Chain bonus respect
What TornLife's research has established about Chain bonus respect, and the questions players asked about it.
What TornLife has verified
- In March 2018 Chedburn queried a claim that the new respect system disadvantaged low-level factions on a chain of the same length. He asked if a new-player faction produced 39% less total respect than a veteran HoF faction. (confirmed by Torn; Faction Wars even more Unfavourable to New Players, )
- Attack respect bonuses per the patch history: retaliation x1.5, overseas x1.25, group attack depreciating x1.25 per extra attacker, war attacks x2. Bonuses combine and can be further increased by chaining. Targets in a faction lose 10% of respect gained. (confirmed by Torn; Faction/Patch History (7/7), )
- Chain scale multiplier applies beyond the 10th hit, rising slowly from 1x to 2x for chains between 10 and 100,000, by 0.25 * Log_10(x) + 0.75 where x is the hit number. The 1,337th hit gets 1.53x. It is not applied at bonus hits. (documented; Chain › Gaining respect › Chain scale, )
- Chain scaling gives up to a x2 bonus depending on current chain level, and reaching 13 specific chain increments gives a one-time bonus to respect from that attack, on top of other combinable multipliers. (confirmed by Torn; Attacking respect & Chaining 2.0 released, )
- A developer confirmed that a faction member who joins after a chain has already started can still attack and have their respect added to the faction's chain respect total, even though their hits do not increase the displayed chain count. (confirmed by Torn; Fac member attacks nor registering, )
- There are 13 bonus hits with flat respect and cooldowns: #10 10 (60 s), #25 20 (150 s), #50 40 (5 min), #100 80 (10 min), #250 160 (25 min), #500 320 (50 min), #1,000 640 (1h40), #2,500 1280 (4h10), #5,000 2560 (8h20), #10,000 5120 (16h40), #25,000 10,240 (1d17h40), #50,000 20,480 (3d11h20), #100,000 40,960 (6d22h40). Warlord does not apply to them. (documented; Chain › How to Chain, )
- Per the 2017 patch announcement, a faction chain requires 10 successful attacks within 5 minutes to start; each further attack resets the timer. Failing to attack within the window breaks the chain and imposes a cooldown of 10 seconds per chain increment before a new chain can begin. (confirmed by Torn; Attacking respect & Chaining 2.0 released, )
- On 22 November 2021, Torn developer Chedburn announced the removal of the chain scaling bonus during cooldown: once a chain breaks, the scaling multiplier is lost immediately rather than persisting through the cooldown period, intended to close a ranked-war exploit where factions pre-built a chain to keep a high multiplier active for attacks made during an upcoming war. (confirmed by Torn; Preserve The Chaining Cooldown Multiplier, )
- If you want to continue receiving the chain scaling bonus on all hits, the only way is to keep the chain alive; breaking the chain forfeits the bonus rather than preserving it during cooldown. (confirmed by Torn; Preserve The Chaining Cooldown Multiplier, )
Questions about Chain bonus respect
- Does the chain's respect multiplier stay active during the countdown timer between hits, before the chain breaks?
No. Since patch 220 (30/11/21), the chain scale multiplier is removed the instant a chain enters cooldown after breaking or completing; it does not c…
- How does a faction earn respect in Torn, and what are the main sources of faction respect?
A faction's respect total grows mainly from members' successful attacks on outsiders — boosted by fair-fight, chaining and war bonuses — plus Organiz…
- How does chaining work, and when does a new chain start?
A chain is a run of successful hits on players outside your faction, earning more respect as it grows, with 13 flat-value bonus hits . The faction mu…
- What did Chedburn say about chaining?
Chedburn's chain comments in the sources are mostly short forum replies: the chain report's best-hit statistic is not a bug , the attack auto-timeout…