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Staff on Factions

Factions, wars, territory, chains, upgrades

16,274 archived staff posts on these boards; the newest 30 are shown. counted .

Qfiffle [2557282] Committee Committee

In Why be in a faction?

You've been in a war, mate. Your stats show you joined the faction 5 days ago, and your defends lost stat show you've been in the hospital for the 1.5 days your war lasted. You barely got hit before that. So it's not just being in the faction that puts you in hospital, it's the war.

 

If your faction didn't explain to you what a war is, how you should act, and how you can earn money  from it, then yeah, it's a bit shitty. But you aren't being bullied, you're experiencing an event that is one of the main reasons to join a faction, because there's opportunities to make more money from it than you can from almost anything else in the game.

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Qfiffle [2557282] Committee Committee

In [RW] Destructive Anomaly vs Ascension

I think it would almost always advantage the stronger faction, even if they have less availability at that timezone (unless it's a full-on SMTH-level timezone difference). A starting turtle helps if you're weaker even if you can't drag it into a better timezone - hell, even if you push the war into a worse timezone for you, it's still usually better. At the start of a war both factions know the time for the first push and everyone who can will show up. Only one faction knowing the time for a push is a massive advantage. Even if they signal too much that it's coming, you can't usually ping on anywhere near as many members with 5-10 mins notice as you can get with 2-4 day's notice.

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Qfiffle [2557282] Committee Committee

In Building alliances

You have 3 members and they don't look like active traders. If what you're offering to other factions is a trading ally you are putting the cart before the horse. You need to build up strong trading experience in faction and supply networks and make a name for yourself doing that as a faction, then maybe someone will be interested, though traditionally people aren't really into allying with people just because they are good traders. Traders kinda sell to anyone who is interested in their goods otherwise they don't make that much money, so there's no special advantage in being allied with them.

 

Usually people want allies who will help them gain and defend territory, or help protect them against bullies and raids and suchlike. 

 

 

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Qfiffle [2557282] Committee Committee

In ODB - The Diamond Fac for Real War Lovers

We have a couple of spaces we could offer temporarily to people who need war perks for elimination (though you'd be on recruit the first couple of days). We'll have:

  • full med cooldown boosts
  • 25e revives
  • full hosp time reduction
  • full life regeneration boosts
  • full med effectiveness boosts
  • full extra life boost
  • full def passive boost
  • full dex passive boost
  • potentially also outgoing hosp time, faction currently voting on whether they want to keep that or criminality

 

We will also have the usual full voracity (cans boosts and 48 hour booster cooldown), full toleration and steadfast

 

no particular expectations of people who are just visiting to use these perks but preference would be given to those who seem like they'd be fun to have around or who might want to guest again in future if they like it here (and therefore also who would be capable of performing in diamond level wars if they did guest again in the future).

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