[background color=var(--bbc-body-bg-color)]Ched has responded and I added it to this post (scroll down). We now need to further discuss ideas for this subject that would be more ideal to add.
Here's a thread in GD for us to discuss the situation some more.
Everything listed here are just ideas to get the ball rolling and more ideas flowing. These are not specifically what is wanted. The main point is that we need more things to do with our partner that actually makes people work together.
I'd like for there to be more teamwork options for spouses because just having someone to help pay rent is pretty dull.
Maybe something you can do 2-3 times a day to give your spouse a small buff? (This would also have a CD time)
The options could be: •X% decreased loss of happiness while training. •lower booster CD time by 30min. •Increase battle stats by 2% for one hour.
I feel like there should be more than just vault sharing. I'm sure these suggestion may have come up before in another post, but it just makes sense to be able to share more with your spouse. So how about a shared inventory when you have these property upgrades?
•fill up the bar with alcohol. •Put points in the yacht. •Put medical supplies in the medical facility. •Hold weapons/armor/temps in the shooting range.
Attacking with a spouse should have benefits also! So how about some benefits for teamwork!
• adds +1 respect. (Only activates for the couple that gets the last hit. ) • increased distraction.
These also open up a whole bunch of ideas for new honors that would make having a spouse more useful than just having commitment.
If anyone has ideas or further suggestions, throw them in the comments!
Sure I'm open to ideas! Anything we do add would need to have very clear logic / purpose, the specific suggestions mentioned feel pretty random / arbitrary to me. Increasing respect gains, or distraction bonuses, or stat gains - none of this really makes sense to me.
The suggestion title mentions "Interaction" which sounds great, but there were no real suggestions I saw related to this other than one-way buffs? There's already a couple of honor bars that require spouse interactions, I don't think we need to add in more there unless there's some great ideas.
So like the others that have rated this up, I agree that there's perhaps potential there for something, but as far as I'm aware no one has suggested any actual specific feature.
So TLDR; We can't just throw random stuff in without any real reason or logic. We'd need really clear / meaningful reasoning that makes sense.
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So, my original suggestion thread got the required amount of R+ and Ched basically said he likes the idea but we would need to bring in more ideal concepts that could be added to the game.
Let's discuss this!
What do you guys think could be added to torn in order to make the marriage system more useful and fun?