Nerve
What TornLife's research has established about Nerve, and the questions players asked about it.
What TornLife has verified
- Merits add up to 10 extra maximum nerve. Faction Nerve upgrades in the Criminality branch add 1 each, up to 40. Company specials add maximum nerve: 5* Amusement Park Unflinching +10, 5* Meat Warehouse Carnage +10, 10* Pub Buzzed +15. Total bonuses can expand the bar by up to 65. (documented; Nerve › Nerve, )
- All Shoplifting subcrimes cost four Nerve to attempt. Shoplifting has 58 unique outcomes in total. It cannot be attempted during a Dirty Bomb state of emergency. (documented; Shoplifting › Overview, )
- Natural nerve bar grows through crime experience gained by doing crimes, in increments of 5 at certain milestones. Critical fails hurt progress more than other fails. Busting others from jail also adds crime experience and nerve bar size. (documented; Nerve › Increasing Your Maximum Nerve Bar, )
- Nerve can be restored by Drugs, Alcohol, a 30-point refill, Herbal Releaf Co. stock benefit, Trick or Treat treat exchange, or spending job points on nerve. The 10* Game Shop special Overpowered gives +1 nerve per job point. (documented; Energy › Obtaining Energy (2/2), )
- A 2021 wiki capture lists the faction Nerve upgrades, which unlock through offence counts. Upgrade I (+1 nerve) needs 500 offences and V (+5) needs 7500. X (+10) needs 30000, XX (+20) 125000, XXX (+30) 500000, and XL (+40) 1000000 offences. Respect costs rise from 1,105 to 19,831. (documented; Faction Challenges › Criminality — Nerve (rows 1/2), )
- No source gives a number of crimes per NNB level. The bar's progress cannot be seen. Players in 2015-2018 asked how to see progress and why their NNB had stalled after thousands of crimes. (player reports; Torn Quick Start Guide, )
- Nerve above maximum does not reset or regenerate. The internal cap on current nerve is 32,767, and any gain above that is discarded. (documented; Nerve › Nerve, )
- The 2021 wiki says the nerve bar starts at 10 and grows in increments of 5 as crimes are completed and crime experience is gained. It says each increment is harder to reach. (documented; Back to Basics › Nerve, )
- Nerve regenerates 1 per 5 minutes on the 2021 Back to Basics page. A 2019 guide gave 1 per 10 minutes, or 1 per 5 for donators. (documented; Back to Basics › Crimes, )
- Under Crimes 1.0, failing a crime and going to jail reduced Crime Experience and so NNB. Hospitalisation usually did not, with Kidnapping an Undercover Cop as an exception. (documented; Crimes 1.0 › Introduction, )
Questions about Nerve
- How can a player increase their nerve in Torn?
Maximum nerve grows through crime experience (natural nerve), merits (up to 10), faction Nerve upgrades (up to 40) and company specials . Current ner…
Crimes ·
- What should a brand new player focus on first: energy, nerve, gym, or a faction?
It is not either/or: energy and nerve are separate bars. Energy goes mainly to the gym, nerve to low-risk crimes, and a faction is worth joining earl…
- How does the shoplifting crime work in Torn, and how is it done?
Shoplifting is a Crimes 2.0 Theft crime with eight shops, and every attempt costs four Nerve . Skill starts at 1 . Spread attempts across shops to ke…
Crimes ·