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new Nerfs

Started by miro [1689701] on in General Discussion.

170 replies · 3.32k views · thread synced · 4 days ago · View on torn.com
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HenkiePuk [1043621] ×1

Proxima [1879587] Wiki Editor

I wasn't really aware of how OP it was as I've never used it or particularly noticed its effects, but fair enough!
Deadly [1985253]

It was only a matter of time, never made sense that kick was more powerful than a weapon that costs billions

Edit: For grammar
miro [1689701]

Its big yes but look at the kick nerf which was right on par with OP % of the clothing store. Should have been equally reduced
GeorgeCostanza [1882094]

Am I the only one slightly bothered by the Driving Skill nerf to the TV special?

Any racer knows how long it takes to go up .1 in the higher Driver Skill levels, I am only 17.7 so I can only imagine the 35+ DS players, so the idea of +1 to DS sounded incredible, instead of months to go from 35->36 it could be one press pass. Now changing it to .5 does make sense, but if they were going to redo it why would they not make it a scaling amount?
This is effectively saying that 5->5.5 is the same as 35->35.5, everything else like this is % based, and if that was too hard why not just make it the equivalent of 1000 laps run?

Rant over, back to Kick = Dual Bushmasters....
PsycWard [1579270]

I personally didn't mind Kick of Doom being stronger than top tier weapons. I'd agree it was a bit OP and furniture has a lot to offer but weapons you keep, KoD you lose if you leave the company so they aren't exactly the same, to me, though the comparison is consistently made.
Clothing on the other hand has nothing to offer but passives so imo increasing it to 10* and reducing the perk to 20% was a pretty big nerf, anymore could kill off the company for the most part.
Just my opinion though
CindyFury [345050]

just a little to think about for those who are saying clothing store is not strong i recently tested out some attacks from a clothing store

http://www.torn.com/loader.php?sid=attackLog&ID=92d9568bd27e6870168cdf72cbd79a80

supermikk 8 bill strength and 2.1bill defence vs my 5.2bill strength and 2.7 bill defence both hit each other 7 times look at the difference i personally think it should be 10-15% armor blocks a hell of a lot of damage i think ched and his devs need to do a lot of test attacks with different range of stats to find some thing fair simple fact is if i equip a sero against supermikk its going to take him 2-3 attacks to beat me in a clothing store that is a HUGE HUGE advantage