Reposting from Bugs for visibility sake:
We have removed that option in favour of Points Market sales only. We have been considering this for some time and now that museum day is over Ched has put this into effect, as we didn't want to so unfairly screw people over there.
This decision was not made lightly and has come after careful consideration from our game economist who will be closely monitoring its effects to ensure they align with our goals. Our aim is to focus on points being traded in a P2P market rather than a P2C market. Over the next month, we will also review the balance of point supply and consumption. While the pawn shop has been the largest sink of points, it has also injected trillions of dollars into the economy each year.
To maintain a stable economy, we need to control inflation, and this measure is part of that effort. Additionally, to provide further opportunities for you to earn money, we need to introduce more money sinks and ensure that no other major sources of money are being added to the game.
Changes like this, which shift the focus toward P2P trades for specific areas that introduce a lot of money from nothing, will allow us to concentrate on bringing in additional income sources or enhancing existing ones for players, as requested by popular demand.
We are aware of the potential negative impacts, especially on income streams for newcomers and losses for those who store money in points. On the flip side, daily refills will likely become more affordable. We are considering all these factors and will be closely monitoring the situation to maintain an appropriate balance, dips in points value is expected, short term crashes are possible if people panic sell but we are keen to observe what the new normal value stabilizes at. None of these changes are currently set in stone as we assess their effects on the game, other options are possible such as lower point sale values, however this is our current recommendation from the economist.