Respect
What TornLife's research has established about Respect, and the questions players asked about it.
What TornLife has verified
- Hitting an opponent during a Territorial, Competitive or Destructive war applies a 2x multiplier to respect earned; for a territory war specifically, the opponent must be on their wall for the bonus to apply. (documented; Chain › Gaining respect › Warring, )
- Fair fight was introduced with Attacking respect and Chaining 2.0 on 10/11/17: successful attacks by faction members generate respect, and similarity in stats between attacker and target can yield a bonus of up to x3. (confirmed by Torn; Faction/Patch History (6/7), )
- The wiki says score in a ranked war is gained by attacking opponent faction members and equals the respect earned with each hit. Mugging gives 75% of the score of leaving or hospitalizing, and chain bonus hits generate large amounts of score. (documented; Ranked War › The War › Gaining Score, )
- The wiki says the fair fight (FF) multiplier ranges between 1x and 3x and applies when attacking a target with battle stats similar to your own. (documented; Chain › Gaining respect › Fair fights / Overseas attacking, )
- Chain bonuses come at hits 10 to 100000 and give flat respect (10 at hit 10 up to 40,960 at hit 100,000). The Warlord weapon bonus is not applied on bonus hits. Only full members contribute to a chain. (documented; Chain › How to Chain, )
- Overseas attacking, meaning attacking a target in another country, applies a separate 1.25x multiplier. (documented; Chain › Gaining respect › Fair fights / Overseas attacking, )
- The wiki's faction respect section lists organized crimes, run by most factions, as a source of both respect and some money, varying in difficulty and member count required. (documented; Faction › Faction Warfare › Respect › Gaining Respect, )
- The Torn Wiki's Television Network job specials include 'Propaganda' (1 star), costing 5 Job Points, with effect '1 faction respect'. This is a company-job route to faction respect separate from crimes or combat. (documented; Television Network › Specials / Job Positions / Stock, )
- The wiki describes faction destruction at zero respect as entering an irrecoverable death state: the faction is not fully deleted, cannot be accessed, but its profile (name, image, previous leader) is retained forever. All members are removed and unloaned inventory, money and points move to the leader. (documented; Faction › Faction Warfare › Faction Destruction / Territories / Ranked Warring …, )
- The wiki's Organized Crime 2.0 Scenario Overview table lists difficulty level, length, required participants, and tools/materials for each scenario, but this overview table does not itself list the respect reward amounts — those appear only on each scenario's individual page. (documented; Organized Crime 2.0 › Scenario Overview, )
- The wiki's Chain page says every successful attack by a faction member on a target outside the faction earns respect, with the amount varying by several multipliers. (documented; Chain › Gaining respect, )
- In 2017, a developer stated that organized crime respect did not count toward the faction war respect merit, only faction war respect did, and suggested a future OC version might incorporate it. (confirmed by Torn; Earn respect for your faction merit / Faction OCs, )
- A faction's Television Station company special, 'Propaganda', lets an employee spend job points to gain respect for the faction they are in, with the gain recorded in the faction news log. (documented; Faction › Faction Warfare › Respect › Gaining Respect, )
- The wiki says factions can accumulate respect daily simply by owning Territory blocks, separate from attack/chain respect. (documented; Faction › Faction Warfare › Respect › Gaining Respect, )
- Raiding, released 08/01/19, is a purely destructive war form where respect is only taken from the opposition, not earned normally; attacks by either side during a raid cause 100% respect loss (versus 25% for ordinary attacks), and respect taken is added to the attacking faction's raid score. (documented; Faction › Faction Warfare › Faction Raiding, )
- The wiki says ordinary attacks cause the defending faction to lose 25% of the respect the attacker gained; raid attacks cause a 100% loss instead. (documented; Chain › Losing Respect, )
- A brand new faction starts with 5,000 respect and a shed housing a maximum of 5 members; a faction's success is measured by its total current respect and its upgrades, with top factions listed in the in-game Hall of Fame. (documented; Faction › Starting A Faction, )
- A developer confirmed that faction upgrades are automatically removed when respect drops too low (e.g. after a Dirty Bomb), and that this removal reduces the faction's nerve stat per upgrade lost; a reported bug involved a delayed second removal not immediately updating nerve. (confirmed by Torn; Additional fac upgrade lost 24+ hours after DB hit, )
- OC 2.0 scenario faction-respect rewards scale with difficulty level: Cash Me If You Can (Lvl2,3ppl) 25-51; Market Forces (Lvl3,5ppl) 69-111; Sneaky Git Grab (Lvl6,4ppl) 108-195; Blast from the Past (Lvl7,6ppl) 231-375; Clinical Precision (Lvl8,4ppl) 136-331; Break the Bank (Lvl8,6ppl) 111-497. (documented; Organized Crime 2.0 › Scenarios › Introductory Tasks › Cash Me If You Can, )
- Ace in the Hole (Level 9, 5 people, requires 'Stacking the Deck' prerequisite) gives 339-1,034 faction respect, the highest range among the OC 2.0 scenarios in this sample. (documented; Organized Crime 2.0 › Scenarios › Elaborate Campaigns › Ace in the Hole, )
- The OC 2.0 scenario Guardian Angels (Level 5, 3 days, 3 participants) pays a minimum of $6,296,000 and 84 faction respect, up to a maximum of $8,883,000 and 112 faction respect. (documented; Organized Crime 2.0 › Scenarios › Intermediate Jobs › Guardian Angels, )
- The OC 2.0 scenario Bidding War (Level 6, 6 days, 6 participants, requires prior completion of No Reserve) pays a minimum of $71,291,000 and 298 faction respect, up to a maximum of $133,980,000 and 520 faction respect — among the higher respect payouts documented for a single scenario. (documented; Organized Crime 2.0 › Scenarios › Intermediate Jobs › Bidding War, )
- The OC 2.0 scenario Stage Fright (Level 4, 6 days, 6 participants) pays a minimum of 10 xanax and 67 faction respect, up to a maximum of 30 xanax and 174 faction respect. (documented; Organized Crime 2.0 › Scenarios › Simple Assignments › Stage Fright, )
- The OC 2.0 scenario Counter Offer (Level 5, 5 days, 5 participants, released 25/06/25) pays a minimum of 113 faction respect and a maximum of 189 faction respect; some outcomes give items but 0 respect instead. (documented; Organized Crime 2.0 › Scenarios › Intermediate Jobs › Counter Offer, )
- Not every OC 2.0 scenario pays respect directly: No Reserve (Level 5, 3 days, 3 participants) and Stacking the Deck (Level 8, 4 days, 4 participants) instead reward unlocking a follow-on scenario (Bidding War and Ace in the Hole respectively), with no faction respect listed for the unlock itself. (documented; Organized Crime 2.0 › Scenarios › Intermediate Jobs › No Reserve, )
- Special branch upgrades, once set, cannot be unset for 72 hours, limiting how often a faction can reallocate accumulated respect between perks. (documented; Faction › Upgrades Panel › Special Branches, )
- Recruit-status members cannot cause respect damage to an enemy faction in a Raid, though they can receive damage from the opposing faction; recruits also cannot participate in Organized Crimes, cannot contribute to Faction Challenges, and cannot take part in Wars or Chains until promoted to full member. (documented; Recruit Status › Limitations › Factions / Companies, )
Questions about Respect
- How does a faction earn respect in Torn, and what are the main sources of faction respect?
A faction's respect total grows mainly from members' successful attacks on outsiders — boosted by fair-fight, chaining and war bonuses — plus Organiz…
- How do ranked wars work, including respect targets and rewards?
A ranked war is a 1v1 faction fight in which each side hits the other's members to earn score, and the first to cross a target net score wins . Winne…
- What is fair fight in Torn?
Fair fight (FF) is a respect multiplier for attacks, ranging from 1x to 3x. It is higher when the target's battle stats are similar to yours. It was …
Combat ·