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[Deleted Userscript] Disposal Value Per Nerve

Started by Heartflower [2626587] on in Graveyard.

16 replies · 1.67k views · thread synced · 7 days ago · View on torn.com
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Garrincha [539752]
Although not always recommending the best success rate method, it gives the best money per nerve!
This one can be pretty accurate! please share your torn.report data and/or your data after reaching level 100!

https://docs.google.com/spreadsheets/d/1O25erUR0LU_k3XDIlLdIoyH8s0QQz2Jky1qLBShe02E/edit?usp=sharing

clickable link Global Money/Nerve DB

If you want to share the logs for specific crimes after you've reached level 100 feel free to add it too!
Heartflower [2626587]
It uses Emforus' fail rates, so for example for body parts:
  • Abandon: 74% success rate
  • Bury: 76% success rate
  • Burn: 91% success rate
  • Sink: 91% success rate
  • Dissolve: 98% success rate
It then works with the formula:
moneyPerNerve = (averageMoney * successRate) / nerveAmount;

So in short, yes :)
Annosz [2896714]
Not compatible with Disposal JARVIS, seems to remove the coloring added by that userscript. Otherwise very cool, still haven't decided which one I will keep of the two mods :)
Heartflower [2626587]

Sorry for the big delay!

 

I have now overhauled both the Cracking Per Nerve and Disposal Per Nerve scripts into one big "Crime Profitability" script. Please refer to the edited main post for examples. Those who had the scripts installed, should be redirected to the new one if all went well with my GreasyFork settings.

 

Any questions or suggestions, don't hesitate to ask. Burglary will be added ASAP :)

 

https://greasyfork.org/en/scripts/538188-crime-profitability

 

 

 

Any further updates will be done in this forum post.

I will ask staff to send this one to the graveyard :)

Mentions: [Userscript] Crime Profitability