Weapon experience
What TornLife's research has established about Weapon experience, and the questions players asked about it.
What TornLife has verified
- The wiki says every weapon has its own internal Damage and Accuracy value, and Weapon Experience can be earned once CBT3870 Bachelor of Military Arts and Science is completed. The section says the calculus is not fully understood. (documented; Weapon Stat, )
- Because weapon experience is a stored percentage tied to weapon type (checked via API or the item's own experience bar) rather than a per-turn state, the resulting damage/accuracy bonus is always active while that weapon is equipped and used, regardless of whether the previous turn involved an attack with it. (documented; Weapon Experience, )
- The developer confirms the same mechanic in a suggestions-board reply: landing hits (roughly 1000+ over time) gradually maxes a weapon's experience, at which point it grants +25% damage and accuracy with that weapon. (confirmed by Torn; Weapon Experience Rework, )
- Weapon experience is a persistent, cumulative percentage stored per weapon type; it becomes harder to increase as it rises, and staff confirmed a player's slow progression toward 100% was simply the normal difficulty curve, not a bug. (confirmed by Torn; Weapons experience not increasing, )
- A 2021 bug report and developer reply show the damage bonus from weapon experience scales continuously with the experience percentage (e.g. 77% exp should give roughly 7% damage bonus), rather than being an all-or-nothing or turn-conditional proc; the developer noted the interpolation between the two ends was miscalculated at the time. (confirmed by Torn; Weapon Experience Bug, )
- Staff confirmed maxed weapon experience from the Combat Training bachelor gives +25% (damage and accuracy), separate from Mastery upgrades which add +30% total via +3% per upgrade level; these are two distinct, always-active passive bonuses, not conditional on the prior turn. (confirmed by Torn; Gain from maxed out Weapon Experience?, )
- Weapon Experience is a per-weapon boost to Damage and Accuracy, unlocked by completing the Bachelor of Military Arts and Science education course; at 100% experience it provides +10% damage and +2 accuracy. Experience is gained per turn a damaging hit lands with that weapon, with about 2,000 hits needed to reach 100%. (documented; Weapon Experience, )
- Weapon experience requires the CBT3870 Bachelor of Military Arts and Science education course to unlock, and stacks with unrelated flat buffs such as the 10% melee damage bonus from the Drunken Master special and the 2% bonus from HIS2170 Medieval History; none of these are turn-conditional. (documented; Dagger › Buffs / Related Awards / Historical Notes, )
- Staff confirmed directly, in response to a bug report that weapon exp had stalled, that the weapon experience scale is non-linear and gains slow as exp rises, and that the system was working as intended, not bugged. (confirmed by Torn; Weapon Experience not Increasing, )
- Staff reconfirmed in a 2026 bug thread that it takes a lot of hits to gain exp the more exp a weapon already has, and clarified that misses do not count toward weapon experience. (confirmed by Torn; No weapon experience gains after multiple attacks, )
- Staff confirmed, in response to a bug report about a Cleaver sitting at 77% weapon experience, that extensive community testing found 75% experience to be the half-way point for earning experience, i.e. the gain curve becomes much steeper (slower) in the second half. (confirmed by Torn; Weapon Experience Bug, )
- Temporary weapons were given weapon EXP functionality by the developers, following a player suggestion/bug report requesting it; this was released shortly before the dev's reply. (confirmed by Torn; [100R+] Add weapon EXP to temporaries, )
- Weapon experience was made available via the official API (a user > weaponexp selection listing all of a user's weapons that have experience), added by the developer in December 2019. (confirmed by Torn; [100R+] - Add weapon EXP to API, )
- Torn staff identified and fixed a 2021 bug in which the Weapon Experience text indicator was missing from a weapon's item description even though the weapon's experience progress bar displayed correctly, confirming weapon experience is normally shown to players via both a numeric percentage indicator and a visual bar. (confirmed by Torn; Missing Weapon Experience Indicator on stoner 96, )
Questions about Weapon experience
- How many hits does it take to bring a weapon's experience to 100%?
It takes roughly 2,000 damaging hits with a weapon to bring its experience from 0% to 100% , spread across 100 discrete experience levels .
Combat ·
- Does the parry bonus for a weapon only work on the turn right after you attacked with that weapon, rather than on any turn it's equipped?
Parry works on the same turn the weapon is used, not on a following turn. Torn staff have confirmed the defender must select/use the parry weapon on …
Combat ·
- What is the best weapon in Torn?
No single weapon is best. The answer depends on the slot, your budget and how much accuracy you will give up for damage. In the 2025 wiki Primary tab…
- How does weapon experience work in Torn?
Combat ·