OCs 2.0 will be dramatically different to anything people are used to or expecting, there will be huge numbers of factors here and the gameplay element will be huge compared to 1.0.
We don't want to give too much away, but there will be required involvement from a per person basis, rather than just set it and forget it style setups from OC leaders, but we don't doubt that people will be there to coordinate their members and fine tune the placements for each positions. Things like your existing skills will also be a factor, so those who have already migrated to 2.0 will be at an advantage there for certain roles.
The monetary output we expect to be buffed significantly over 1.0, and we'll be on hand to fine tune this during the initial stages of release. We'll have the option for money and high tier item rewards to be among the possible rewards depending on the level of OCs, with some OCs also acting as pre-requisites to unlock harder ones following your success.
We don't intent for it to be a nerf, so if we feel the rewards aren't suitable we'll buff those. The mid-high OCs we hope will be on similar levels to PAs are now, and the higher tier ones exceeding that. We want to give players something to aim for to put their skills and CE to good use.
That being said, we don't plan on making this compulsory either - if you're wanting a 1.0 experience, then just like Crimes 2.0, you will have the option to migrate to the new OCs or not. We plan to offer the best of both worlds for people here and greatly look forward to seeing how people perform in this upcoming feature which is still on schedule for a release this year.