Well that's certainly something that has come up in debates, I've proposed my own suggestions too but ultimately it comes down to what Ched feels is best for Torn and considering he's led it well for the last 20 years he certainly holds a lot of weight in terms of what he knows best for Torn.
It's very easy for players on the sidelines to just say "just do this", as there are no long term consequences for them being wrong, but ANY change we make to Torn has to be very, very carefully debated and conisdered to factor in the long term effects.
Things like the pawn shop change is a fairly minimal thing from what we've considered so far - there are cons which are obvious, and pros which are less obvious to those who are not on the inside with access to the stats or what is to come - and we can fairly easily revert that one back.
Something like extra refills is a bit trickier as the effects aren't as easily predicted, and once we pull the trigger on something like that it's harder to turn back the clock, as the dynamic of the game is forever changed.