comes once in a lifetime. 🙂

Today (20th Sept 2025), my character age is officially 6969 (😎x2) days old. 🥳

 

[image: i.imgur.com]

 

Coincidentally, I also noticed that I have 609 awards total (the last one from Clean Slate Honor for Disposal crimes ~4 days ago)! 😎

Profile honor and age may have been changed to align with today’s celebration. 😎

 

[image: i.imgur.com]

 

Aside from that, I decided to buy some lotteries with nice numbers as well. 😎

 

[image: i.imgur.com]

 

Then I donated several nice amounts of money to the Church. 😎

 

[image: i.imgur.com]

 

Some reflections on having 6969 (😎x2) days old character:

 

  • 6969 days ago was 22nd August 2006, which is ~19 years ago, back when I was in my early uni years! Man, I feel old… 😅

  • I quit for many years back then, only started playing properly starting ~ Jan 2012 so actual play time is actually ~5k days, which is ~13.69 years! 😮

  • which means that I’ve been playing TORN for 13 years, so this makes TORN the longest MMORPG (even though text-based) that I still play to this day! 😲

  • TORN sure is so much different and a lot better now compared to the OG version back in 2006 😆

  • IIRC, I think I’ve only been in 3 factions: the 1st one I couldn’t remember before I quit, then Memento Mori (RIP) when I started playing properly and then NS up until now 🙂

  • I’m thankful and grateful for NS being my home for many years, NS family rocks! 😘

  • speaking of 609 total awards, I’ve obtained all available medals (including current Crimes 2.0 for Vandalism) 😎

  • but after all these years, I still haven’t won the weekly lottery yet… 😐

  • I don’t really have notable achievements, just an average player I guess but those that know me are from jail busting/bailouts, PAs, OCs, Crimes 2.0 and racing 😅

 

Bonus 1: some interesting facts about 6969 days according to Google:

 

[image: i.imgur.com]

 

Bonus 2: some interesting info about number 6969 according to Google:

 

[image: i.imgur.com]

 

Maybe there is some relevance on the number info related to my RL situation and maybe for my TORN play as well. 🙏

Anyway, here’s to many more years of being part of TORN! 🍻🥳

 

Also thanks to a kind stranger Farcough [2613589] for reminding and convincing me to make a post about my account 6969 days! 🙂

 

[Crimes 2.0] Card Skimming: An In-Depth Guide ·

Last time, 7 of my skimmers found at once, as per here. 😢

Just when I thought it can't get any worse than that, today 8 of my skimmers found at once... 😭

Still wondering if others had their skimmers found as many as this.

 

[image: i.imgur.com]

[Crimes 2.0] Card Skimming: An In-Depth Guide · · 1 like

Sorry to revive an old thread but I have question about the chances of Card Skimmers being found.

The general understanding is if you're online every day, the skimmers most likely won't be found on safe locations like the Bus Station.

 

But recently, my Card Skimmers been found much more frequently.

And today, 7 of my Card Skimmers suddenly got found overnight. Not 1, not 2, but 7 all at once! The hell??

 

So is it just me or the rate of them being found has been increased much higher recently?

And in my case, definitely messed up? Or is there new change to Card Skimming crime that I'm not aware of?

 

[image: i.imgur.com]

 

(SE giveaway)1y RW trade, 160b+ NW, quitting torn ·

Awww... Sorry to see you go.

Saw your name countless times on AH! Legendary King indeed!

I bought several RW weapons from you as well.

 

>THIS PIXEL MONEY ISN'T WORTH IT. DON'T TRADE FOR THE MONEY, DO IT FOR THE FUN. Don't let this become your second job.

 

Exactly. TORN is a long-term game.

The key is to take it easy and have fun but at the same time, be consistent.

 

Anyway, best of luck with whatever you do from now on!

[Crimes 2.0] Scamming: An In-Depth Guide · · 2 likes

In the Wiki Scamming page, for Advance-fee scam, the current max profit is $210.6k. But I just got $399.6k.

 

09:00:21 - 02/12/24 You used 3 nerve successfully responding to a Advance-fee Scam target gaining $399,600

 

[image: i.imgur.com]

 

Clicking Continue after an attack goes to Homepage ·

Ah, never mind. Just found related bug issue that it's intentional for now.

Clicking Continue after an attack goes to Homepage ·

Instead of going to the attack log page. Is it just me?

Or is this a new feature? 

🤔

New merit upgrades: Energy Bar ·

Bump!

New merit upgrades: Energy Bar · · 1 like

Thank you for your feedback. You brought a good point on FHCs.
But I don't think it can work that way as it is meant to refill the Energy bar.

If this suggestion is to be accepted in the end, I think the upgrade will most likely be 5 Energy per level (the balancing option).
Which will make it max 200 Energy and using FHC to refill 200 Energy is not that imba IMO.
It's just extra 50 Energy, which is equivalent to only 2 extra hits.
And yes, this will naturally make FHCs become more valuable later.

Orange Jackhammer with 42% Bleed ·

Bump! Still on sale.