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Market 2.0 Phase 1
Improving market UI
- Add a way to see how much an item is bought on the market at any given day tracked through time
- Add a 24h time so traders can track items accurately
- Add a sorting option for circulation to filter out inactive accounts based on last login time
- Add a way to see how many of a given item is bought by an NPC and tracked through time
- Add a way to see how much of an item is consumed by players (only applies to consumable items)
- Add a way to sort Weapons and armor by stat
- Add a way to see how much an item is bought on the market at any given day tracked through time
- Add a way to see line graphs as bar graphs interchangeably
- Add A Favorites tab to the market where you can put items you wish to track or buy often
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Add a buy-sell order system replacing the item market/Bazaar method detailed above.
This new system operates on a brokerage system and the concept of "Sell Orders" and "Buy Orders". This means all requests will be either a buy or sell order that is going through a broker
The market will guarantee that players receive or sell the requested item for the price they have specified if the request can be fulfilled immediately, or possibly for a better price if no immediate fulfillment is possible and the order gets listed on the market. In the case of Armor and weapons, which are bought based on stat an additional variable must be created to pay for a requested stat and not just the item itself. Market orders will also be fulfilled in part with anything over one item.
The market differentiates between buy orders and sells orders. They are functionally identical with the main difference being that buy orders are waiting to buy something and sell orders are waiting to sell something respectively. A buy order asks for an item to be provided and offers money, while a sell order asks for money and offers an item. Because buy orders require money to be held by the game system players may abuse this system and use it as a personal vault to fix this (comment down below a suggestion)
The reason this should assist is this will create a gap which will show what players will pay for an item and how much they will sell it for. This also will create a form of market PvP as traders will have to keep tabs on everything they buy or sell. Now that they are limited to how many slots they have and will have to prioritize trade in certain items. This also will create a buffer zone for new players who want to get into trading and make interacting with the market as a whole easier.
Market Tax
Because Player owned Bazaars will not exist anymore torn's market tax will now be applied to everyone buying and selling items
Sales taxes are due after an item has been sold, and are payable by the seller. They will be automatically deducted from the sales transaction by a % and is controlled by the Torn Economist.
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Broker Fee
Upon setting up a buy or sell order or changing the price on a buy or sell order a Broker Fee must be paid to the game system to complete the request. This non-percentage based price is controlled by the Torn Economist.
The Reason we want a broker fee and a Market Tax is this would create a Direct way for torn to combat inflation of money/ upgrade the current price sink in the game for the market.
-----
Market slots
In this system, Each player starts with one market slot which can be used for a buy order or a sell order respectively once this slot is used the order must be fulfilled or canceled
Players start out with one market slot This can be increased with points from the points shop (Please suggest a point amount in the comments they will be added below) Max infinite however the cost will scale just like Merritts resets. And you will only be able to create 1 buy and 1 sell order per item.
DISCLAIMER! [I am unaware of the Dev teams take on merits but because more are being added to the game at some point more things will have to be added to use them as well]
So players will also be able to increase their market slots with merit points Max 10 (This only applies to merit points be maxed to 10 you can still get infinite market slots threw points stated above)
This slot system adds a game mechanic for dedicated traders in torn and it also creates a real reason for people to sell to traders or become traders themselves other than getting their money right away which this system would eliminate traders mostly otherwise with buy orders. This also creates a cap so people do not spam hundreds of buy orders everywhere. Currently, The only reason to sell to a trader is to get your money quickly then if you were to trade it yourself. Or to trade items that are mostly worthless. Or to prevent a Buy Mug. Or You are trading an exceedingly rare item that's worth too much to put on the market for most people like a dirty bomb.
---
This post will accumulate 1000 likes before being reviewed by the devs 100 is just to easy these days.
A message to ChedBurn Once you have read this Document and are seeking to cast judgment to know this With whatever you reply There will be a response back I ask that you read this reply or replies and reply again thank you
Please comment your thoughts in detail below ;)
-unown
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Comment suggestions
Market orders will also be fulfilled in part with anything over one item. BurgerSingh [2095421]
Because buy orders require money to be held by the game system players may abuse this system and use it as a personal vault to fix this (comment down below a suggestion) BurgerSingh [2095421]
(This only applies to merit points be maxed to 10 you can still get infinite market slots threw points stated above) Baldr [1847600]
Market 2.0 Phase 1
Improving market UI
- Add a way to see how much an item is bought on the market at any given day tracked through time
- Add a 24h time so traders can track items accurately
- Add a sorting option for circulation to filter out inactive accounts based on last login time
- Add a way to see how many of a given item is bought by an NPC and tracked through time
- Add a way to see how much of an item is consumed by players (only applies to consumable items)
- Add a way to sort Weapons and armor by stat
- Add a way to see how much an item is bought on the market at any given day tracked through time
- Add a way to see line graphs as bar graphs interchangeably
- Add A Favorites tab to the market where you can put items you wish to track or buy often
-------------------------------------------------------------------------------------------------------------
Add a buy-sell order system replacing the item market/Bazaar method detailed above.
This new system operates on a brokerage system and the concept of "Sell Orders" and "Buy Orders". This means all requests will be either a buy or sell order that is going through a broker
The market will guarantee that players receive or sell the requested item for the price they have specified if the request can be fulfilled immediately, or possibly for a better price if no immediate fulfillment is possible and the order gets listed on the market. In the case of Armor and weapons, which are bought based on stat an additional variable must be created to pay for a requested stat and not just the item itself. Market orders will also be fulfilled in part with anything over one item.
The market differentiates between buy orders and sells orders. They are functionally identical with the main difference being that buy orders are waiting to buy something and sell orders are waiting to sell something respectively. A buy order asks for an item to be provided and offers money, while a sell order asks for money and offers an item. Because buy orders require money to be held by the game system players may abuse this system and use it as a personal vault to fix this (comment down below a suggestion)
The reason this should assist is this will create a gap which will show what players will pay for an item and how much they will sell it for. This also will create a form of market PvP as traders will have to keep tabs on everything they buy or sell. Now that they are limited to how many slots they have and will have to prioritize trade in certain items. This also will create a buffer zone for new players who want to get into trading and make interacting with the market as a whole easier.
Market Tax
Because Player owned Bazaars will not exist anymore torn's market tax will now be applied to everyone buying and selling items
Sales taxes are due after an item has been sold, and are payable by the seller. They will be automatically deducted from the sales transaction by a % and is controlled by the Torn Economist.
-----
Broker Fee
Upon setting up a buy or sell order or changing the price on a buy or sell order a Broker Fee must be paid to the game system to complete the request. This non-percentage based price is controlled by the Torn Economist.
The Reason we want a broker fee and a Market Tax is this would create a Direct way for torn to combat inflation of money/ upgrade the current price sink in the game for the market.
-----
Market slots
In this system, Each player starts with one market slot which can be used for a buy order or a sell order respectively once this slot is used the order must be fulfilled or canceled
Players start out with one market slot This can be increased with points from the points shop (Please suggest a point amount in the comments they will be added below) Max infinite however the cost will scale just like Merritts resets. And you will only be able to create 1 buy and 1 sell order per item.
DISCLAIMER! [I am unaware of the Dev teams take on merits but because more are being added to the game at some point more things will have to be added to use them as well]
So players will also be able to increase their market slots with merit points Max 10 (This only applies to merit points be maxed to 10 you can still get infinite market slots threw points stated above)
This slot system adds a game mechanic for dedicated traders in torn and it also creates a real reason for people to sell to traders or become traders themselves other than getting their money right away which this system would eliminate traders mostly otherwise with buy orders. This also creates a cap so people do not spam hundreds of buy orders everywhere. Currently, The only reason to sell to a trader is to get your money quickly then if you were to trade it yourself. Or to trade items that are mostly worthless. Or to prevent a Buy Mug. Or You are trading an exceedingly rare item that's worth too much to put on the market for most people like a dirty bomb.
---
This post will accumulate 1000 likes before being reviewed by the devs 100 is just to easy these days.
A message to ChedBurn Once you have read this Document and are seeking to cast judgment to know this With whatever you reply There will be a response back I ask that you read this reply or replies and reply again thank you
Please comment your thoughts in detail below ;)
-unown
-------------------------------------------------------------------------------------------------------------
Comment suggestions
Market orders will also be fulfilled in part with anything over one item. BurgerSingh [2095421]
Because buy orders require money to be held by the game system players may abuse this system and use it as a personal vault to fix this (comment down below a suggestion) BurgerSingh [2095421]
(This only applies to merit points be maxed to 10 you can still get infinite market slots threw points stated above) Baldr [1847600]
Mentions: Baldr [1847600]