Trying to get easy achievements without leveling up. Any ideas?
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Azriclu [2213628] Level 10 AkashicRecords ZOO Leader
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- New College Degree
- New College Degree Appraisal
- New College Degree, Research
- New College Degree, Driving
- New Education Course Writing
- New college/faction function
- Anybody wanna build skills for this game elsewhere
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Trying to get easy achievements without leveling up. Any ideas?
Social justice would be fun. Each basic class would -1 to a random work stat. Bachelor degree would give the work stats back and give the keyboard warrior perk. +1 like to every post you make and all down votes are doubled. Both mockable and intimidating.
Underwater basket weaving could also be fun. Each class focuses on either crafting, swimming or aquatic weapons. (Like the plastic trident). Completion would let you craft a new item for 10 energy at the docks or marina. The woven basket.
Doctorates that required high intelligence and are simple extension of existing degrees could also be fun.
Completing 4 doctorate degrees unlocking an 11th merit slot would make college seem much more significant but yeah the cost would have to be obscene. Multiple doctorates andan achievement related to each associate's degree being required might do?
Advanced learning. An set of AI training courses. They'd give small buffs to a bit of everything, one should increase education speed, another to boost all weapons of a specific type that you have zero xp in upto 1%, another to increase you're acc with all mechanical weapons, another to increase stealth with pick pocketing someone on their cellphone, another to increase programming speed, and the final either reset your bank investment if it's available for the one week investment or spend your energy at the gym, on the first of the month for both. AI for afk growth
Each Weapon Type would have a class that gives +1% quality to a weapon from that category bought from a non user store. (So 10% quality becomes 10.1% quality)
Same with armor
The there'd be two sub final classes general weapon appraisal foe an additional 1% to all purchased weapons, and a general armor class granting +1% to all armor.
The final class would give 2% to all purchased gear.
So full degree grants 4% boost to the quality of purchased gear.
These perks could be set to have greater effects on lower tier gear for balance.
Another class I'd love to see but never use would be for any weapon you've mastered getting a 1% boost in stores as well.
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Advanced learning. An set of AI training courses. They'd give small buffs to a bit of everything, one should increase education speed, another to boost all weapons of a specific type that you have zero xp in upto 1%, another to increase you're acc with all mechanical weapons, another to increase stealth with pick pocketing someone on their cellphone, another to increase programming speed, and the final either reset your bank investment if it's available for the one week investment or spend your energy at the gym, on the first of the month for both. AI for afk growth
Each Weapon Type would have a class that gives +1% quality to a weapon from that category bought from a non user store. (So 10% quality becomes 10.1% quality)
Same with armor
The there'd be two sub final classes general weapon appraisal foe an additional 1% to all purchased weapons, and a general armor class granting +1% to all armor.
The final class would give 2% to all purchased gear.
So full degree grants 4% boost to the quality of purchased gear.
These perks could be set to have greater effects on lower tier gear for balance.
Another class I'd love to see but never use would be for any weapon you've mastered getting a 1% boost in stores as well.
Pistol Mastery: Master 10 different pistols. Have this as a merit for each weapon class.
As a guild function you would unlock 4 manufacturing machines for metals, wood, plastic, and cloth. Using these you would breakdown weapons and armor into their matching components with the quality of the original items still attached. 5 identical components is steel ingot quality 20 could be refined into steel ingot 21 this would cost 1 coal or 100 flowers,plushies, or paper products.
To create items from the components the relevant faction machine must be unlocked. The ingots used must all be of the same quality, the quality of the item created can be at best the same as the ingots used. Quality of the crafted can be boosted by college classes, decreasing the çhance of items being made on the lower end of quality and ones for increasing the quality of all items made by type. The degree would improve the quality of all items made.
This will increase the activities within factions and their value, add a new college degree and turn items from bits and bobs into functional ones.