Great idea, hope we get to try it ;)
Weapon Experience Rework
Started by dESTROYS [67441] on in Suggestions.
Posts archived: 32 / 32 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
Great idea, hope we get to try it ;)
^
[image: profileimages.torn.com]
Maybe something like this? I added a slider to match the percentage you're at because honestly, tooltips are a bitch on mobile.
good idea, gotta show mobile users some love too!
Great idea
Awesome!
Rated+
99 thumbs <.<
R+ Makes weapons more understandable , especially for younger players
Rated +. I like this idea. It makes sense on an intuitive level, and it gives players more objectives for ways to maximize their damage output.
Maybe this is something we can look at in the future, but really this was meant to be a super simple additional extra as it's only unlocked after a very specific requirement (one bachelor course).
But I like the idea of changing this into a 'challenge' based system, and we can certainly consider something in the future, for now I think there are higher priorities. Although I'm not sure how we'd migrate users over to it tbh - they'd lose all their weapon EXP.
Oh and it would certainly need to take up far less space than the examples provided, likely just one line.
I guess three subtle differently shaded bars with hoverover info... ------ ------ ------
Bump