Overall I am enjoying the new OCs very much, even if sometimes frustrated because I don't know exact boosters for each role. I do have some observations and suggestions. Maybe someone listed them before, but this thread is too long to read all. :)
1. There is no Torn icon for OC
It would be great to have symbol that is always present (like e.g. for bank) and when hovering we get the info if we are in OC, and if yes, how much time is left for completion.
2. OC lvl display could be clearer
The little bar under number is not necessary and is confusing a lot of people into thinking that it shows OC progression.
The coloring and emphasis on first number is great, but it would also help to add "Lv." before to make clear that this is a level.
Current presentation creates unnecessary confusion especially for the newer players that are beginning to engage the system.
e.g. "Lv. 3/10"
3. Filtering OCs
It would be awesome to add filters that help sort OCs by level, progression/duration time, payment status.
4. Notifications about OC progress/end
I think that is great that we get an event for initiation, but could the completion event be added too?
5. Linking OCs
It's a great idea to have a link to OC, but it only takes the person to OC and blinks few times and the person might miss that and get confused about OC they need to join.
Could there be some sort of solution that when link is used, like: >> the OC either opens in separate window >> OC could be the only object user can click on that pa (like when in fight for e.g.) >> Other OCs would become grayed out.
Even better would be if we could link a specific role, but I understand that is too much.
6. Too limited options for OC management
With everything being new and dependent on so many ppl understanding what to do/where to go, management of OCs can be like herding cats. It would be great to give managers some more tools, like: >> If member joined an OC, being able to see CPRs for each role in that particular OC. >> Switching joined members to different position within the same OC (especially because ordering of same roles is not visible; see point 7).
7. Numbering roles in OC
Since the order and functionality of roles is not accidental, and roles shift around as new members join/leave, it is impossible to track who joined which spot without script.
Slots are very slow to play as there is an animation of spinning options. That makes playing them very long, which is especially bad if you have a busy day. Also I like when the disappointment is handed to me quickly.
Instant mode would mean that as soon as you select your bet, you will immediately see the result (3 images you got). It would optional be like the sound mode so that each player can decide how they prefer to play.