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Triarius22 [2763264] Level 100 Wolverines Gone Wild WGW Wolverine

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Arson: Early Pictoral Guide · · 264 likes

 ARSON


 

Arson in Torn City is a complex vandalism crime that requires meeting specific job conditions and finding the "Goldilocks" balance for burning, not too much fuel, which wastes resources and risks detection or personal harm, and not too little, which fails to complete the job promptly. This incomplete early guide is for starting players tackling arson crimes, focusing on key mechanics and tips.

 

1. Windproof Lighter

The Windproof Lighter, as in crimes 1.0, remains the enhancer for arson crimes.

 

2. Progress 

To do the crime, at least the basic ones, you inquire about the job, breach security, place fuel, add items if needed, ignite the fire, control the fire if needed -  (stoking it to continue it if it dies down or putting it out depending on the conditions) and then collect if you are successful. 

 

 Arson sucks that nerve right out of you like oxygen in a fire.   Depending on the conditions, you may not need to plant evidence or stoke the fire.  I still need to add dampen to this which is also optional depending on the conditions.  

 

The red Progress Bar shows the fire’s progress. After you add fuel or accelerants and then light the fire, the bar fills to indicate how close you are to burning the building to the ground.

 

 

 

3. Burn Conditions

Each arson job has specific conditions, such as burning a target to 100%. For example, one job required a full burn (indicated by an "X symbol"), but I ran out of nerve and failed. Pay close attention to these conditions before starting, and ensure you have enough nerve, fuel, etc to complete the task.

 

 

Failed, not a complete burn.  It seems that regardless of how much fuel you use, fires that need to burn to 100% fail in the 97 to 99% phase and require active intervention such as stoking with a lighter.  

 

 

Passed, complete burn not needed.  4 gas and 1-2 more to stoke it.

 

Arsons with the complete burn requirement quite often stall just before meeting that requirement and require stoking.  I initially used 5 gas on this one, the fires are clearly big, but it still stalled out.  You can stoke with just your lighter.

 

 

This one had three active conditions.  I used a methane tank and an oxygen tank (overkill?) to leave no evidence and dampened the fire 5-6 times with a blanket.  I need to both leave no evidence and also control the fire and burn more than 25% but less than 50%.  

 

 

 

   

 

4. Fuel Management

Start with 2 cans of gasoline per fire symbol as a baseline, then monitor the Vendetta Bar and add more fuel as needed to stoke the fire. Be cautious with rigid advice like "always use X cans," as each job’s conditions and scenarios vary.  Two can per fire symbol is a starting point but a yurt or fishing shack may only need one.  Read the text and use common sense, some targets, like a candle shop, may ignite quickly and need less fuel.

 

A number of players are using less fuel than I do and a number are getting burned when stoking.  For a lot of the crimes, you don't need to burn the building to the ground so perhaps less is more.   As for stoking, I have stoked quite a few fires but I only stoke them when they stall or have not grown very large and appear not to be growing; if you throw more gas on a huge blaze, you are taking a big risk.    

5. Nerve and Item Costs

Arson consumes significant nerve, making it an expensive crime. Don’t start a job unless you have enough nerve to finish. Additionally, arson requires various items, some of which are costly. You may need to plant specific items as evidence (e.g., a Kabuki Mask or Mayan Statue) to meet job conditions. Be aware that you might lose items while controlling the fire, so stock up accordingly.

 

 

 

 

6. Meeting Job Conditions

Every arson job has unique conditions that are critical to success. Failing to meet them results in job failure. For example, in one job, I used gasoline instead of a stealthier fuel like propane, causing the insurance claim to be denied due to obvious arson evidence. This job had three conditions, which can be overwhelming at lower skill levels when you don't know what your doing. Stick to simpler jobs with one or two conditions until you’re more experienced and/or we collectively figure out the mechanics of this new crime better.

 

Real-Life Anecdote: In my neighborhood, a house burned down after a couple’s messy divorce. The husband’s parents owned the property, and the fire was ruled arson, so insurance denied the claim. However, since no one could prove whether the ex-wife or the parents started it, the insurance company lost in court. In Torn, choosing the wrong fuel (like gasoline instead of propane) can similarly tip off investigators, failing the job.

 

 

A hard one

Much easier

 

7. First Responders Warning

A flashing siren symbol with five smaller dashes indicates that first responders are on their way. The dashes show how much time remain, the more dark dashes the less time you have left. When you see three or more dashes, the fire should already be sufficiently stoked to meet the job’s conditions soon. Finish quickly to avoid getting caught. In the image below, time is about to run out.

 

 

Hurry!

Fire is being put out.

 

8. Arson Tools

Much like the Disposal crime, Arson requires specific tools, each serving a distinct purpose which we are still figuring out. Unlike simple “mash the button” crimes, arson demands strategic item use. Below is a breakdown of common tools and my best guess at their use:

Fuel

  • Gasoline: Common, ideal for low-level arsons. Affordable.  Unlocked at start.

  • Diesel: Produces more smoke, slower burn, potentially useful for specific conditions. 

  • Kerosene: Versatile fuel, often used for controlled burns.

  • Magnesium Shavings: High-intensity, burns hot and fast for tough, smaller jobs.

Accelerants

  • Thermite: Extremely hot, for jobs requiring intense burns.

  • Potassium Nitrate: Boosts fire intensity.

  • Methane: Stealthier, may help avoid insurance fraud detection.

  • Hydrogen and Oxygen Tanks: Rapid combustion.  Unlocked with: You used 2 nerve successfully collecting the reward for the Dental Surgery (A Bitter Taste) Arson job gaining $76,000 (unique) This one also unlocked the usage of oxygen tanks.

Dampeners

  • Fire Extinguisher: Controls fire spread to avoid over-burning.

  • Sand: Slows or contains fires.

  • Blanket: Smothers flames, cuts off natural oxygen, to meet specific conditions.

 

Here is a better version by Oceane

 

 

 

9)Three New Merits

 

  • Destroy the largest size ofbuilding in under 30 seconds
  • Achieve a skill levelof 100 in Arson
  • Use all fifteen ignitors, accelerants,and dampeners in Arson

 

 

9 3/4) Uniques

 

You used 2 nerve successfully collecting the reward for the Dental Surgery (A Bitter Taste) Arson job gaining $76,000 (unique) This one unlocked the usage of oxygen tanks.

 

You used 5 nerve successfully stoking a Barn (The Bolted Horse).  You unlocked the ability to use Potassium Nitrate in Arson.  You used 2 nerve successfully collecting the reward for the Barn (The Bolted Horse) Arson job gaining $100,000 (unique)

 

You used 2 nerve successfully collecting the reward for the Gas Station (Blown to High Heaven) Arson job gaining $74,000 (unique)

 You unlocked the ability to use Diesel in Arson

 

You used 2 nerve successfully collecting the reward for the Restroom (Shit Happens) Arson job gaining $9,200 (unique)

You unlocked the ability to use Methane Tank in Arson

 

You used 2 nerve successfully collecting the reward for the Recording Studio (Roast Beef) Arson job gaining $150,000 (unique)

You unlocked the ability to use Molotov Cocktail in Arson

 

Aircraft Hanger-plane and simple Unique-requirements-- cover up, accidental cause, total destruction...Used 5 potassium nitrate and 3 oxygen tanks, probably massive overkill but got $150,000 and kerosene unlocked

 

i did it with just 3 Potassium nitrates: details on page 6 of this thread.  You used 2 nerve successfully collecting the reward for the Aircraft Hangar (Plane and Simple) Arson job gaining $180,000 (unique)

 

 

Other Uniques

 

You used 2 nerve successfully collecting the reward for the Bordello (Hell Fire) Arson job gaining $190,000 (unique)

 

You used 2 nerve successfully collecting the reward for the Shack (Cut to the Chase) Arson job gaining $99,000 (unique)

 

other stuff to come

 

10) Misc notes

 

  • There is talk about using arson to self-hospitalize.  
  • Several players have reported using just one can of gas and not stoking for arsons that do not require a full burn - low risk and low cost. This seems to be true but reports (thread below) show higher pay for a higher burn.  
  • "There are no more jobs remaining for you today.  Some jobs are hidden until you increase your Arson skill"
  • You can use just the lighter to stoke the fire when progress stalls.  This is especially effective for those full burn arsons that seem to always stall at 97 to 99% complete.
  •  Inquiring on a job counts as a successful vandalism crime in your criminal record, even though it uses zero nerve, which means this is "free" progress to several vandalism merits. It doesn't count as a success, though, and gives no skill increase.
  • Followed the Best Available Data (BAD) and got burned anyway?  Common, RNG is part of most crimes.  
  • It seems like if you complete the crimes and meet all the conditions, you will be paid 100% of the time.  The only ones that I've found that are tricky are the insurance ones as the xxxxx condition was not met.  

[H] TRADERS @ 7* Clothing: 75% mug off + 25% Dex · · 12 likes

Torn City Job Offer: Secret Pockets

 

[image: i.ibb.co]

 

Are you a seasoned Trader with strong work stats seeking long-term perks to safeguard your assets? Join Secret Pockets and enjoy 75% mug protection, the ultimate shield against muggers equipped with even the best Legendary Plunder weapons, which cap at a 49% bonus. This perk ensures your hard-earned cash stays safe. Plus, we’re throwing in a 25% Dexterity boost to keep you sharp.

 

As a high-volume trader, you know the risks. Self-hospitalizing is essential, but sometimes a lowlife slips through. That’s where we come in. We protect three-quarters of your stealable assets, 24-7, no strings attached, no loose threads. You work for us, we work for you: no taxes, no fees and you will look sharp too. Just stay active and keep rehab as needed.  We currently have one and only one opening for the right person.

 

 


 

Premium Training Services


Secret Pockets also offers premium training in any stat you choose for just 700k per train, paid upfront. No minimum stat requirements to join us.   Tell us your focus work stat, and we’ll handle the rest.  As our guest, you will also enjoy 75% mug protection, 25% dex bonus and job points that can be tuned into additional gains in the endurance work stat.  Note: Our training schedule is currently fully booked for the next 15 days.

Daily Arson · · 238 likes

 

 

Hey everyone. This thread is a tool to help track the best daily arsons. My goal is to focus on the best opportunities out there, each day, with a focus especially on those paying over $10,000 gross per nerve before costs. The game spawns the same arsons for those of us at level 100 in Arson every day.  I may miss some, or make mistakes, or get differnet results than you, so your feedback is important. Theoretical predictions are fine, but nothing gets featured here unless it has been tested in the crucible of fire with actual results. YMMV. Please note these suggestions are too hot for new players with low crime skills.

 

 

Sept 22

 

🔥 Today's Arson Targets (Sorted by Net Wage per Nerve)

1. Factory (The Fried Piper)

  • Results: 27% burn, Ignite with Lighter

  • Process: Breach (3), Place Hydrogen x1 (5), Ignite (5), Collect (2)

  • Total Nerve: 15

  • Gross Payout: $320,000 | Supply Cost: $23,000 (1x Hydrogen Tank)

  • Net Profit: $297,000

  • Arson Wages: $21,333 Gross/Nerve -> $19,800 Net/Nerve

2. Law Firm (The Smoking Gun)

  • Results: 100% burn, Ignite with Lighter

  • Process: Breach (3), Place Kerosene x5 (25), Ignite (5), Collect (2)

  • Total Nerve: 35

  • Gross Payout: $450,000 | Supply Cost: $69,265 (5x Kerosene @ $13,853)

  • Net Profit: $380,735

  • Arson Wages: $12,857 Gross/Nerve -> $10,878 Net/Nerve (Note: Your logs show 5x Kerosene placed here instead of your historical 4x baseline. The extra placement bumped the nerve cost slightly, but you still nailed the perfect 100% burn!)

3. Detective Agency (A Black Mark)

  • Results: 50% burn, Ignite with Flamethrower

  • Process: Breach (3), Place Gas x1 (5), Ignite (5), Stoke (5), Collect (2)

  • Total Nerve: 20

  • Gross Payout: $210,000 | Supply Cost: $95 (1x Gasoline @ $95)

  • Net Profit: $209,905

  • Arson Wages: $10,500 Gross/Nerve -> $10,495 Net/Nerve

4. Manor House (Ash or Credit?)

  • Results: 60% burn, Ignite with Flamethrower

  • Process: Breach (3), Place Hydrogen x1 (5), Ignite (5), Stoke with Hydrogen x1 (5), Collect (2)

  • Total Nerve: 20

  • Gross Payout: $220,000 | Supply Cost: $46,000 (2x Hydrogen Tank @ $23,000)

  • Net Profit: $174,000

  • Arson Wages: $11,000 Gross/Nerve -> $8,700 Net/Nerve

5. Car Showroom (Bright Spark)

  • Results: 54% burn, Ignite with Lighter

  • Process: Breach (3), Place Hydrogen x2 (10), Ignite (5), Collect (2)

  • Total Nerve: 20

  • Gross Payout: $170,000 | Supply Cost: $46,000 (2x Hydrogen Tank @ $23,000)

  • Net Profit: $124,000

  • Arson Wages: $8,500 Gross/Nerve -> $6,200 Net/Nerve

6. Townhouse (Daddy's Girl)

  • Results: 46% burn, Ignite with Lighter

  • Process: Breach (3), Place Kerosene x1 (5), Ignite (5), Stoke without items (5), Stoke with Methane x1 (5), Collect (2)

  • Total Nerve: 25

  • Gross Payout: $140,000 | Supply Cost: $31,352 (1x Kerosene @ $13,853, 1x Methane Tank @ $17,499)

  • Net Profit: $108,648

  • Arson Wages: $5,600 Gross/Nerve -> $4,346 Net/Nerve

 

 

9* Clothing Store · · 6 likes

Hiring for Secret Pockets, a 9* Clothing Store  

Ideal for: traders, flyers, and dex builds

 

 

Perks:

  • 75% Mug Protection
  • 25% Dexterity Boost
  • Job Points for Endurance + Extra Goodies

 

Details:

  • Perks are great but pay is low, and trains are limited (all sold for now).
  • Ideal for active traders, flyers, and dex builds.

 

Who I’m Looking For:

  • Active players with solid work stats.
  • Drugs are fine but rehab; stay at -10 or below
  • Not looking to train up newbies right now, bring some experience (2000 INT bare minimum).
  •  

If this sounds like you, hit me up! Otherwise, keep scrolling and good luck!

 

Looking for Work? Post your Stats here · · 4 likes

Those are your COMBAT stats, mate, not your work stats.  

Recent archived posts

Daily Arson ·

+1

Trick or Treat Etiquette? · · 5 likes

People who others have grudges against, such as those who signed up for elimination but made no hits, are much more likely to be hospitalized.    Players who bullied others but didn't grow faster than those they bullied, vault thiefs, etc tend to be hospitalized.  

Daily Arson · · 1 like

bump

Thoughts about Tourism Day ·

02:20:15 - 28/09/26 You bought 56x Xanax at $720,305 each for a total of $40,337,080 from Japan

Thoughts about Tourism Day ·

Heading back from Japan with 46 Xanax and the rest whale meat.  Someone mugged me 3 minutes b4 the Xanax dropped for 1.2 m (clothing shop 75% mug protection), I got a revive just in time for a Xanax.  After the Xanax were gone I mugged a few offliners and got 2 - 3 m which more than covered my loss.

Daily Arson · · 2 likes

bump

Flight cancelations · · 2 likes

I actually like the fact that actions in Torn have consequences.  

Daily Arson · · 2 likes

hsrth sghhv srth

arsons failing at 99%? · · 1 like

Going from player level 99 from 98 is much easier than 99 to 100.  Arsons are like that too going from 99 to 100.  If you turn your back on a complete burn arson, it will stall at 99% much of the time

 

 

Daily Arson ·

bump

Company for Swinging Up Perks ·

A month ago you were pretty harsh on my choice to run Secret Pockets as a 10-star clothing store, so it is definitely amusing to see you considering one now. EOD is top tier, and stacking an extra 20% armor bonus on top of all that base mitigation is incredibly strong. I do not have your budget, so I am working on a Vanguard set instead, but even with that, I am generating stalemates against people with twice my battle stats. Dexterity temps dont touch me, so my main stat is protected and my melee, only used for defence, is just a nice cattle prod which is annoying as #$%^@%^@^$. Clothing stores offer good combat utility, even if their true potential shines for traders. I know you prefer different methods for making and stashing your cash, and I am just a "noob", but the synergy between heavy armor and the CS perks is damn good.  Maybe not great, but damn good.   Great if you are a 24/7 trader.  

Daily Arson ·

fvsadt thyw teryqg

Daily Arson · · 2 likes

bump

Daily Arson ·

bump

Daily Arson ·

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Daily Arson · · 1 like

sloppy bump

Daily Arson ·

bump

help with understanding weapon bonuses ·

Im sure there are guides on this.  But also keep in mind that advice is level and wallet and stage in the game dependant.  For examples, guns are better later in the game when weapon mods and special ammo is more common.  Those two things do not have an equavalent for melee weapons so a good melee might be a better deal for your stage in the game.    

 

DBK is great for melee.  

 

Another way to address this, and to see what works for you, is to be active and join a good active faction and just borrow "toys" from their armory for free.  

 

 

Daily Arson · · 3 likes

Probably wont be a post tonight, elims are extra spicy.   

What happens if you just go all in on Dex? ·

All dex also means you can't hit or do damage.  Im dexterity heavy, but have some str and speed and defense too.  If i manage to hit and damage an attacker, there is an 82% chance that they will loose their next turn.  So those stats matter.  Some defense, some armor and a job perk make it harder to one shot me if all else fails.