I'm an extraordinary individual who has decided to hold his level at 1. Please don't tell me that it's a bad idea and that I should upgrade etc , this is my chosen style of game play and it would be cool if that would be respected.
However, due to my decision to hold at such a level, I have come across 1 issue that really bothers me. George's Tutorial Missions. The last step for completion of these missions is to upgrade to level 2 (counterproductive to my goals) .The mission bar constantly in my face at the top of the page. Likewise, the constantly flashing level upgrade button. And who could forget about the big George's Missions tab right under the life bar and over mailbox.
Now I know this is much to ask for because to about 99.99% of the Torn population, this issue is non-existent and unheard of. However, it would be very generous for a simple option button to be introduced that could be used to flag these missions ON/OFF , or otherwise granted the choice of complete elimination.
Please don't avail of this thread with negative feedback despite the mere simplicity of my asked modification. I understand that this is almost laughable matter but I feel like my experience on this game would be improved upon if this changes was to go through (Less annoyance floating around on my screen - WIN WIN)
Please just try and look at this issue from my perspective and sympathize with me. It would be amazing if you guys could just give this a thumbs up and hopefully one day a developer decides to step in and deal with this minor issue that will barely have an impact on the great majority of the population.
Positive/Constructive feedback is highly appreciated. [:cool:]
These courses would be obviously drug oriented and the main objective of each sub-course would be to increase the effect of these drugs in diverse ways.
Here is what I have in mind:
#1.Introduction to Pharmaceutical sciences Upon completion:
XX Intelligence, XX Manual Labor, XX Endurance. ( Mandatory for every sub-course, so not going to post below)
#2.VICODIN
Upon completion, while on the drug there will be a 25% chance that after your attack, your 25 energy will remain.
#3.SPEED
Upon completion, adds 10% to the passive speed boost. 20% -> 30%
#4.LSD
Upon completion, this drugs cool down upon consumption would be 1/2 of the usual. I also feel that this specific implementation would bring a sense of minor balance to the 'Drug Free' community of Torn.
#5.CANNABIS
Upon completion, nerve gained upon consumption would increase to a random amount between 0-20. Current nerve gained from this drug is 0-3.
#6.OPIUM
Upon completion, would boost the happiness gained when used, a random amount between 500-1000. Current gain is by 65 to 90.
#7.KETAMINE
Upon completion, would increase the passive battle stat buffs by 10%. Defense 50% -> 55%, Speed 20% -> 22%
#8.PCP
Upon completion, would terminate the od effect of permanent speed loss. 400 -> 0
#9.SHROOMS
Upon completion, the passive reduction of battle stats would be reduced by 50%. 20% -> 10%
#10.ECSTASY
Upon completion, overdosing on this drug would reduce happiness by 2/3 of the current amount.
#11.XANAX
Upon completion, reduces the possibility of an OD by 50%. Belittling the current approximate OD rate of 3% to 1.5%.
#12.Master of Drug Management
The final course would passively decrease the drug addiction that you accumulate. After using a drug, 5%-10% from the total addiction that you would normally pick up, would be dismissed as a reward for all the hard work that you've put in.
I think this would be a great implementation to the current education system. Likewise, I know I'm going to get a lot of 'Drug Free' users flaming me by saying that drugs are too unbalanced. But if this goes through, you can binge on your LSD more than ever before, pffft I'll even send you some myself because I'm a real nice guy. :)
If anything I believe that the drug users have it a lot harder. Drugs, especially xanax are very expensive and with pro-longed use of drugs, your financial state will most definitely be severely affected + the rehab bills increase as time goes by. Also the price you pay when you overdose on ecstasy or xanax , addiction comes in much larger amounts,likewise, the porn binge afterwards to get your happiness levels back to normal comes with a nice price too.
Notable feedback from other players:
Rick1987 [995611]
'Could add a course at the end to take if you are drug free for 30 days you get a 5% passive boost to all stats, but if you use any drug it would reset, to help make up for those who don't use drugs so both parties get something out of it.'
+ The fact that these individuals have high enemy to friend ratio, adds to the bull.
In the grand scheme of things, I know scamming is only a minor part of Torn, and if you do get scammed, it's likely due to your stupidity and/or your delusional high expectations of others good will.
I must now propose a question to the community of Torn, what is the most creative or ridiculous way that a scammer has tried to convince you to hand over your virtual assets?
I was just thinking, I like to keep track of my received benefits. But instead of doing that myself manually ,I figured an automated log under the benefit would be a great feature to be implemented that the whole community could avail of.
So under/within each benefit there would be a clickable 'Received' , if there are none yet received then it would be just grayed out.
Upon clicking the whole log of received benefits would manifest, in order of newest from top and oldest from bottom. Every 1st/2nd line of the individual log should be slightly brighter/darker in color so for easier differentiation.
If any great graphic manipulators want to create a demo, that would be highly appreciated.
I messed up when I was watching TV then my morning got better and since God doesn't love us anymore it is important that we as humans all unite and rebel against the general non related discussions that exist on the warcraft community.
The reason most dogs nowadays aren't allowed to go outside is because of the careless owner who lets the dog do it's will without picking up the evidence with the appropriate baggage. The baggage needs to to burned and placed at the houses of the damned and burned with petrol that was purchased from the funds of a donator.
Now if you understand how forgetful I can really get at times, I am sure you will forgive me. But you know it happens to everyone, money doesn't come by easily it must be earned with a hard work ethic.
Also if there was no confirmation, I would imagine many people would complain out of frustration. However, less people complain WITH the confirmation screens, which makes this feature more than worth while on the developers end.
Plentiful in favor of feature = No complaining = Worth while for both the developer and the community of Torn
Minority in favor = Many complains = Not worth while for the developer and the community of Torn.
Also you seem like the type of person who would bitch about anything, due to your ignorance to see the reasoning behind things.