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Dirty Bombs - Target map location · · 280 likes

Edit: Passed 250+ likes, thanks all! Bug report filed here.

-------

 

Instead of targeting a faction, you set the dirty bomb at a location on the map. 

 

The faction holding that location gets hit with all the standard dirty bomb effects.

 

Additionally, all territories in an area surrounding the dirty bomb detonation zone are cleared of faction control, and are locked for X hours while government comes in and cleans out the radiation.

 

After X hours... the previously affected area of the map turns into unclaimed territory, creating opportunities for territory warring.

 

Things to consider:

 

  • How much of the surrounding zone of the map should this effect?
  • Should factions be unable to abandon territories after a dirty bomb has been planted?
  • How long should the affected territories be locked (for radiation cleanup) after bomb detonation (to allow factions to plan their attack/defense of the soon to be unclaimed territories)? 24 hours?
  • Should a smaller form of the standard dirty bomb effects also hit other factions controlling surrounding territories, beyond the primary target?

 

 

Item Market Mugbots - An Inside Look · · 326 likes

How do RW Item Market Mugbots work?

 

The mugger manually browses the item market, manually clicking on any items not currently being tracked by their mugbot (a Greasemonkey script can be used to highlight those items). Clicking on the item market item will show you the seller's name.

 

 

A Greasemonkey script extracts the damage/accuracy (or armor) numbers, the item type, the price, the bonuses, and the seller ID and sends those to your mugbot.

 

The mugbot then polls the Torn itemMarket API endpoint every X seconds and checks to see if there's an item matching the damage/accuracy (or armor), item type, price, and bonuses still for sale in the item market. 

 

 

 

If the item is no longer available in the market, the mugbot issues an API call to see if the sellerID has been active since the last time we saw this item in the item market - if not, it sends a discord ping to mug the person.

 

 

 

 

And that... is the fundamental loop. 

 

Which items do mugbots target?

 

You have to be able to connect an item you manually see in the item market with the same item in the API call - so you need identifying characteristics (the seller information is not present in the API call).

 

This works best for RW weapons. The accuracy/damage, bonus name, item type, and price are practically always unique.

 

This works pretty well for RW armor - but it's not always unique, since there's only a single armor rating (instead of an accuracy and a damage rating), and within a set they all share the same bonus name, and pricing is highly competitive (so often pricing matches). 

 

Riot and Assault armor sells pretty well though, and provide numerous mugging opportunities every single day. These opportunities are highly competitive, and require checking back frequently throughout the day to get the seller IDs on all the new listings (or re-priced old listings).

 

RW weapons sell slower. Filtering out top 100 stat players and only monitoring the 29 best RW weapons, I see ~15 sales resulting in reasonable mug opportunities a day - and I only manually check the item market once each morning (likely more opportunities are available if you check back throughout the day).

 

 

Top Selling RW Stats

 

Since a mug opportunity is only triggered when an item disappears from the item market while the seller is offline... I've accidentally stumbled into an interesting dataset of what RW weapons are actively selling in the item market.

 

Of the RW Armor, I already mentioned that riot sells like hotcakes, and assault is not too far behind.

 

Of the 29 RW weapons I was tracking, here's the top sellers*:

 

Top-Sellers by Item Name

1) ArmaLite M-15A4

2) Qsz-92

3) Metal Nunchaku

4) Enfield SA-80

5) Tavor TAR-21

6) Yasukuni Sword

7) BT MP9

8) SIG 552

9) Kodachi

10) Macana

 

Top-Sellers by Bonus

1) Warlord

2) Specialist

3) Assassinate

4) Disarm

5) Powerful

6) Deadeye

7) Motivation

8) Wind-up (wtf?)

9) Rage

10) Expose

11) Bloodlust

12) Wither

13) Conserve

14) Focus

15) Weaken

 

Top-Sellers by Player Name

LegendaryKing11 had the most sales while he was offline by a large margin - no wonder the poor guy was burnt out watching his timers all the time. _SCOFIELD_ was a respectable second, coming in about half of LegendaryKing11. Everyone else came in far lower.

 

* Note that these are the top-sellers from people who were not online at the time the item disappeared from the item market, which let us confirm the sale. Power sellers who are online all the time won't have their data represented in this (since we couldn't detect the sale). Also Anonymous sales aren't reflected. 

 

Competitiveness and API Key Usage

 

Mugbot competitiveness is all about getting the most out of your API keys. You are allotted only 100 Torn API calls per minute, per API key. So with your single API key, that would mean you could only watch ~100 items at a time with the fundamental loop described earlier.

 

So the first improvement to that loop we make is to submit one API call per itemType, rather than per item. This gives us a list of all items matching a particular itemType with ANY bonus on them, with usually 1-4 pages of data (make sure you fetch all pages, each page costs 1 API call).

 

In practice, pulling Item Market data by Item Type (with 'ANY' bonus filter set) allows one API key to watch closer to 30 item types, which is usually around 2000 items, per minute.

 

If we had 2 API keys, we could scan these 2000 items every 30 seconds, instead of every 1 minute.

 

If we had 4 API keys, we could scan every 15 seconds. 

 

And so on.

 

Who is doing this?

 

So first, I'll note that it can be hard to tell the difference between a buy-mug and a mugbot ping - in both cases, a person may be mugged right after a sale. With that said, these are the two I'm pretty confident on:

 

Shiny Hoard Avian Team is the clear leader on the scoreboard. These guys have the best mugbot right now, and almost always win the race if it's a sale they were tracking (and they usually are tracking, they seem to update multiple times a day). I've spoken with some of the people they mugged, and found it's not uncommon for them to hit within 15 seconds after the sale. This means they are polling quite frequently (perhaps every 10 seconds), which indicates they have a nice-sized pool of API keys they are using.

 

The Next Level also seem to have a mugbot that has a good coverage, but they get beat by Shiny Hoard a lot. I suspect they aren't polling as frequently (perhaps not as many API keys).

 

Why am I posting this?

 

Being competitive in the mugbot scene would require a bunch more API keys than I have - and would require me to continue manually browsing the item market each morning (which I loathe doing). 

 

So I'm hoping I can convert this knowledge into forum karma instead.

 

How to Break Mugbots

 

A cache on this endpoint is needed:

https://api.torn.com/v2/market?selections=itemmarket&id={$itemTypeID}

 

Splent's aware, but says it's tricky:

 

 

 

Would you release your mugbot open source?

 

If we get a clear statement from Ched/Splent that they won't implement a cache / break mugbots, I'd be willing to release mine open source at that time so that at least everyone's on an even playing field [but frankly you could build one yourself with Github Copilot and the above info].

 

Who is buying all those Wind-up weapons?

 

IDFK. Some collector nut, probably.

 

 

 

Shredded honor achieved · · 139 likes

Are we congratulating him on pulling out his credit card and swiping it? Would you congratulate the guy in front of you in line at the gas station, when he swipes his card to buy an energy drink?

 

Or perhaps we are congratulating him for having enough disposable income in his real life that he could swipe his credit card this much? That I could get behind, I suppose.

 

This feels so weird.

How To Make Money (With Out Gambling) · · 30 likes

Torn City lets you buy donator packs for $5 real-life cash, and sell them to the Pawn Shop for $23,500,000 Torn City dollars.

 

According to ChatGPT, the average hourly minimum wage at McDonald's in the USA is $13.27 - which lets you buy 2.6 donator packs.

 

This works out to you can earn $61,100,000 Torn City dollars per hour working at McDonalds, which tops all other money generation possibilities in this game by a large margin.

how do you make money? · · 114 likes

Well it's a CRIME game, so obviously you make money from flying to various cities (which locks you out of touching 90% of the game all day) and collecting flowers and beanie babies.

Recent archived posts

Brain Surgeons - Elims 2026 - The Final Operation · · 2 likes

Any insight on what your alliance strat was? Would love to know why you agreed to the 10v2 against IO and 9 lives, and didn't expect to be the next one pushed out?

I wish it was easier to ___ · · 20 likes

I wish it was easier to ___

 

I think you dropped a verb there - you wish it was easier to do what to me, exactly?

 

AFK / Mission Target Playstyle - Part 2! · · 15 likes

 

In my last thread I shared 3 months of AFK analysis with a wither Skorpion + Enfield setup. The community voted on what I should do for my next AFK session, and as is tradition in Torn I ignored the poll and did something else entirely.

 

I dropped everything and went with a single weapon: the Minigun. The goal this time wasn't to win fights. It was to just spam bullets cheaply and make progress on the Peppered honor bar while AFK.

 

 

TL;DR

  • ~68 days as a Mission target
  • 215k rounds fired across 990 fights
  • After 2 week delay in being added to mission pool, average of:
    • 17.6 fights per day
    • 230 ammo expended per fight
    • ~4000 rounds fired per day
  • Going from zero to Peppered Honor Bar via this strat would take 250 AFK days

 

Setup

 

Gear was just a basic RW Minigun with Suppress for fun, along with full Sentinel Armor to compliment my stats. I also put Extended Mags (20% more ammo per mag) and a Tripod on the Minigun.

 

 

This time there was no cleverness involved in defense settings or anything else. 100% minigun, just shoot bullets, that was it.

 

Results

 

 

 

 

  • 73% were successful defends
  • 23% were unsuccessful defends
  • 14% were stalemates
  • 6% were escapes
  • 14 fights somebody called in a friend to help

 

  • 41% were 12+ turns
  • 29% were 15+ turns
  • 14% were 20+ turns

 

As an NPC, I contributed to making 342 minutes of gameplay for others.

 

Compared to last time when I had actual war gear on, the big change was an increase in stalemates (2% went to 14%). 

 

The craziest thing to me was my "war" gear had 80% successful defends, while this meme minigun strat still had 73% successful defends.

 

So my "war" gear only boosted my win rate defending by 7%?!?

 

[image: imgs.search.brave.com]

 

Opponent Data

 

  • Unique opponents: 357
  • Average attacks per opponent: 2.6
  • 21% of attackers used melee only
  • 79% used primary/secondary
  • Two people tried 18 times for their mission 😬

 

 

That's it for this round - any suggestions/ideas for the next AFK round are welcome. And/or vote in the poll below.

AFK / Mission Target Playstyle - 3 month analysis · · 1 like

Wow didn't realize how much drama I missed in my 3 months away! Just caught up on some forums reading - buncha people banned for websocket mug bots?!? OmanPX?!? Just read the new updated rules - interesting updates, though they are a bit complex for my smol brain! 

 

Did it wipe out a lot of the mugbot activity going on?

 

I wonder if I can actually make progress on the HOF being AFK just due to people getting fed jailed.

AFK / Mission Target Playstyle - 3 month analysis · · 100 likes

When I first joined this game, like a noob I whored dexterity to 80k and left my other stats at like 100. I immediately found I could not defeat a single mission target - because mission targets are seemingly chosen based on the sum of your battle stats. 

 

I, with stats like 100 / 100 / 100 / 80k, was being assigned to fight people with 20k / 20k / 20k / 20k or similar. No chance.

 

This immediately instilled a grudge in me that I nursed for years, plotting my revenge, until finally 3 months ago the perfect opportunity arose - I had both the materials needed to execute my plan, and the motivation to do so (I was bored with the game and happy to not login for 3 months).

 

Without further ado, I present to you...

 

3 Months as a Mission Target

 

Setup

 

The mission target generator seems to match you with targets based on your battle stats summed together.

 

So the general plan was this:

  • Ignore dext, to keep battle stats total as low as possible. This means opponents will hit us 100% of the time. 
  • Whore defense, boost effective defense with Sentinel armor + Wither secondary.
  • kinda boost effective speed with tear gas + focus
  • kinda boost effective strength by using incendiary ammo

 

Stats we went with:

 

 

Gear we used:

 

 

Defense settings:

 

 

The expectation was we'd throw a tear gas, then proceed with 1 full clip of our 49% wither skorpion (secondary weapon). At 3-4 bullets per shot with a 20 round magazine, we would fire our wither skorpion 6-7 times before the clip was exhausted and it would move on to our primary. The hope was to apply the max 3 stacks of wither with the 49% application rate in that one clip.

 

Results

 

 

Of the 1118 fights:

 

  • 80% were successful defends, lasting on average 11 turns / 22 seconds
  • 18% were unsuccessful defends, lasting on average 9 turns / 15 seconds
  • 2% were stalemates/escapes
  • 16 fights somebody called in a friend to help

 

  • 35% reached 3 wither stacks, of which 90% were successful defends.
  • 31% (342) were 12+ turns
  • 19% (209) were 15+ turns
  • 8% (85) were 20+ turns
  • 5% of fights lasted 1+ minutes

 

  • 365 unique opponents
  • 3.1 average attacks per opponent
  • One guy tried 43 times, losing every single time before he gave up on that mission. Oof.
  • 292 fights the opponent only used melee

 

As an NPC, I contributed to making 426 minutes (~7 hours) of gameplay for others.

 

22207 rounds were fired, 16151 from my Skorpion, 6056 from my Enfield.

 

Of those 6056 Enfield rounds, there was an average of 5.4 rounds per attack. Even though 18% of the fights were unsuccessful defends, only 10% of Enfield ammo usage was on unsuccessful defends - which makes sense, since the Enfield was used only after 1 full clip of Skorpion, and people who beat me usually did so rapidly on average (~9 turns).

 

I originally planned to have the Enfield setup for special ammo usage (since it fired only 1 round per turn) - but at the last minute I chickened out and toggled that off (so no special ammo used). 

 

Other passive gains

 

  • 4.1m per day from standard 2 billion dollar bank investment (387m total)
  • 1.5m per day from Caymans, from 9.4b investment (94m total)
  • 6375 job stats from Army job
  • 9 special refills gained

 

Suggestions for improvements?

 

I gotta say, I really enjoyed the way I played Torn these last 3 months - and I intend on doing it again.

 

To that end, I would appreciate any suggestions for improvements in optimizing this AFK/Mission Target play style from the community!

 

I definitely feel like a lot of the things I thought would hold true, didn't. As much as I wanted Wither to work, I'm skeptical on the impact it had.  The sheer speed of each fight indicates each person is spam clicking without reading, so that may be something to try taking advantage of. Unsure if optimizing for successful defends, or for trolling, is better - Irradiate still sucks, right? Let me know your ideas!!!

 

so how to get rich? · · 5 likes

Most of the suggestions in this thread will not make you rich - at best, they will earn you just barely enough to cover standard monthly expenditures.

 

There's only a few methods to get rich on Torn. Some people treat Torn as a second job and stay online 24/7 doing a trading hustle, some people are insanely good at Poker, some people are insanely good at scamming, and then there's the other 95% of rich folks:

 

My dreams of endless ammo have been CRUSHED! ·

Need an update from CN - did shoplifting get you past the 99,999,999 max?

[270R+] Second Refill For 45 Points · · 7 likes

Zero chance Ched goes for this. 

 

Energy refills are worth infinitely more than nerve refills - except in the special scenario you noted, when you are stacked and thus can't use an energy refill (in that single scenario, energy refills are worthless). 

 

Other than that one scenario, this change just forces optimal play to always use 2 energy refills and 0 nerve refills, reducing interaction with the Crimes 2.0 system Ched's been working so hard on.

 

You have a better chance with a suggestion of letting someone trade their energy refill for a second nerve refill - but as a one way thing (can't trade nerve refill for energy, can only trade energy refill for nerve). That would probably pass Ched's balance concerns, but probably wouldn't pass his cost/benefit analysis.

Sentinel Apron ·

I haven't been watching the market since I obtained mine, but if it's still 11b for a full set that's kind of crazy it hasn't changed much. I thought the price would go down a lot more than that over time, and I'd be at a big net loss.

 

Here's my numbers/dates obtained from Auction House, for funsies. Wish you luck. I love my set, still very happy with my purchase.

 

[40R+]Virus coding timer icon · · 1 like

Listen mate, let me tell you what's going to happen.

 

You're going to keep bumping this for a year, slowly marching towards 250 upvotes to cross the threshold to actually get Ched's attention and a response...

 

Then, after all that hard work shepherding it to the finish line, you will get a blunt dismissal without serious consideration. You'll then get that sinking feeling in your stomach so many of us have already felt from interactions in the Suggestions forum, and probably end up drastically reducing your activity on this game or even outright quitting.

 

Here's Ched's thoughts on this matter - hope this helps.

 

 

 

 

 

 

...

...

...

 

 

 

Fedded Archives · · 7 likes

But if you were aware someone was committing report abuse... and you didn't report them... that's abetting.

 

 Am I doing it right?

Fedded Archives · · 4 likes

New strat to get to top 100 battle stats incoming?

 

Edit: If I don't report Andyman for proposing this strategy, am I abetting? I'm so confused.

Fedded Archives · · 11 likes

Vibe-coded a quick python script to pull the last 200 posts, then had an LLM summarize:

 

- Discussion on Proxima's Warning for Abetting Bug Abuse: Multiple users expressed shock and concern over Proxima receiving a warning for allegedly abetting bug abuse after a conversation with LustDragon (LD) about exploiting messed-up betting odds.

 

- Reference to Past Incidents: Grafiti recalled a 2019 event where Torn's betting odds didn't update promptly, allowing beneficial bets, but noted no punishments (feddings) occurred then, questioning consistency.

 

- Criticism of Abetting Rule: Beerstein argued that abetting shouldn't be enforced, stating they wouldn't report friends and prioritizing loyalty over rules, unless one is like bogie. This sparked debate on player responsibilities.

 

- Jokes and Side Comments: Viciously_Grim humorously suggested loudmouths end up in the "Luscious" faction, citing their own departure log. Babyjesus666 mentioned needing TLDR summaries per page due to long threads and admitted skimming archives, later noting they backtracked reading after seeing a "furry" comment. RipleyWolf quipped that "bed" might mean logging off the game to live real life.

 

- Staff Response and Reflection: bogie (likely a staff or committee member) acknowledged the fairness of criticisms, noting higher standards for committee members and promising to review future abetting cases more thoroughly, considering hindsight and the newness of the rule to avoid bad precedents.

 

- Requests for Summaries: Babyjesus666 and Bullzeye requested TLDR or short versions of the thread, with Bullzeye specifically avoiding reading back pages.

 

- Questions on Bug Abuse Definitions: Private_Joker sought clarification on whether actions like betting on odd (but not mass-scale) odds or using negative balance to avoid mugs constitute bug abuse, and if polite but disinterested responses (e.g., "cool") to suspicious messages count as abetting, asking if reporting to Julie is always required.

 

- Defense of Staff Decision: PrincessJulie (likely staff/CM) defended Proxima's warning, arguing that believing LD's claim of staff approval for bug exploitation was naive (comparing it to multi-accounting), emphasizing Proxima's awareness of the issue from prior chats and failure to report over 12 days, despite knowing it was bug abuse.

 

- Debate on Permanent Bans (Feds): AdsyEdge asked if permanent feds ban the account or player, questioning if the banned player could return under a new account. Herodotus explained it's case-by-case: some can return after a period without old assets (e.g., Hotshots as OVOXO), but egregious cases get no second chance. Doge5935 added a 3-month no-new-account period, after which staff may clear a return.

 

- Criticism of Community Manager (CM): THEFERRETT criticized the CM for poor handling of decisions leading to confusion/controversy, losing cool, and attacking players, suggesting Ched (possibly admin) review the CM's behavior.

 

- Calls for Apology: Beerstein pressed bogie on "crashing out" on a committee member by accusing them of the same, suggesting bogie owes an apology.

Fedded Archives · · 13 likes

Prox's warning is the real story here. Wtf?

Is Torn's income system too weak? ·

Traveling gets you maybe ~6m per day, after years of building up crimes will net you at best a few million per day, RWs can net you a couple million per hit but are once a week.

 

The income meta is via credit card swiping. That's where all those new accounts sitting on billions got it. A full day of work at McDonalds can net you 50-100m Torn City Dollars.

What keeps you playing ? · · 6 likes

Kinda pathetic - but the "Commitment" Honors and Medals.

 

Once I get my last one that requires active gameplay I'll be setting up to become a mission target and collecting defends - logging in for Halloween, and once per 3 months to collect my bank investment and check the development logs to see if anything interesting was released that makes me want to play again. At this point, I even stopped using my nerve refill - just nothing I care to use it for, really.

We have a city to burn - Crimes 13 Info Dump · · 15 likes

There's something ironic here about how long we were spamming Arson, waiting for Crimes 2.0...

 

And now here we are here.

Realistassassin is gay. ·

.

Fedded Archives · · 7 likes

If you don't report them, are you abetting?

Updates in 2026 · · 1 like

Bothunter 2.0, to be called AbettingHunter.