So I got to thinking what new ways could Duke make you pay back your loan and here is some I have come up with. Right now this is not a suggestion but more of some guesses.
Duke could just do the same as what Tim did and just take the interest once you default on it. ( I think he will do more though)
Give you a dexterity decrease to act like he broke your legs till you pay back in full
Break into your home and randomly take items from either your item list or display case equal to what you owe
Every time you try to go to the gym to train he attacks you and leaves you laying in the street so you can't train until you pay him back
Every time you try to travel he stops you and asks if you are trying to skip out of the country with out paying him back and have a random chance of whether he attacks you and stops you from flying or lets you fly out if you pay some of what you owe back
Fire bombs your house so you lose some upgrades
Meets you out side the bank before you cash some cashier checks from the bookie and either attacks you or lets you pay off some of what you owe him after you cash them
meets you after you do crimes and takes part or all of what you made from the crimes
Whats some of your guesses for what Duke can do to make you pay him back? This could turn out to be a real game changer if he can really hurt you to make you pay him back.
You have trashed 1 x Baseball Bat. You have trashed 1 x Baseball Bat.You have trashed 1 x Baseball Bat.You have trashed 1 x Baseball Bat.You have trashed 1 x Baseball Bat.You have trashed 1 x Baseball Bat.You have trashed 1 x Baseball Bat.You have trashed 1 x Baseball Bat.You have trashed 1 x Baseball Bat. plus a couple of parcels full of Baseball Bats just so you could be sure to find some if you searched the dump long enough :D :P
Or save the cost of a horses head and just move into your shack and wait for your happy to reset to 100 then move back into your PI and watch it regen from 100/2000 or 100/4500
Ched I think you just said why we trained our Defense it was a sure thing if we had 100 mill defense we could attack players with 80 to 90 mill strength and not lose any life for most attacks on the old system and now to get the same result we have to attack players with 5 to 10 mill strength. By cutting down how much defense works you have limited us to attacking very low stat players for chains and respect.
Compare this to players who trained mostly strength if they had 100 mill strength they could attack players with 300 to 400 mill defense and win. Now they can win even against higher defense levels and they can win easier when defending so they have a bigger target base to attack when chaining than they had before and less chance of being shut down by defense whores.
While I do like that defense now works a lot better when defending I am not sure if the trade off is worth it.
As was posted in another tread if you have player A with 100 mill defense and a player B with 50 mill strength and they both train at the same rate when player B has 100 strength player A only has 150 mill defense and now player A is getting hit for more damage even though each player trained the exact same amount of energy and gained the same amount of stats. By this new system anybody who does not train only strength is being penalized by not getting the same increase in power per energy or stat enhancer used. Player A has to train twice as much as player B just to stay even with him. How is that fair?
I used to collect hammers with the goal of one day being strong enough to beat everyone so I could send them a hammer with the message "Cheers you have been Hammered by Hammerhead"
Unless I am mistaken when you attack a faction with less then 100 respect it only shows the respect you get for the first attack since you then get the claim victory link but it still shows how many attacks get made afterwards.
what I don't get is if you guys were worried about your faction why did you let it get as low as you did in the first place?
I think it shows more that once you hit a certain amount of stats it is worthless to keep training anymore since the gain in damage is so small. I have no where near the stats Duke has but here is my attack on Styx just to show you how worthless training much more is.
I wonder if Dukes missions are to hosp players who owe him money if they will only be offered to players with high enough stats to be able to beat them with ease or if like you said they will be a free for all.
Also can you imagine if the hosp time for a duke beating was increased to make you have to use up your med cool down and also change your revive settings to no one until you pay him back.
That would also be real evil lmao(evil maniacal laugh)
You are not getting any stats,trains or job points because you are a 0 star company until you decide to run it as a real company and not a bank you won't get any of the extra benefits.
This is part of the new 10 star company 2.0 update.
It should count for both since both times you are using a medical item. If you weren't using a medical item each time then one of them should not add any medical cool down time.
I like the roll out of one at a time. Now that all companies are gaining experience to go up the new stars maybe when we get to the last few companies we will have some that rank up right away instead of just sitting there wondering when they are going to rank.
I will be very surprised if we see a 10 star company before every company has been updated and released. So the time will be the same regardless of which method Ched used to release them.
Seems to me an easier way to do this would have been to just add one trigger to each weapon saying if it was modified then show it as a separate weapon otherwise if it is unmodified list it stacked. Seems this would have saved on server load and problems with long item lists it has caused the way it is now.
if you want a stock that gives items to raise your happy you need to get the PRN stock block then you will get EDVDs that give a 2500 boost to happy when used.