I've been playing for a short time, and I was wondering if there was some sort of soft cap on the growth of combat stats.
If this were not the case, we would be in a system where, assuming two players who make an optimized and identical growth path, if player 1 had started a month before player 2, p1 would simply be unreachable and unbeatable forever from p2. Or at least that's what I seem to have understood from what shines through the combat system.
In general, can you tell me if in some way or time, a player who starts today could have a comparison on par with a player who started 10 years ago.
If this were not the case, on the one hand I understand that it is a system that attracts a lot of users because it creates a feeling of untouchable superiority, but on the other side of the coin, it would be a system that I think is unfair
I'm just a newbie, has to be said. I did almost only search for money in the junkyard by now, sold almost all I found, especially material for arson, and made around 400/450k a day using around 150 nerve. Today I tried card skimming, I bought 50 skimmers at 2k each and 50 cameras, and at the end of the day I made less than 15k. My question is, is there something more profitable than junkyard? Like, how do I make skimming profitable since it seems that the skimmer itself costs far more than it makes you gain from selling the data? I'm missing out something for sure.
It's stated that your NNB is directly proportional to your crime exp and we don't have much more info. Still I would like to have an idea of where am I on the path to 60 Nerve. So I ask you, do you remember, like, how many crimes did you leveled to 100 before having 60 NNB?
Looking for spouse to share the PI I'm renting or any other we'll find. Long term marriage for merits is welcome. A nice not childish woman is a bonus (basic requirement) as long as an active player. Trickster and mean women will end in my targets
Looking for spouse to share the PI I'm renting or any other we'll find. Long term marriage for merits is welcome. A nice not childish woman is a bonus (basic requirement) as long as an active player. Trickster and mean women will end in my targets
If I wanted to train a stat to a value for which I can find theoretically any position in any company for that stat, what that value should be? Like 50K? 100k? More? Thank you
I looked at crime exp building guides and they all say past 30 NNB you should do Arson. They talk about warehouse arson but I don't see it in the list, also it seems to me that there is quite much failure involved. Also I can't find an Arson guide in the crimes 2.0 guides list. Can anyone help?
Actually I'd just like to know when someone goes online and offline. How can you make such a script without an API giving you data about a given player?
Hey. This could be just a matter of game design and balance, but don't you think it's too unrealistic that you can't check anything in game while abroad with a laptop? I think you can just code viruses. I understand not being able to navigate the internet while flying, but whyle abroad? To me is just exagerated. You should be able to interact with anything a PC would let you interact with, like the market. Maybe you buy products but they re not in your inventory until you're back home. You can check full faction and job information. Even deposit money on your faction account, but by game design this would be bad maybe because it's a vault, not a bank account. Besides I think we could just be able to have a regular bank account to deposit and withdraw money with a monthly fee like irl.
What do you think? Am I missing some game design elements that justify all that?
I'm wondering, what would be the benefit for a faction in having other factions that are friendly/allied to it. Maybe trading/sharing resources, assist in attacks during wars, can you do? Never did a war, i don't know. Other?
Do you have friendly factions? How do you overall handle your diplomacy?
Thing is I play mainly from mobile app, and that allows me to bulk select items but not to unselect some of the bulk selected. So I have to manually tap on the quantity box and delete it for each item I want to keep
I can't find an option to lock an inventory item to protect it from bulk selling at the market. Is there something alike? If not, do you think it should be?
Hello. The question speaks for itself: apart from junkyard, all other locations spawn just irrelevant money and items. The only one other than the junkyard is maybe the beach, because it occasionaly spawns sand. But I don't get why the cemetery kei is worth 3m at the market for near nothing as a drop for searching it, and why the fountain unlocks at crime lv 75 while it drops only little money or cheap items.