Beer_Bear: forum
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- Conpany New Day Funds not Deposited
- Activity Streak
- Blindside and Throttle not working together?
- BEST DELTA BOOTS IN CIRCULATION
- Dumbbells 440m (End User), 17% blindfire Rhein
- Most Hits EVER in a single Chain
- Long Term Stock Market Fix
- not buying losses currently
- Bulk TCP
- Sold
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- GRN BB
- Rehab removing drug cd?
- BEER_BEAR'S ARMOURY
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Feeling demoralized by all those GAK debuffs? Find that flash or smoke grenade just too overbearing?
Why not combine the full chest / arms / stomach / heart and most of the throat protection from an FBA with something better than a flexible body armour.
Presenting
[image: media.discordapp.net][image: media.discordapp.net]
guaranteed to super charge any defensive stat enhancers repertoire
bidding ends in a week
instant buyout price 25b cash / GAK
act fast to avoid disappointment
Why not combine the full chest / arms / stomach / heart and most of the throat protection from an FBA with something better than a flexible body armour.
Presenting
[image: media.discordapp.net][image: media.discordapp.net]
guaranteed to super charge any defensive stat enhancers repertoire
bidding ends in a week
instant buyout price 25b cash / GAK
act fast to avoid disappointment
If much stronger players saw it as ok to attack much weaker players I don't see your issue. We didn't ask you to choose to fight us. We use what we have at hand. Are you suggesting that we shouldn't find a way to make them useful? Or only in the way you approve of.
Lolol so a patch doesnt go your way and all of a sudden its a massive problem. It was a broken mechanic from the get go. There being literally no way to lower someone's dex once they wore a motocycle helmet was retarded. There was no way to block speed reductions but a cheap 10m helmet to block any sort of dex reduction. Pull your big boy pants on and suck it up. Learn to play and figure out your next move. The suggestion i made was an ADJUSTMENT to the update. You decide to just cry about it and wanna call my reply dumb lolololol.
I had a beautiful write up previously then 503 error.... too much work to rewrite everything. So i'll skip the back ground and go straight to the solution.
The liquidity bot is struggling to maintain market liquidity because it only has one source of income. Whenever there is a spike in a desirable stock the bot struggles to buy back shares simply because the value of desirable share dumps tends to be miniscule compared to the value the bot needs to put out to rebuy the shares.
The solution: add a "fee" for conducting transactions on the stock exchange. This fee (proposed value of 0.5%) will be charged on PROFITS earned on the transaction. The fees can then be fed back into the liquidity bot adding a 2nd stream of income thus allowing it the ability to continue buying. This fee will be charged on ANY transaction that is processed through the stock exchange, whether its player to player or NPC bot buys.
How does it help solve the stock exchange liquidity issues?
1. It will encourage direct trading between players looking to avoid paying the 0.5% fee on their profits earned, thus reducing the burden on the stock bot.
2. It will add a 2nd source of income to the liquidity bot while not injecting cash into the stock market. Since its a charge on the transaction, the money that goes to the bot will be from players and thus does not generate extra value in the economy (thus controlling inflation).
If you have a background in economics this can be thought of as the money multiplier effect. Its concept is similar except it will work in reverse. (Not creating money in the economy)
Practical idea of how it works:
Let us say a player has earned 10b profit on a transaction. A fee of 50m will be charged on the transaction and that 50m will be added to the stock bot which it can use to make other purchases. If the bot uses that 50m to buy shares and assuming the 50m went to just profit on a transaction then the 0.5% fee would be charged on the 50m generating another 250k cash to be used by the bot. This becomes a continuous cycle that will be constantly feeding cash back into the stock bot.
The 0.5% fee is a proposed value, however the concept still remains. By adding a 2nd source of income to the stock bot that becomes a continuous stream of income, in the long term will significantly increase the functionality of the liquidity bot.
Thoughts?
The liquidity bot is struggling to maintain market liquidity because it only has one source of income. Whenever there is a spike in a desirable stock the bot struggles to buy back shares simply because the value of desirable share dumps tends to be miniscule compared to the value the bot needs to put out to rebuy the shares.
The solution: add a "fee" for conducting transactions on the stock exchange. This fee (proposed value of 0.5%) will be charged on PROFITS earned on the transaction. The fees can then be fed back into the liquidity bot adding a 2nd stream of income thus allowing it the ability to continue buying. This fee will be charged on ANY transaction that is processed through the stock exchange, whether its player to player or NPC bot buys.
How does it help solve the stock exchange liquidity issues?
1. It will encourage direct trading between players looking to avoid paying the 0.5% fee on their profits earned, thus reducing the burden on the stock bot.
2. It will add a 2nd source of income to the liquidity bot while not injecting cash into the stock market. Since its a charge on the transaction, the money that goes to the bot will be from players and thus does not generate extra value in the economy (thus controlling inflation).
If you have a background in economics this can be thought of as the money multiplier effect. Its concept is similar except it will work in reverse. (Not creating money in the economy)
Practical idea of how it works:
Let us say a player has earned 10b profit on a transaction. A fee of 50m will be charged on the transaction and that 50m will be added to the stock bot which it can use to make other purchases. If the bot uses that 50m to buy shares and assuming the 50m went to just profit on a transaction then the 0.5% fee would be charged on the 50m generating another 250k cash to be used by the bot. This becomes a continuous cycle that will be constantly feeding cash back into the stock bot.
The 0.5% fee is a proposed value, however the concept still remains. By adding a 2nd source of income to the stock bot that becomes a continuous stream of income, in the long term will significantly increase the functionality of the liquidity bot.
Thoughts?
Recent archived posts
Yesterday I withdrew excess funds from my company. Today when I went to withdraw after the tick for company income, no funds were available for withdrawal. I would presume this is a bug?
While i understand and agree with this for MANY players, wars like these are what make torn worth playing. Otherwise what reason do we have to grind pixel cash everyday. Every war cant be a 3 day slugfest, but these wars are the ones you're gonna be talking about in years to come.
Thank you NS 2 for bringing back the memories of how much fun warring in TORN used to be. You may be classified as a "sub" but you're definitely one of the best mains around. Always a fun scrap and a tough war with you guys. Keep it up!
Ok. I guess I took actions on RL calendar days and not torn days
I was informed that my activity streak was broken recently but when I look through my logs I've logged in everyday and made actions on these days. Can you check and let me know why this is the case?
As a glass Cannon this is the weapon I equip when I'm fighting seriously. I don't own it but I like to think of it as my baby. With this I don't even bother equipping in my other slots.[image: i.imgur.com]
27% powerful, 55% specialist. with this I recorded my best damage of 24,838 in a regular non NPC non distraction attack.
27% powerful, 55% specialist. with this I recorded my best damage of 24,838 in a regular non NPC non distraction attack.
Oh we already made ours or haven't you noticed. You're still playing catch up. This is boring again. I can't be arsed with the forums. Adios!
What a narrative. From where I stand we made you so insecure you moved 30+ guys. We made them waste how many days on recruit status, we made you pick back up SUD and then sent the recruits back to NS. But sure it's all been a master plan of the mighty WW/OBN/Nova
Mate I found the whole thing absolutely hilarious. We all did. Hence us baiting the shit outta you guys. If you call leaving NS main at the mercy of Naughty Souls "better" then congratulations you guys were absolutely stunning.
Sucks to be such a pussy you needed 30+ NS guys to feel comfortable stepping to CR +6.
Optimizing the delay is easy. Refresh the page as opposed to spamming the script
Mate stop trying to be a fake Jamaican. If you gonna impersonate atleast do it right.
I knew about the wall filter script yes. I was unaware that was the script being referred to in your first screenshot as I never installed it and never used it to even see that menu that was posted in the screenshot.
The second screen in your post I'm talking about a separate script that was developed independently of the wall filter script. Since then there have been upgrades to this second script. I'm not a techy nor a programmer so I'm aware of scripts being made, however I cannot tell you if they have the same author or not. I'm currently under the assumption that either the wall filter script was upgraded to include an improved version of the second script I referred to, or they were combined to create one script.
I'd love to be able to say I know every detail of every aspect of this war but I have neither the technical expertise or the time to keep track of every single thing. What I can definitively talk about is what we've requested as leadership, and I can clearly talk about the request for the second script since I brought it up after being locked out from the 3v1.
The second screen in your post I'm talking about a separate script that was developed independently of the wall filter script. Since then there have been upgrades to this second script. I'm not a techy nor a programmer so I'm aware of scripts being made, however I cannot tell you if they have the same author or not. I'm currently under the assumption that either the wall filter script was upgraded to include an improved version of the second script I referred to, or they were combined to create one script.
I'd love to be able to say I know every detail of every aspect of this war but I have neither the technical expertise or the time to keep track of every single thing. What I can definitively talk about is what we've requested as leadership, and I can clearly talk about the request for the second script since I brought it up after being locked out from the 3v1.
To be honest I don't think that is considered evidence of the script being used. I distinctly remember bringing it up when in our 3v1 vs DA/Carbon/WB I couldn't get on the wall after using ED because deft was attacking me after some noob was sitting on me preventing me joining the wall. And that was even with using split screen on mobile.
Maybe read what I wrote while you were typing this message. There was a reason we weren't singled out when the game was shitting the bed.
1. Our script was not mass released. At that point we had built our script that very same day or atleast extremely recently and I think saying 20 people had it at that point in time would be an exaggeration. Of course you'd think I'm lying because what else does someone do on the forums.
2. The script did not allow you to "spam" request. You sent a request to the server, it waited on a response and if the fight was initiated it would tell you to reload the page. Nothing like what is being shown in these newer script versions. If the fight was not initiated it would say "retry" or something like that.
That was the key differences between our alliances at THAT point when the game was impossible to play. Of course it will come across like splitting hairs since we're on opposite sides of the war but I think the functional structure of the script and the wide distribution of it made the key differences.
1. Our script was not mass released. At that point we had built our script that very same day or atleast extremely recently and I think saying 20 people had it at that point in time would be an exaggeration. Of course you'd think I'm lying because what else does someone do on the forums.
2. The script did not allow you to "spam" request. You sent a request to the server, it waited on a response and if the fight was initiated it would tell you to reload the page. Nothing like what is being shown in these newer script versions. If the fight was not initiated it would say "retry" or something like that.
That was the key differences between our alliances at THAT point when the game was impossible to play. Of course it will come across like splitting hairs since we're on opposite sides of the war but I think the functional structure of the script and the wide distribution of it made the key differences.
I hate to take part in the finger pointing as this has developed into quite the discussion but I can guarantee you the discussion into making a script like this only came about after us at CRyPTo felt that a script like that was being used against us. We even saw a demo version of what NS own did before we developed ours. Apart from just developing it, we made sure to clear it with staff before using it the very first time and we did not do a mass release. It was not made available to the entire alliance when it was first developed. As with everything said above this war has felt like a script arms race where the only way to remain competitive was to develop what the opponent had been using to level the playing field.
Because I read. I'm on mobile so not using scripts unless on PC which is RARE. I'd be lying if I said I haven't heard of the script to filter onliners off the walls but I haven't actually seen it. When he posted the link I read the script description and opened the code to get an overview of what it did to cross reference with what I heard. It would do everyone a lot of good to not just run with everything they hear and objectively investigate for themselves. I know that's not the way of the mud slinging forums but instead of constant vitriol towards each other we could actually enjoy the war. I know I'm having a blast on the battlefield. How about you?
LOLOLOLOL I have no tune to change. Do you even know what that script does? It's literally a filter not a spamming script. But you do you. If you think that is what caused the lag then kudos to you. But bogie had all the access to what was showing the activity spikes and he did not single out CRyPTo. I'll take your evidence with a LARGE dose of salt.
I know guys who's PC can do multiple page reloads per second. I'm mobile so I don't have that luxury but the human reaction time is a quarter of a second. It's humanly possible to initiate same second if you got the right equipment without scripts.