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Lee-Everett [423369] Level 100 The Saviors SAVE Negan

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Paying for Loses 250k each · · 5 likes


Just attack me and lose, use fists only so I know you losing on purpose.
Multiple payments times throughout the day

Booster CD going over limit · · 1 like

[image: prntscr.com]http://prntscr.com/8ww0x2

as you can see from this image, I was at 23:30 left for Booster CD and I was able to use more from faction bringing me to over the 24h limit.
When i try to take more from the faction armory this appears [image: prntscr.com]http://prntscr.com/8ww23h

So I guess there are two bugs there

pagination not working as expected · · 1 like

1st of all thanks for fixing the next page == current page when reaching the end. Having now null is much better.

 

But unfortunately this change might have broken something else, as now the pagination alters the fundamental request.

 

Example If I request this

 

https://api.torn.com/v2/faction/news?key=&striptags=false&limit=100&sort=ASC&cat=armoryAction&from=1776110400.0&to=1776560058.0

The next page get referenced with 

https://api.torn.com/v2/faction/news?&limit=100&cat=armoryAction&stripTags=true&sort=asc&from=1776143440

See the stripTags=true This fundamentally changes the expected result. This was fine at least 2 weeks ago

[Bug] Api V2 unexpected war hit · · 1 like

Recently during a war one of members decided to mug another member (same faction)

 

I found that this was considered a war hit.

 

 

I believe this to be an error as you attack your own faction should not be considered a war hit.

Spin the Wheel Lose Stop Button · · 1 like


Since the prize is decided when you click spin, why keep the stop button? Wouldn't it just be faster if you just click spin?

Recent archived posts

[TTT] The 4th Torn Tenacity Trial are Closed, hope everyone had fun :) ·

Count me in

Looking for Work? Post your Stats here ·

Brown nosing the boss

 

Looking for offers to use the book

Manual: 260,803

Intelligence: 143,726

Endurance: 151,788

 

Mail me offers, and I'll pick the best one in 2-3 days

Faction War Report Missing attack ·

This is a real weird behavior but I find no other reason for it to be happening except a really weird edge case interaction.

 

So I have my own war report script to calculate stuff. 

I realized that my script, was showing one more attack than the war report. Weird

 

After much debug, I start to manually check the logs.

 

My surprise when this attack doesn't show ANYWHERE except the API

 

https://www.torn.com/page.php?sid=attackLog&ID=eade5cbc845b97a1bdf77584e5d56f78

 

 

 

 

 

Dunno_ attack on Minitamark ended at the same second he was then hospitalized, so I believe a race condition here prevented the attack to be counted on war.

 

 

API entry

{'id': 466355262, 'code': 'eade5cbc845b97a1bdf77584e5d56f78', 'started': 1776467939, 'ended': 1776467941, 'attacker': {'id': 2605836, 'name': 'Dunno_', 'level': 67, 'faction': {'id': 20303, 'name': 'The Saviors'}}, 'defender': {'id': 4002200, 'name': 'Minitamark', 'level': 42, 'faction': {'id': 8803, 'name': 'Buttgrass Inc'}}, 'result': 'Attacked', 'respect_gain': 0.0, 'respect_loss': 0.0, 'chain': 0, 'is_interrupted': False, 'is_stealthed': False, 'is_raid': False, 'is_ranked_war': True, 'modifiers': {'fair_fight': 1, 'war': 1, 'retaliation': 1, 'group': 1, 'overseas': 1, 'chain': 1, 'warlord': 1}, 'finishing_hit_effects': []}

Also this all shows 0 no respect gain. Although since it's attacked some respect should have been gained


EDIT: Asked Minitamark and they also have 0 reference to this attack on their logs

I'm currently posting this with TornTools enabled.

 

pagination not working as expected · · 1 like

1st of all thanks for fixing the next page == current page when reaching the end. Having now null is much better.

 

But unfortunately this change might have broken something else, as now the pagination alters the fundamental request.

 

Example If I request this

 

https://api.torn.com/v2/faction/news?key=&striptags=false&limit=100&sort=ASC&cat=armoryAction&from=1776110400.0&to=1776560058.0

The next page get referenced with 

https://api.torn.com/v2/faction/news?&limit=100&cat=armoryAction&stripTags=true&sort=asc&from=1776143440

See the stripTags=true This fundamentally changes the expected result. This was fine at least 2 weeks ago

What's going on??? · · 2 likes

iirc defense training doesn't have the same gain scaling as the rest. so you can't compare defense and strength in training. Also you current stats in each also affects the gains

EDIT: https://www.torn.com/forums.php#/p=threads&f=61&t=16182535&b=0&a=0 you'll see all stats scale differently so comparing dif stat gains isn't possible 

[Bug] Api V2 unexpected war hit · · 1 like

Recently during a war one of members decided to mug another member (same faction)

 

I found that this was considered a war hit.

 

 

I believe this to be an error as you attack your own faction should not be considered a war hit.

Looking for a faction; post details here ·

Looking for faction to guest during the elimination event. 

Faction must looking to have some warring perks on, like booster and med perks

Top bar not working while travelling and attacking ·

If you try the same thing while in hosp they are active though. And the page is similar

Falcata gone while attacking Asmol ·

Bogie confirmed it's intended

Top bar not working while travelling and attacking ·

Same things. Cache clear. Torn Mobile App same behavior

Falcata gone while attacking Asmol ·

I was attacking Asmol and got disarmed for 16 turns. 

The weapon showed grey with a 16 circled on top. 

After one attack, the falcate was gone from the UI. 

 

I then escaped since I couldn't hit him anymore.

 

I attacked again and the falcata was gone, for a couple of turns still.

 

 

Top bar not working while travelling and attacking ·

The top bar, Search Advanced Search, logs and User 

 

If you try to attack while flying you get the expected Error 

This area is unavailable while you're traveling.

 

The bug here is that the top buttons become disabled

 

Happy Laggoween! · · 4 likes

Fine here

[APIv2] Attacks returning wrong values · · 1 like

For this war start with this https://api.torn.com/v2/faction/attacks?key={api_key}&limit=100&sort=ASC&from=1757685600.0&to=1757957355.0
And then increment 'from' based on the last attack fetched. 


Fetching it now returns true as expected. Looking at my previous comment here as well. It seems to be a transitory problem, that sometimes solves itself after the fact.


[APIv2] Attacks returning wrong values ·

Hey splent, 

I've just reran this and apparently it is still not happening. Attached a json response as an example


"id": 396844571, "code": "62c5c6113454072437a2e98a8254b160", "started": 1757940808, "ended": 1757940828, "attacker": {"id": 3623374, "name": "Pholder", "level": 40, "faction": {"id": 20303, "name": "The Saviors"}}, "defender": {"id": 633872, "name": "Bmista", "level": 50, "faction": {"id": 8802, "name": "Luscious Incarnation"}}, "result": "Assist", "respect_gain": 0, "respect_loss": 0, "chain": 0, "is_interrupted": false, "is_stealthed": false, "is_raid": false, "is_ranked_war": false, "modifiers": {"fair_fight": 1, "war": 1, "retaliation": 1, "group": 1, "overseas": 1, "chain": 1, "warlord": 1}, "finishing_hit_effects": []}

9b stats - SE dividend giveaway ·

well done Theferrett

June 2025 TTT Sign Ups Closed! ·

Sign me up

[Crime] Scamming Sensitivity move lands on fail ·

I was recently doing a Scam, I landed on a Sensitivity  which brought me back to a red block (according to guide not supposed to)

What I think happened is that the Sensitivity would have moved me back to a neutral space, but the calculation that would generate more fail spaces was done before the Sensitivity  was finished which turned the neutral spot into a red spot.

 

My log don't show me landing on the Sensitivity so this I why I believe the above statement might be a good guess

 

 

A democratic scam(?) · · 4 likes

tldr? formating? anything would be better

API Suggestions, improvements & discussion · · 1 like

Way to check if and which items were or not consumed during a failed OC.

On the API you have the report of the failure, not all failures will lead to a loss of the consumable. (At least from what I've seen)
Maybe add an extra field there to say it
was_used: bool

 

This would be helpful for faction who use their cuts to buy the items instead of having to read through the entire log to see what was or wasn't used.