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cyber_warlord [585403] Level 90 Abroad

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(210R+)Travel update ideas, brain storm. · · 218 likes

-Brain storming ideas for travel updates.-

Developers don't hate me, I only wanted to start ideas circulating an see what people think. Get the gears moving on something original.

If it gets 250R+ I'll retype it. Maybe add some pictures.

-My hope is too add challenge, depth, cross performance, and a system too grow on for future updates.
Think of the movie "Lord of War" and the struggle of gun running and international criminals.

(shout out too those that read it all and helped with some edits and suggestions.

-Quick Overview-

-Hope I see a little more travel location love and updates in the near future. With the idea of making travel more about the business aspect of a criminal tycoon, improving working stats and making cash, specific company related perks, and maybe weekly events spreading out the current game features (gambling, fighting, crime, bounty hunting, racing and maybe a few new ones) for fun, minor prizes or bragging rights.

I'm ready to have a Hawaii update where I can travel in full diving gear with harpoon and spear equipped (allowing me to spend E and train a working stat while diving.)
With the new equipment loadouts it could offer a new dynamic for traveling where you may not always have your best gear and weapons equipped.

Some weapons are easily gotten through customs depending on the destination and travel method.

New missions and special travel destination, either for random events or calender events. I thought hunting day was a great example. Bonuses, prizes, organized crimes an more.

------------------------------------------------------------------------------------------------------------------------------------------------------------

[background color=var(--bbc-body-bg-color)]General suggestions.[/background]



[background color=var(--bbc-body-bg-color)]-All new graphic update, matching the new torn style, artwork and backgrounds. Really appreciate good graphics that stay on point with the games art style but suit the location. Especially love the level up art. [/background]

[background color=var(--bbc-body-bg-color)]-New alternative travel such as by car to Mexico or Canada. Shipping boats and containers with large carry capacity and long travel times. (could be a perk for company owners or job specific/maybe the Yacht will be the PI airplane equivalent.[/background]
[background color=var(--bbc-body-bg-color)]
[/background]

[background color=var(--bbc-body-bg-color)]-As a long time player I can confidently say getting the best basic stuff is so easy the markets are just flooded. Even the mission system allows you the best basic combat gear.
[background color=var(--bbc-body-bg-color)]With no way too loose, damage, any risk or challenge really involved buying or constantly using the same weapon set for 5 years. Solutions????[/background]
[/background]
[background color=var(--bbc-body-bg-color)]
**-Add weapon class1-5 and travel laws.

-Equip suitcases same as clothing with new features.
Giving you inventory options while traveling. Allows you too add items like medical supplies or lawyer business cards. Hide weapons or contraband.
[/background]

[background color=var(--bbc-body-bg-color)]- Import, export laws/rules (that can be broken). [/background]
[background color=var(--bbc-body-bg-color)]Of course no weapons would ever be lost just confiscated or causes you too get arrested. Maybe a faction perk lets you get it back for free otherwise you need too bribe an officer.
[background color=var(--bbc-body-bg-color)] confiscation and deportation rules when traveling.[/background]
[/background]

[background color=var(--bbc-body-bg-color)]-Armor will be under the same laws. Cant be taking tactical armor into the UK with full auto machine guns. Add new items Like Kevlar suit similar too a spy outfit for when you cant go around in full tactical gear. Gives nice coverage but only good for melee or low caliber. Most likely all they have depending on the travel destination.[/background]

[background color=var(--bbc-body-bg-color)]**-Foreign bounty hunters- Hospitalize someone and send them out of Torn city. Getting online and finding out your on the way too china in a shipping container after loosing a fight. [/background]

[background color=var(--bbc-body-bg-color)]-Perhaps a safehouse in one foreign locatio interchangeable. Job/Faction perk. Could hold basic meds and allow access too better equipment when you need a place for hiding from bounties or war or set up for events. Maybe it has access too a independent armory for the faction. Just a side though for now.[/background]

[background color=var(--bbc-body-bg-color)]**-S class races for the wealthy ready for new challenge(Racing speed boats or stunt planes), new skills for boating or flying.
-Weekly cash prize events for racing with extra exp and car points. Rally cars or Formula 1. All foreign locations.

https://www.torn.com/forums.php?p=threads&f=4&t=16221354&b=0&a=0

(suggestion thread for S class races above)

[/background]

[background color=var(--bbc-body-bg-color)]-Adding high level faction crimes that require a pilot perhaps? Not needing to hire one for your airstrip.

**-New Organized crimes that must be started in other countries.
(This was part of new mission contract idea. From the mission screen you couldn see a weekly mission selected by the faction leader. War targets, donations, chains , etc. Simple weekly group task.
And a new npc black market dealer or international criminal contact in.)[/background]

[background color=var(--bbc-body-bg-color)]**-"TORN CITY CARDS" Japan vending machines. Similar too the casino. But its a small machine like the ones that give stickers, the game will open it up and reveal 1 full artwork playing card. And or a Pa****o casino.
+These will be traded through your collectors album purchased from point shop[/background]
[background color=var(--bbc-body-bg-color)]+Add npc and staff members or other memorable moments and locations.
+love the level up art work. Love seeing those as cards.[/background]

[background color=var(--bbc-body-bg-color)]-Specialized regional items, currently you can purchase oriental style blades and alcohol, candy I think from japan or china, add a little of this too the other regions with new Weapons. Candy(Food), alcohol, melee items. Ammo crates at better prices specific too the regions weapon of choice.
(ex: Chinese main assault rifle uses 5.56 ammo I think, so a ammo crate of 100 rounds at 70% cost as an example)

[/background]

-Perception and artifacts. Finding artifacts/items randomly when traveling like the old system of finding items. You will get a notification and receive the item upon returning. Education perks for history allow you too find artifacts specific too region when traveling.

-Dirty bomb a travel location, locking it out for a time unless you have job perk (×) or hazmat. Everyone there gets hit and deported back too torn.


[background color=var(--bbc-body-bg-color)]-chat suggestions I thought fit in well-[/background]

https://www.torn.com/forums.php#/p=threads&f=4&t=16100312&b=0&a=0
(Link for my use)

[background color=var(--bbc-body-bg-color)]RAMEN BOWLS!!!!! Regional item.
[/background]


[background color=var(--bbc-body-bg-color)]**Rare bad weather and canceled flights too locations.[/background]


[background color=var(--bbc-body-bg-color)]Travel skill/statistic has effect- traveling too a place so many times is bound too improve relations and knowledge of the area. Either in battle, reputation or trade experience.[/background]

____________more details (underconstruction)_ ______________________


From here down the basics have been covered above. I'll try for further detail on each suggestion and balance from this point on.

-1- PART ONE
Limit travel options for players, such as -Weapon travel limits, what you can and cannot bring too each country, (foreign country's have laws we need too break), Drug importing, weapon smuggling, these are all illegal and have no risk when traveling allowing the market to flood. Not all weapons are illegal but should be based on a firearm class.
Reference material -(http://bythewaythecrowflies.blogspot.com/2013/11/weapon-classes-and-nfa-explained.html)

Company perks designed for traveling, allowing for weapon runners or drug runners too operate legally without consequence and/or improved travel capacity, mode of travel, and prices depending on destination and items.

-1.1-
Equip suitcases same as clothing with new features.
Giving you inventory options while traveling. Allows you too add items like medical supplies or lawyer business cards.

A few examples for special effects..

-Set amount mug protection (5-10m) Only while traveling.

-smugglers case- for illegal activity or smuggling into torn.(If ever added)

-assassins case-allows a hidden secondary weapon

-shipping crate-travel with large items (cars)


-2--PART TWO-
This is more of the same just reorganized by location.
Currently under construction (adding further suggestions and examples based on location)

-Mexico-

What about a game of RR in Mexico with no meds or lobby. PvP invites only like the old days. You will need the revolver equipped too challenge a player.
Ability too drive too Mexico with extra item capacity.

-Canada-
Canada has snow and cheep drugs sooo.....
Skiing or snowboarding for working Stats-Exchange Energy or nerve and some money, instead of doing criminal stuff with nerve you could train Endurance. Will require the right equipment loadout so doing it leaves you vulnerable.
or/and
Driving too Canada, same as Mexico. Extra items for longer run.

Mountain resort in Canada?-expensive but restores happy.

Maybe a job perk that lowers foreign drugs in certain countries. Criminal connections?

-Cayman islands-
-Bank works fine for now.


-Hawaii-
Diving- Requires specific loadout.- Allows players too trade money, Energy, or nerve for Manual labor working stat- maybe some risk could be added with a chance shark bite.

Switzerland-
Rehab-(Odd idea-Allow players to volunteer at the rehab increasing there revival skill for less E use.)

-Africa-
It has hunting. (Useful skill idea-Have hunting skill add too your critical chance and/or stealth skill base numbers/odds)

-China-
A Favorite idea of mine.
A weekly ceremonial bracket style tournament for PVP each weekend. Maybe based on rank so 20ish brackets.
This requires a player too sign up ahead of time and buy in. Then they must arrive when the tournament starts or receive a forfeit. Single elimination, 4 fights each weekend. 1st,2nd,3rd mini prizes. No energy fights.
Only specific melee weapon types and armor each week. or bare knuckle.

+Rewards are items like Business class tickets, big cash prize and maybe more but defeated players get hospatalized...in CHINA!!!
Also for merits, money and bragging rights Winning a tournament could also unlock A special "fight club" gym for the winner all week. "Hint hint"

+maybe: add a bookie bet for registered players in each weeks Tournament.

-Japan-

Collectables and vending machines for candy and soda. Gambling for items in a Japanese style casino game.(https://www.youtube.com/watch?v=-tBy2jemw4s)

I love the idea of TORN CITY CARDS with full artwork.
(Side note)-I may have a prize if anyone can design a Full Artwork torn city theme playing card. Let me know.

-UK-
-Explore the city/museum: Adds Intelligence stat for either N or E and a bit of money. Similar too Canada and Hawaii.
UK has extreme gun control laws. This could come into play as limiters too travel.


-Argentina-
Special bounty hunting services- Hospitalize a player and send them too a random country.
Or set specific bounty requirements such as arresting them, hospitalizing, traveling, not traveling, online, offline, etc.

-Dubai-

S class races. Super expensive money racing. Boat races, Drag car races, Pilot Races. Formula 1
Unlocked by winning a A rank official Race in torn and having 5-10 driving skill.
Now you have Piloting and Sailing skill for future use. Specific roles in future faction missions needing High level pilot.



End?

Thats all for now. If you have any questions or comments I answer back through forums and I don't mind direct messages. I'll add more soon maybe.




-Dudley- [1418601]
Some solid ideas, one thing I remember mentioning on a travel 2.0 suggestion thread back in 2015 is that I would love to see overseas maps similar to the one we have in Torn, maybe eventually evolving into being able to claim oversea territory.


Since then I’ve always loved the idea’s of :

-being able to have properties/safe houses in other countries that have their own limited storage for items.
-Crimes that are specific to the country you’re in.
-Faction OC’s require you to travel to gather intel or assassinate.
-Different ways to travel, Upgradable/customisable boats or vehicles.
-onward travel, why can’t I make multiple stops on my trip around the world?



Basically I just want to be able to have the option to spend days at a time travelling with new avenues of gameplay

the old thread if anyone cares https://www.torn.com/forums.php#/p=threads&f=2&t=15964664&b=0&a=0

New player boxes. · · 8 likes

Posted on 17:37:12 - 30/10/21 (1 day ago)
Post link copied to clipboardCopy post link

will return after Halloween. till then just hang tight.





Making parcels for new players under 30 days. Starter drugs, weapons/armor.

I need suggestions and/or donations.

Show some love and a nicer side of torn.

-Current donations from other players-(Nexus*** our star supporter so far. show him some love ya noobs)



-Delivered-
04:19:46 - 17/10/21 You sent 1x Donator Pack to Savicz - Earning that DP not asking for it.
13:30:37 - 23/10/21 You sent 1x Present to Luvelz
13:17:23 - 23/10/21 You sent 1x Present to SirRence with the message: New player Present. sorry its late.
  • You were sent 10x Bag of Tootsie Rolls from Nexus 09:28:06 22/10/21
  • You were sent 40x Ecstasy from Nexus 09:27:48 22/10/21
  • You were sent 200x Small First Aid Kit from Nexus 09:27:28 22/10/21
  • You were sent 100x HEG from Nexus 09:22:52 22/10/21
  • You were sent 100x Grenade from Nexus 09:22:37 22/10/21
  • You were sent 10x LSD from Nexus 09:22:01 22/10/21
  • You were sent 100x Vicodin from Nexus 09:21:49 22/10/21
  • You were sent 10x Box of Medical Supplies from Nexus 09:21:35 22/10/21
  • You were sent a Parcel from Nexus 09:21:24 22/10/21
  • You were sent a Parcel from Nexus 09:21:10 22/10/21
  • You were sent a Kodachi from Nexus 09:14:49 22/10/21
  • You were sent a Kodachi from Nexus 09:14:39 22/10/21
  • You were sent a Kodachi from Nexus 09:14:32 22/10/21
  • You were sent a Kodachi from Nexus 09:14:23 22/10/21
  • You were sent a Kodachi from Nexus 09:14:14 22/10/21
  • You were sent a Kodachi from Nexus 09:14:05 22/10/21
  • You were sent a Kodachi from Nexus 09:13:59 22/10/21
  • You were sent a Kodachi from Nexus

(Out Dated?)R(27/2)Weapon/armor/temp add on. · · 33 likes

Quality score and coverage were great additions but I don't think its there just yet for an mmorpg, not for weapons and armor.

More play style variations with weapons/armor.
(Really just updating old stuff first)

Adding a weapon critical damage multiplier stat for each weapon and critical hit chance multiplier.

Scores based on weapon control for crit chance.
caliber or type for crit multiplier.

Ex: Burst or single shot sniper/rifle and shotguns. Highest crit chance. Shotgun has a higher multi for the additional pellets but pellets have a low damage threshold vs armor. Arma being better overall for controlled burst. Heavy machinegun has a lower crit chance for lack of control but increased accuracy and base damage for the additional rounds fired and bullet caliber.

Adding in weapon damage variability with high rate of fire weapons.

Add new varied damage type for explosives. AOE attacks should be nearly impossible too miss but the damage multiplier could very significantly representing how close the explosion was. Bypass most damage thresholds(see below).
Heg, RPG, missile launcher. Maybe as a special effect.

Flamethrower: no reloads, simply 3 Shots with no additional clip options(maybe special mod)

Add gloved weapons over the punch option taking up the melee slot, add hand too hand exp.
Ex: brass knuckles,ninja claws

Armor coverage was a great step.
This should add another level.

Add armor damage threshold and resistance for specific damage types/Calibers.
Ex, 9mm <556. Armor reduces damage from both but if the threshold is higher then 9mm it doubles its effectiveness for that damage type.

Even at the cost of negative stat buffs. Some armor is heavy, others restrictive but full covering. Some work better on resisting burning and slashing such as Kevlar but still keep decent mobility and coverage.

Example:

Fireman's jacket/helmet/pants/boots/mask/gloves/axe weapon.
(experimental)

Bomb suit-lowers dex but best resistance allaround.

Flexible, great flexibility and light, passive bonus maybe.

Combat:all around solid, non hindering but less cover. No neck guard. No face cover. Allows 1 additional explosive temp in temp slot. Plus 1 primary and secondary clips. (Reduce the standard number of clips for each so this actually puts you where you are now.) Some Exclusion such as flamethrower.

(For laughs an seriously)Full medieval suit, best coverage and melee resistance but terrible speed and dex. Lobster gauntlets don't have fingers so no trigger weapons either. Cant imaging it stops more then a 9mm. Perfect for melee fights.


(not part of main suggestion: work in progress)

Add a medical temp slot after finishing all medical educations. Can hold boosters or morphine only.

Temp boosters should last multiple fights easily based on rounds with a long timer. Maybe even an hour max. So after example 30 rounds of action from the player it wares off either attacking or defending. Or after 30m-1h if all 30 rounds have not been used it simply burns off.

Id remove stacking similar booster though if you even can or put a limit on 2. And increase the price minimum 500k per booster and lower the cost under 1m.

irritants such as pepperspray, sand,tear gas, concussion, effect you from one fight till the next for X rounds or a moderate time limit.
example. 5m for pepperspay or 10 rounds, same for sand. Tear gas has 20 rounds and 15m, same for concussion grenades.

Smoke and flash only last during that fight. 20 rounds.

Add concussion grenades and sand too foreign market or purchasable through a job of mission points.

Buff all explosives. Remove the foreign sells of HEG.

Add effects for claymore mines as defensive Temps. Free 1st turn crit hit if your attacked online, greatly increased hit chance.

Add a high stealth for Throwing knife and ninja stars.
These are true assassins weapons afterall.

Fish temp-add effect: increased respect gain or reduces opponent happy if its a finishing hit.

mugging nerfed or money hiding OP? · · 44 likes

After reviewing the systems really not that bad. Just slow sometimes.


Guess im not the only one that see's the problem. keep the hate coming.
Why was mugging nerfed so much? or is stashing money too easy?
15 sec wait timers?(apparently the only part most read) ghost trading? Mug protection(I'm fine with no mug chains honestly, that was op), revive block? reduced experience and respect???!!! I understand some protection but it's gone to far. Don't let people complaining about loosing a little ruin the experience. I have played every version of torn and while its looking better, but it feels like some BS Facebook game. Where is the competitive warring and mugging I use to see in game now? It's just HOF factions chaining nonactive. no more pvp, just pve....reminds me or raid.

Returning to torn after years I see all the crying and scripting finally ruined one of the games best features, MUGGING!!

I'm not saying it needs a full remake but there was a time before blood bags when torn mugging had a good balance of danger, protection, money hiding, etc.

Edit: Just want to say there has been amazing work from the developers these last 2 years. It;s never been smoother experience over all.
An really I hope the Developers consider having attacks cancel P2P trade considering trades was not designed as a money storage.


Highlighted comment


  • Pops

Ah this one is quite simple to answer.

But first you have to put it into historical context. This game has for the vast majority of its existence, been heavily and woefully under-developed. Missed deadlines, lack of meaningful content and lack of any end game over the past decade had resulted in players just going on auto-pilot and coasting for the most part.

Now, guess what happens when a new, meaningful and engaging update is unexpectedly launched (Stocks 3.0)? Thats right, all those people who have for that past decade of non-development decide that right now is the perfect time to fly off to the Caymans to withdraw their life savings.

On the day of launch, you could just attack anybody returning from Caymans and the odds were probably 90% in your favour that they were carrying their life savings to invest into the stock 3.0 market.

What ensued was a large community backlash from being mugged. How dare personal accountability factor into it? Why should I be expected to put in even a modicum of basic effort in terms of setting up a ghost trade, or joining a company aimed at preventing mug losses, or getting a friend to assist me by mugging me whilst in the Caymans or a myriad of excellent and basic advice that is readily handed out to new players in the question and answer forums.

Even employing just 1 of the MANY options available would have seen those players lose almost nothing. Ask Zachjuv how he helped assist a fellow member in turning what would be a 2.8b mug into a loss of 10 million by following the simple and basic advice readily given out above.

What followed from then, was Chedburn making a reactionary change which has ultimately made the game a lot less fun and completely removed the possibility of mugging someone who is not away from keyboard upon landing. (as an aside and willing proof of this, for the small fee of 500m I will gladly withdraw 100b and fly back and forwards to the Caymans and I can guarantee you will never be able to even initiate the fight before I have deposited. The ball has swung too far in favour of the mice that the time expended in being the cat is not worth it. Mugging is non-existent for anybody who is not away from keyboard upon landing.)

Chedburn’s reactionary approach is a frequent occurrence, whether its changes to rackets which have resulted in the stagnation of Sector 1 being entirely controlled by 1 faction – whether its nerfs to self-jailing or the myriad of other changes which were at the time engaging, were showcases of skill and distinctions between awareness… have all been removed. Ultimately when you remove enough engaging forms of gameplay, you end up with what we have today. A game that isn’t fun, so most players don’t devote more than 2-3 minutes to train and then leave.


Double or Steal [$1k+] · · 3 likes

11:16:38 - 06/09/21 You placed 1x $64,000 bounties on TheNorthIsEast.

There you go buddy, its all yours.

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(210R+)Travel update ideas, brain storm. ·

w8 m8 that's gr8 u got a d8.at 8.

(210R+)Travel update ideas, brain storm. ·

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(210R+)Travel update ideas, brain storm. ·

If I can get 250+ I'll retype it.

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Is this cake?
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